List of updates (SSB4-3DS)/1.0.4 changelog: Difference between revisions
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(→{{SSB4|Wario}}: Wario Man's changes, according to Master Core) |
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*{{nerf|Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).}} | *{{nerf|Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).}} | ||
*{{nerf|Down tilt timing|hits on 4-8|hits on 5-8}} | *{{nerf|Down tilt timing|hits on 4-8|hits on 5-8}} | ||
*{{nerf|Down tilt hitbox 1 radius|3.5|3.2}} | |||
*{{nerf|Down tilt hitbox 2 radius|3|2.5}} | |||
*{{nerf|Forward smash knockback scaling|115|111}} | *{{nerf|Forward smash knockback scaling|115|111}} | ||
*{{nerf|Up smash knockback scaling|100|90}} | *{{nerf|Up smash knockback scaling|100|90}} | ||
*{{nerf|Up smash hitbox 0 radius|5.0|4.0}} | |||
*{{buff|Luma up smash hitbox radius|4.0|5.5}} | *{{buff|Luma up smash hitbox radius|4.0|5.5}} | ||
*{{buff|Luma up smash late hit damage|4%|5%}} | |||
*{{nerf|Neutral aerial damage|6% (early), 10% (late)|5% (early), 7.5% (late)}} | *{{nerf|Neutral aerial damage|6% (early), 10% (late)|5% (early), 7.5% (late)}} | ||
*{{nerf|Neutral aerial hitbox radii|5.0, 3.5|4.2, 3.0}} | |||
*{{change|Neutral aerial hitbox x-offsets|4.5, -1.5|3.0, -2.0}} | |||
*{{nerf|Forward aerial loop hit base knockback|20/35|55}} | *{{nerf|Forward aerial loop hit base knockback|20/35|55}} | ||
*{{nerf|Forward aerial last hit base knockback|60|50}} | |||
*{{nerf|Forward throw base knockback|85|76}} | *{{nerf|Forward throw base knockback|85|76}} | ||
*{{nerf|Back throw base knockback|70|60}} | *{{nerf|Back throw base knockback|70|60}} |
Revision as of 14:24, March 25, 2015
This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
- Directional influence has been reverted to its Melee/Brawl form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect.
- DACUS has been removed.
Bowser
- Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.
Giga Bowser
- What appears to be ending lag on most ground attacks has been removed.
Bowser Jr.
- Down throw now does 7.5% damage instead of 8%.
- It also does eight hits, down from ten.
Captain Falcon
- Some hitbox data has been adjusted.
Charizard
- Dragon Rush (Side-B Custom 3) now does 11% damage instead of 15%.
Dark Pit
- Some hitbox data has been adjusted.
Diddy Kong
- Third hit of neutral attack has 80% of its previous range.
- Fixed bug where Diddy could use Peanut Popgun to cancel hitstun.
Dr. Mario
- Forward aerial deals slightly more knockback.
- The initial hits of the attack do 0.3% more damage.
- Down aerial can only hit the target 5 times instead of 7 times.
- Its landing lag has been decreased.
Duck Hunt
- An additional hitbox, which does 2% damage, has been added to Up Smash.
Falco
- Blaster can shoot faster.
- Landing hit of Forward Air does 5% damage, up from 2%.
- Fixed Void Reflector failing to reflect Timber properly.
- Certain hitbox properties of Landmaster have been changed.
Ganondorf
- Landing lag on all air attacks has been reduced.
- Aerial version of Flame Choke can no longer be teched.
Greninja
- Knockback growth on forward air is reduced.
- It has less KO power, as a result.
- Shadow Sneak has less ending lag.
- Shadow Sneak's shadow travels faster.
- Down smash increased in power and can now KO earlier.
- The ending lag of Water Shuriken is increased.
- Hydro Pump has a weaker push effect.
- Due to the removal of DACUS, the up smash is a more situational attack.
- Up smash has slightly more ending lag.
- It also does less damage.
- Up aerial has reduced knockback. This causes the attack to be a worse KO option, but more efficient at combos.
- Fixed bug where Greninja could cancel landing lag with Shadow Sneak.
Ike
- The frames on the third jab is reduced, making all three hits for his neutral jab connect more reliably.
- Forward air's animation is much faster overall.
- Its hitboxes are also about 10% larger.
- Down tilt now does 8% damage instead of 7%.
- Down tilt also has slightly reduced ending lag.
- Down tilt has slightly reduced range
- Down air has a larger hitbox.
- The move now knocks the opponent vertically instead of horizontally.
- Back air does 14% damage as opposed to 13%.
- Down smash has a more horizontal knockback.
King Dedede
- Forward aerial damage: 13% → 12%
- Down throw angle: 70 → 80
- Down throw knockback scaling: 60 → 82
- Minimum Gordo reflection damage: 3% → 2%
- All Gordo hitboxes are smaller in radius by 0.4 units.
- Characters can airdodge out of and escape Dedede Burst.
Kirby
- Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
- Many behaviors, such as Stone and its custom variants and Final Cutter, have been adjusted.
Jigglypuff
- The instant reversal glitch of Rollout is removed.
Link
- First hit of forward smash has significantly reduced knockback. This causes it to more easily set up the second hit, but the first hit can no longer KO at any percentage.
Little Mac
- Second hit of neutral attack does 2% damage instead of 3%.
