Charge-cancel: Difference between revisions
FirstaLasto (talk | contribs) |
(Alphabetical order and a bit of rewriting. Does air cancelling always cause an air dodge in SSB4?) |
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{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
[[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being | [[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being charge-canceled in ''Brawl''.]] | ||
'''Charge-canceling''' is the act of | '''Charge-canceling''' is the act of halting the charging of a chargeable [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later. | ||
While charging such an [[attack]], players can [[shield]] | While charging such an [[attack]] on the ground, players can cancel/store the charge by [[shield]]ing, performing a [[grab]], or tapping left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge. | ||
Most of these attacks can also be charged and canceled in the air. To cancel a charge in the air, players can simply press the [[shield]] or [[grab]] button while charging. Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | |||
==List of moves that can be charge-cancelled== | ==List of moves that can be charge-cancelled== | ||
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*[[Donkey Kong]]- [[Giant Punch]] | *[[Donkey Kong]]- [[Giant Punch]] | ||
* | *[[Kirby]]- can copy all moves listed here except F.L.U.D.D. and Gyro. | ||
* | *[[Lucario]]- [[Aura Sphere]] | ||
* | *[[Mario]]- [[F.L.U.D.D.]] | ||
*{{ | *[[Mewtwo]]- [[Shadow Ball]] | ||
*{{SSB4|Pac-Man}}- [[Bonus Fruit]] | |||
*[[R.O.B.]]- [[Gyro]] | |||
*{{SSB4|Robin}}- [[Thunder]] | |||
*[[Samus]]- [[Charge Shot]] | *[[Samus]]- [[Charge Shot]] | ||
*[[Sheik]]- [[Needle Storm]] ( | *[[Sheik]]- [[Needle Storm]] (button must be held to charge in ''Melee'') | ||
*{{SSBB|Squirtle}}- [[Water Gun]] | *{{SSBB|Squirtle}}- [[Water Gun]] | ||
*{{SSB4|Wii Fit Trainer}}- [[Sun Salutation]] | *{{SSB4|Wii Fit Trainer}}- [[Sun Salutation]] | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |
Revision as of 09:57, February 10, 2015
Charge-canceling is the act of halting the charging of a chargeable special move, such as Samus' Charge Shot. This allows the user to store a partial charge and resume charging the move later.
While charging such an attack on the ground, players can cancel/store the charge by shielding, performing a grab, or tapping left/right on the control stick or d-pad to immediately roll out of the charge.
Most of these attacks can also be charged and canceled in the air. To cancel a charge in the air, players can simply press the shield or grab button while charging. Due to its buffer system, charge-canceling Giant Punch in Brawl will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation.
List of moves that can be charge-cancelled
Samus is the only character who cannot charge cancel in midair, since Charge Shot cannot be charged in midair.
- Donkey Kong- Giant Punch
- Kirby- can copy all moves listed here except F.L.U.D.D. and Gyro.
- Lucario- Aura Sphere
- Mario- F.L.U.D.D.
- Mewtwo- Shadow Ball
- Pac-Man- Bonus Fruit
- R.O.B.- Gyro
- Robin- Thunder
- Samus- Charge Shot
- Sheik- Needle Storm (button must be held to charge in Melee)
- Squirtle- Water Gun
- Wii Fit Trainer- Sun Salutation