Super Smash Bros. for Nintendo 3DS

List of updates (SSB4-3DS)/1.0.4 changelog: Difference between revisions

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(→‎{{SSB4|Wario}}: Wario Man's changes, according to Master Core)
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*{{nerf|Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).}}
*{{nerf|Down tilt timing|hits on 4-8|hits on 5-8}}
*{{nerf|Down tilt timing|hits on 4-8|hits on 5-8}}
**{{nerf|Hitbox 1 radius|3.5|3.2}}
*{{nerf|Down tilt hitbox 1 radius|3.5|3.2}}
**{{nerf|Hitbox 2 radius|3|2.5}}
*{{nerf|Down tilt hitbox 2 radius|3|2.5}}
*{{nerf|Forward smash knockback scaling|115|111}}
*{{nerf|Forward smash knockback scaling|115|111}}
*{{nerf|Up smash knockback scaling|100|90}}
*{{nerf|Up smash knockback scaling|100|90}}
**{{nerf|Hitbox 0 radius|5.0|4.0}}
*{{nerf|Up smash hitbox 0 radius|5.0|4.0}}
*{{buff|Luma up smash hitbox radius|4.0|5.5}}
*{{buff|Luma up smash hitbox radius|4.0|5.5}}
**{{buff|Late hit damage|4%|5%}}
*{{buff|Luma up smash late hit damage|4%|5%}}
*{{nerf|Neutral aerial damage|6% (early), 10% (late)|5% (early), 7.5% (late)}}
*{{nerf|Neutral aerial damage|6% (early), 10% (late)|5% (early), 7.5% (late)}}
**{{nerf|Hitbox radii|5.0, 3.5|4.2, 3.0}}
*{{nerf|Neutral aerial hitbox radii|5.0, 3.5|4.2, 3.0}}
**{{change|Hitbox x-offsets|4.5, -1.5|3.0, -2.0}}
*{{change|Neutral aerial hitbox x-offsets|4.5, -1.5|3.0, -2.0}}
*{{nerf|Forward aerial loop hit base knockback|20/35|55}}
*{{nerf|Forward aerial loop hit base knockback|20/35|55}}
**{{nerf|Last hit base knockback|60|50}}
*{{nerf|Forward aerial last hit base knockback|60|50}}
*{{nerf|Forward throw base knockback|85|76}}
*{{nerf|Forward throw base knockback|85|76}}
*{{nerf|Back throw base knockback|70|60}}
*{{nerf|Back throw base knockback|70|60}}

Revision as of 14:24, March 25, 2015

This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Change Directional influence has been reverted to its Melee/Brawl form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect.
  • Change DACUS has been removed.

Bowser

  • Nerf Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.

Giga Bowser

  • Buff What appears to be ending lag on most ground attacks has been removed.

Bowser Jr.

  • Nerf Down throw now does 7.5% damage instead of 8%.
    • Nerf It also does eight hits, down from ten.

Captain Falcon

  • Change Some hitbox data has been adjusted.

Charizard

  • Nerf Dragon Rush (Side-B Custom 3) now does 11% damage instead of 15%.

Dark Pit

  • Change Some hitbox data has been adjusted.

Diddy Kong

  • Nerf Third hit of neutral attack has 80% of its previous range.
  • Change Fixed bug where Diddy could use Peanut Popgun to cancel hitstun.

Dr. Mario

  • Buff Forward aerial deals slightly more knockback.
    • Buff The initial hits of the attack do 0.3% more damage.
  • Nerf Down aerial can only hit the target 5 times instead of 7 times.
    • Buff Its landing lag has been decreased.

Duck Hunt

  • Buff An additional hitbox, which does 2% damage, has been added to Up Smash.

Falco

  • Buff Blaster can shoot faster.
  • Buff Landing hit of Forward Air does 5% damage, up from 2%.
  • Change Fixed Void Reflector failing to reflect Timber properly.
  • Change Certain hitbox properties of Landmaster have been changed.

Ganondorf

  • Buff Landing lag on all air attacks has been reduced.
  • Buff Aerial version of Flame Choke can no longer be teched.