- Third hit of neutral attack does 7% damage instead of 8%.
- Aerial Jolt Haymaker has less horizontal reach.
- Forward tilt's hitbox is slightly smaller on the Z axis.
Lucario
- Extreme Speed possesses more landing lag.
Lucina
- First hit of jab has severely weakened knockback.
Luigi
- Forward smash damage: 14% → 15%
- Forward smash side angle: 55 → 53
- Down smash angle: 70 → 60
- Down smash knockback scaling: 80 → 100
- Forward aerial hand hitbox radius: 4.8 → 5.6
- Order of hitboxes of forward aerial reversed (no practical effect).
- Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
- Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
- Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
- Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5
Mario
- Up tilt deals 5.5% damage instead of 6.3%.
Mega Man
- Leaf Shield can be acted out of sooner.
- Fixed bug where Mega Man could use Rush Coil to cancel hitstun.
Meta Knight
- Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.
- Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
- Back aerial deals more knockback.
- Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
- Back throw deals slightly more knockback.
- The sword trails of up aerial and down aerial attacks match the hitboxes better.
- The hitboxes of up aerial and down aerial are slightly farther from Meta Knight.
- The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
Mii Brawler
- Omega Blitz's damage has been reduced from 45% to 42%.
Ness
- Ending lag of PK Thunder 2 is increased
- Down throw damage reduced from 9% to 7%.
Olimar
- Pikmin Pluck can no longer be edge cancelled.
- Pikmin Throw (default) RYB latch damage: 1.3 → 1.1
- Pikmin Throw (default) W latch damage: 2.6 → 3.7
- Pikmin Throw (all variations) latch time increased.
Pac-Man
- Up Smash possesses more ending lag.
- Bonus Fruit's Galaxian deals 9% damage instead of 11%
- It now takes 13% damage to launch Fire Hydrant instead of 12%.
- Power Pellet now heals 2% instead of 1%.
Palutena
- Up tilt and down tilt can be interrupted earlier.
- Up Smash's hitbox lasts for three fewer frames.
Peach
- Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
- Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.
- Fixed how aerials performed while floating would not affect the stale moves queue.
Pikachu
- Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (by Oil Panic, for example.)
- Hitbox values, including those for forward smash, have been adjusted.
Robin
- Robin can now grab edges from behind during Elwind.
- Fixed how using Thoron in the air no longer refreshes Robin's double jump.
- Fixed footstool glitch allowing infinite.
- The second hit of Robin's jab has been adjusted.
Rosalina & Luma
- Luma respawn time: 8 seconds → 13 seconds
- Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).
- Down tilt timing: hits on 4-8 → hits on 5-8
- Down tilt hitbox 1 radius: 3.5 → 3.2
- Down tilt hitbox 2 radius: 3 → 2.5
- Forward smash knockback scaling: 115 → 111
- Up smash knockback scaling: 100 → 90
- Up smash hitbox 0 radius: 5.0 → 4.0
- Luma up smash hitbox radius: 4.0 → 5.5
- Luma up smash late hit damage: 4% → 5%
- Neutral aerial damage: 6% (early), 10% (late) → 5% (early), 7.5% (late)
- Neutral aerial hitbox radii: 5.0, 3.5 → 4.2, 3.0
- Neutral aerial hitbox x-offsets: 4.5, -1.5 → 3.0, -2.0
- Forward aerial loop hit base knockback: 20/35 → 55
- Forward aerial last hit base knockback: 60 → 50
- Forward throw base knockback: 85 → 76
- Back throw base knockback: 70 → 60
- Distance of uncharged Luma Shot is reduced by about 2/3.
- Lumas move faster when summoned from a distance.
Sheik
- Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).
- Up aerial hits one less time and does 7% damage instead of 8%.
- Bouncing Fish knockback decreased.
Shulk
- Many attacks deal 1% more damage and have slight knockback increases.
- Shulk now only takes 1.13x damage during Buster instead of 1.20x.
- Speed has a damage value of x0.80 instead of x0.72
- Forward aerial's landing lag has been slightly decreased.
- Down-tilt no longer has the blind spot at point blank.
- The first hit of Shulk's forward smash has weaker knockback, making it easier to connect with the second hit.
- Up smash connects more reliably.
Sonic
- Ending lag of Forward smash increased.
- Spring Jump can now be re-used if Sonic is grabbed mid-air after using it.
Toon Link
- Removed a bug where he can cancel the aerial lag with the Bomb.
Villager
- Falco's Void Reflector can no longer kill Villager's tree.
Wario
- Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
- A bug where he got sent farther from the air grab release and could not combo out of is fixed.
Wario Man
- An as-of-yet unknown action has been sped up from two frames to one frame.
Wii Fit Trainer
- Airdodge landing lag standardized from 12 frames to 22.
Yoshi
- Fixed a glitch that allowed Yoshi to execute a super high High Jump immediately after using Yoshi Bomb.
- Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
- Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.
- He can no longer slide on slopes with Yoshi Bomb.
- Start-up lag of Egg Lay has been increased.
- Landing lag of down air is increased.
- Dash attack has slightly more ending lag.
Zelda
- Up tilt damage increased from 6.5% to 7.2%.
Zero Suit Samus
- Air dodge landing lag standardized from 15 frames to 22.
- Uncharged Paralyzer has a few more recovery frames.