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Charge-cancel: Difference between revisions

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(Alphabetical order and a bit of rewriting. Does air cancelling always cause an air dodge in SSB4?)
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{{ArticleIcons|allgames=y}}
[[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being charged-canceled in ''Brawl''.]]
[[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being charge-canceled in ''Brawl''.]]
'''Charge-canceling''' is the act of canceling or storing a certain [[special move]] that can be charged, such as [[Samus]]' [[Charge Shot]].  
'''Charge-canceling''' is the act of halting the charging of a chargeable [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later.


While charging such an [[attack]], players can [[shield]] to cancel/store the charge, perform a [[grab]], or tap left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge, which also cancels/stores it.
While charging such an [[attack]] on the ground, players can cancel/store the charge by [[shield]]ing, performing a [[grab]], or tapping left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge.


Some charge attacks can be charged and canceled in the air, such as [[Donkey Kong]]'s [[Giant Punch]] or [[Sheik]]'s [[Needle Storm]]. To cancel a charge in the air, players can simply press the [[shield]] or [[grab]] button while charging. Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in the Donkey Kong performing an air dodge if the input is entered late into the charge animation.
Most of these attacks can also be charged and canceled in the air. To cancel a charge in the air, players can simply press the [[shield]] or [[grab]] button while charging. Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation.


==List of moves that can be charge-cancelled==
==List of moves that can be charge-cancelled==
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*[[Donkey Kong]]- [[Giant Punch]]
*[[Donkey Kong]]- [[Giant Punch]]
*{{SSBM|Mewtwo}}- [[Shadow Ball]]
*[[Kirby]]- can copy all moves listed here except F.L.U.D.D. and Gyro.
*{{SSBB|Lucario}}- [[Aura Sphere]]
*[[Lucario]]- [[Aura Sphere]]
*{{SSBB|Mario}}- [[F.L.U.D.D.]]
*[[Mario]]- [[F.L.U.D.D.]]
*{{SSBB|R.O.B.}}- [[Gyro]]
*[[Mewtwo]]- [[Shadow Ball]]
*{{SSB4|Pac-Man}}- [[Bonus Fruit]]
*[[R.O.B.]]- [[Gyro]]
*{{SSB4|Robin}}- [[Thunder]]
*[[Samus]]- [[Charge Shot]]
*[[Samus]]- [[Charge Shot]]
*[[Sheik]]- [[Needle Storm]] (unique in that it doesn't charge by itself by single button tap, and must be held down for charge until ''Brawl'')
*[[Sheik]]- [[Needle Storm]] (button must be held to charge in ''Melee'')
*{{SSBB|Squirtle}}- [[Water Gun]]
*{{SSBB|Squirtle}}- [[Water Gun]]
*{{SSB4|Robin}}- [[Thunder]]
*{{SSB4|Wii Fit Trainer}}- [[Sun Salutation]]
*{{SSB4|Wii Fit Trainer}}- [[Sun Salutation]]
*{{SSB4|Pac-Man}}- [[Bonus Fruit]]
 
*[[Kirby]]- can copy Giant Punch, Shadow Ball, Aura Sphere, Needle Storm, Charge Shot, Water Gun, Thunder, Sun Salutation, or Bonus Fruit.


{{AllGames|Techniques}}
{{AllGames|Techniques}}

Revision as of 09:57, February 10, 2015

Samus' Charge Shot being charge-canceled in Brawl.

Charge-canceling is the act of halting the charging of a chargeable special move, such as Samus' Charge Shot. This allows the user to store a partial charge and resume charging the move later.

While charging such an attack on the ground, players can cancel/store the charge by shielding, performing a grab, or tapping left/right on the control stick or d-pad to immediately roll out of the charge.

Most of these attacks can also be charged and canceled in the air. To cancel a charge in the air, players can simply press the shield or grab button while charging. Due to its buffer system, charge-canceling Giant Punch in Brawl will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation.

List of moves that can be charge-cancelled

Samus is the only character who cannot charge cancel in midair, since Charge Shot cannot be charged in midair.