Greninja

  • Buff Knockback growth on forward air is reduced.
    • Nerf It has less KO power, as a result.
  • Buff Shadow Sneak has less ending lag.
    • Buff Shadow Sneak's shadow travels faster.
  • Buff Down smash increased in power and can now KO earlier.
  • Nerf The ending lag of Water Shuriken is increased.
  • Nerf Hydro Pump has a weaker push effect.
  • Nerf Due to the removal of DACUS, the up smash is a more situational attack.
    • Nerf Up smash has slightly more ending lag.
    • Nerf It also does less damage.
  • Change Up aerial has reduced knockback. This causes the attack to be a worse KO option, but more efficient at combos.
  • Change Fixed bug where Greninja could cancel landing lag with Shadow Sneak.

Ike

  • Buff The frames on the third jab is reduced, making all three hits for his neutral jab connect more reliably.
  • Buff Forward air's animation is much faster overall.
    • Buff Its hitboxes are also about 10% larger.
  • Buff Down tilt now does 8% damage instead of 7%.
    • Buff Down tilt also has slightly reduced ending lag.
    • Nerf Down tilt has slightly reduced range
  • Buff Down air has a larger hitbox.
    • Change The move now knocks the opponent vertically instead of horizontally.
  • Buff Back air does 14% damage as opposed to 13%.
  • Change Down smash has a more horizontal knockback.

King Dedede

  • Nerf Forward aerial damage: 13% → 12%
  • Change Down throw angle: 70 → 80
  • Buff Down throw knockback scaling: 60 → 82
  • Nerf Minimum Gordo reflection damage: 3% → 2%
  • Nerf All Gordo hitboxes are smaller in radius by 0.4 units.
  • Nerf Characters can airdodge out of and escape Dedede Burst.

Kirby

  • Change Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
  • Change Many behaviors, such as Stone and its custom variants and Final Cutter, have been adjusted.

Jigglypuff

  • Change The instant reversal glitch of Rollout is removed.

Link

  • Change First hit of forward smash has significantly reduced knockback. This causes it to more easily set up the second hit, but the first hit can no longer KO at any percentage.

Little Mac

  • Nerf Second hit of neutral attack does 2% damage instead of 3%.
  • Nerf Third hit of neutral attack does 7% damage instead of 8%.
  • Nerf Aerial Jolt Haymaker has less horizontal reach.
  • Nerf Forward tilt's hitbox is slightly smaller on the Z axis.

Lucario

Lucina

  • Nerf First hit of jab has severely weakened knockback.

Luigi

  • Buff Forward smash damage: 14%15%
  • Change Forward smash side angle: 55 → 53
  • Change Down smash angle: 70 → 60
  • Buff Down smash knockback scaling: 80 → 100
  • Buff Forward aerial hand hitbox radius: 4.8 → 5.6
  • Change Order of hitboxes of forward aerial reversed (no practical effect).
  • Buff Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
  • Change Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
  • Buff Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
  • Change Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5

Mario

  • Nerf Up tilt deals 5.5% damage instead of 6.3%.

Mega Man

  • Buff Leaf Shield can be acted out of sooner.
  • Change Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Meta Knight

  • Buff Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.
  • Buff Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
  • Buff Back aerial deals more knockback.
  • Buff Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
  • Buff Back throw deals slightly more knockback.
  • Change The sword trails of up aerial and down aerial attacks match the hitboxes better.
  • Buff The hitboxes of up aerial and down aerial are slightly farther from Meta Knight.
  • Nerf The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.

Mii Brawler

  • Nerf Omega Blitz's damage has been reduced from 45% to 42%.

Ness

  • Nerf Ending lag of PK Thunder 2 is increased
  • Nerf Down throw damage reduced from 9% to 7%.

Olimar

  • Nerf Pikmin Pluck can no longer be edge cancelled.
  • Nerf Pikmin Throw (default) RYB latch damage: 1.3 → 1.1
  • Buff Pikmin Throw (default) W latch damage: 2.6 → 3.7
  • Buff Pikmin Throw (all variations) latch time increased.

Pac-Man

  • Nerf Up Smash possesses more ending lag.
  • Nerf Bonus Fruit's Galaxian deals 9% damage instead of 11%
  • Change It now takes 13% damage to launch Fire Hydrant instead of 12%.
  • Change Power Pellet now heals 2% instead of 1%.

