Super Smash Bros. 4

Clown Kart Dash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (no longer recent)
mNo edit summary
Line 8: Line 8:
|universe={{uv|Mario}}
|universe={{uv|Mario}}
}}
}}
'''Clown Kart Dash''' ({{ja|カートダッシュ}}, ''Kart Dash'') is Bowser Jr.'s [[side special]]. When used, the Koopa Clown Car gains wheels and drives forward, similar to the [[Wario Bike]].
'''Clown Kart Dash''' ({{ja|カートダッシュ|Kāto Dasshu}}, ''Kart Dash'') is Bowser Jr.'s [[side special]]. When used, the Koopa Clown Car gains wheels and drives forward, similar to the [[Wario Bike]].


==Overview==
==Overview==

Revision as of 03:03, January 7, 2015

Clown Kart Dash
SSB4 - Bowser Jr. Screen-1.jpg
Bowser Jr. using this move with Wario
User Bowser Jr.
Universe Mario

Clown Kart Dash (カートダッシュ, Kart Dash) is Bowser Jr.'s side special. When used, the Koopa Clown Car gains wheels and drives forward, similar to the Wario Bike.

Overview

Upon using this move, there will be a small delay where the vehicle activates the wheels, and then boosts forward. If no further button presses are made, the move will inflict 4% damage on contact with opponents. However, if a direction is held on the control stick, the Kart will drive faster, and will inflict 6% damage to anyone it hits along the way at first, gradually growing to 7% after a longer drive. The Kart will eventually spin out, where the spin out inflicts 12% damage. While driving, Bowser Jr. can jump out and do an aerial, or force a spin out by pressing an attack button. At lower percents, the vertical knock back employed by ramming the vehicle into an enemy can easily lead into an aerial. At later percents, the spin out can effectively KO enemies from around 125%. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Koopa Drift: The Kart's spinout is made into an attack with multiple hits, dealing up to 9% when all hits connect. However, this move has slower travel speed, less distance, less distance gained by jumping off, and less KO power. Of note, however, is the fact that spinning out in air does not sacrifice too much vertical height, making it a better aerial horizontal recovery.
  2. Grounding Dash: After an increased delay in startup, the Kart travels faster and buries anyone who comes in contact on the ground, doing 8% damage. It doesn't do damage in air, nor is there any damage on the spin out.

Origin

This move is likely based on the Clown Kart from Mario Kart 7, which in itself was based on the Koopa Clown Car.

Gallery

Trivia

  • The pipes in the back, along with the rim and propeller, change color depending on Bowser Jr. or a Koopaling being used.
  • Neither Bowser Jr. nor the Koopalings appeared in Mario Kart 7, the only appearance of the Clown Kart. Bowser Jr.'s only appearances in the series were Double Dash and Mario Kart Wii, while the Koopalings were only in Mario Kart 8.