Palutena

  • Buff Up tilt and down tilt can be interrupted earlier.
  • Nerf Up Smash's hitbox lasts for three fewer frames.

Peach

  • Change Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.
  • Nerf Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.
  • Nerf Fixed how aerials performed while floating would not affect the stale moves queue.

Pikachu

  • Buff Thunder is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be absorbed four times (by Oil Panic, for example.)
  • Change Hitbox values, including those for forward smash, have been adjusted.

Robin

  • Buff Robin can now grab edges from behind during Elwind.
  • Change Fixed how using Thoron in the air no longer refreshes Robin's double jump.
  • Change Fixed footstool glitch allowing infinite.
  • Change The second hit of Robin's jab has been adjusted.

Rosalina & Luma

  • Nerf Luma respawn time: 8 seconds → 13 seconds
  • Nerf Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).
  • Nerf Down tilt timing: hits on 4-8 → hits on 5-8
  • Nerf Down tilt hitbox 1 radius: 3.5 → 3.2
  • Nerf Down tilt hitbox 2 radius: 3 → 2.5
  • Nerf Forward smash knockback scaling: 115 → 111
  • Nerf Up smash knockback scaling: 100 → 90
  • Nerf Up smash hitbox 0 radius: 5.0 → 4.0
  • Buff Luma up smash hitbox radius: 4.0 → 5.5
  • Buff Luma up smash late hit damage: 4% → 5%
  • Nerf Neutral aerial damage: 6% (early), 10% (late) → 5% (early), 7.5% (late)
  • Nerf Neutral aerial hitbox radii: 5.0, 3.5 → 4.2, 3.0
  • Change Neutral aerial hitbox x-offsets: 4.5, -1.5 → 3.0, -2.0
  • Nerf Forward aerial loop hit base knockback: 20/35 → 55
  • Nerf Forward aerial last hit base knockback: 60 → 50
  • Nerf Forward throw base knockback: 85 → 76
  • Nerf Back throw base knockback: 70 → 60
  • Change Distance of uncharged Luma Shot is reduced by about 2/3.
  • Change Lumas move faster when summoned from a distance.

Sheik

  • Nerf Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).
  • Nerf Up aerial hits one less time and does 7% damage instead of 8%.
  • Nerf Bouncing Fish knockback decreased.

Shulk

  • Buff Many attacks deal 1% more damage and have slight knockback increases.
  • Buff Shulk now only takes 1.13x damage during Buster instead of 1.20x.
    • Buff Speed has a damage value of x0.80 instead of x0.72
  • Buff Forward aerial's landing lag has been slightly decreased.
  • Buff Down-tilt no longer has the blind spot at point blank.
  • Buff The first hit of Shulk's forward smash has weaker knockback, making it easier to connect with the second hit.
  • Buff Up smash connects more reliably.

Sonic

  • Nerf Ending lag of Forward smash increased.
  • Buff Spring Jump can now be re-used if Sonic is grabbed mid-air after using it.

Toon Link

  • Change Removed a bug where he can cancel the aerial lag with the Bomb.

Villager

  • Change Falco's Void Reflector can no longer kill Villager's tree.

Wario

  • Nerf Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  • Buff A bug where he got sent farther from the air grab release and could not combo out of is fixed.

Wario Man

  • Buff An as-of-yet unknown action has been sped up from two frames to one frame.

Wii Fit Trainer

  • Nerf Airdodge landing lag standardized from 12 frames to 22.

Yoshi

  • Change Fixed a glitch that allowed Yoshi to execute a super high High Jump immediately after using Yoshi Bomb.
  • Change Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
  • Change Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.
  • Change He can no longer slide on slopes with Yoshi Bomb.
  • Nerf Start-up lag of Egg Lay has been increased.
  • Nerf Landing lag of down air is increased.
  • Nerf Dash attack has slightly more ending lag.

Zelda

  • Buff Up tilt damage increased from 6.5% to 7.2%.

Zero Suit Samus

  • Nerf Air dodge landing lag standardized from 15 frames to 22.
  • Nerf Uncharged Paralyzer has a few more recovery frames.

References