[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
List of semi-spikes (SSB): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(making various fixes) |
|||
Line 5: | Line 5: | ||
==List== | ==List== | ||
==={{SSB|Captain Falcon}}=== | ==={{SSB|Captain Falcon}}=== | ||
*[[Up aerial]] - Does an aerial flip kick. The | *[[Down tilt]] - A crouching kick that semi-spikes opponents. | ||
*[[Up aerial]] - Does an aerial flip kick. The last part of the attack semi-spikes. It is much more effective than in later games, providing high knockback and [[hitstun]], and being a fairly easy way to intercept certain recoveries such as Pikachu's [[Quick Attack]] and Fox's [[Fire Fox]], especially if they're recovering high. | |||
==={{SSB|Fox}}=== | ==={{SSB|Fox}}=== | ||
*[[Down smash]] - Does a split kick. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective | *[[Down smash]] - Does a split kick. It is very fast with good power and decent [[reach]]. It can be very effective if landed near the [[edge]]. It has noticeable [[ending lag]] however, and its [[edgeguarding]] capabilities are rather limited. More effective than in later games. In the Japanese version, it has a slightly less favourable angle. | ||
*[[ | *[[Blaster]] - Has [[set knockback]]. | ||
*[[Reflector]] - Has set knockback. Using the move to [[gimp]] is known as the [[shine spike]]. Much more effective on characters with poor [[recover]]ies. | |||
==={{SSB|Jigglypuff}}=== | ==={{SSB|Jigglypuff}}=== | ||
*Down smash - Does a spinning split kick. Low [[start-up]] lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding. | *Down smash - Does a spinning split kick. Low [[start-up]] lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding. | ||
==={{SSB| | ==={{SSB|Kirby}}=== | ||
*[[ | *Down tilt - A low kick with higher-than-usual scaling. | ||
==={{SSB|Luigi}}=== | |||
*[[Dash attack]] - The non-final punches are semi-spikes intended to drag the target alongside Luigi. | |||
==={{SSB|Mario}}=== | ==={{SSB|Mario}}=== | ||
*[[ | *[[Mario Tornado]] - THe attack uses semi-spikes to keep the opponent trapped. | ||
==={{SSB|Samus}}=== | ==={{SSB|Samus}}=== | ||
*[[Screw Attack (move)|Screw Attack]] - The top trapping hitboxes semi-spike the target towards Samus. | |||
*[[Bomb (Samus)|Bomb]] - The explosion produces a very weak and impractical semi-spike. | *[[Bomb (Samus)|Bomb]] - The explosion produces a very weak and impractical semi-spike. | ||
==={{SSB|Yoshi}}=== | ==={{SSB|Yoshi}}=== | ||
*[[Down tilt]] - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding. | *[[Down tilt]] - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding. | ||
*[[Down smash]] - A somewhat strong semi-spike on both sides. | |||
===Other=== | ===Other=== | ||
*The [[Fan]]'s neutral and tilt attacks are semi-spikes, though too weak to accomplish much. | |||
*Hitting someone with a thrown [[Star Rod]]. | *Hitting someone with a thrown [[Star Rod]]. | ||
* | *{{SSB|Master Hand}}'s Power Punch is a strong semi-spike, and the Finger Drill uses semi-spikes to keep the player trapped. | ||
==See also== | ==See also== |
Revision as of 09:13, October 19, 2014
This is a list of semi-spikes in Super Smash Bros..
List
Captain Falcon
- Down tilt - A crouching kick that semi-spikes opponents.
- Up aerial - Does an aerial flip kick. The last part of the attack semi-spikes. It is much more effective than in later games, providing high knockback and hitstun, and being a fairly easy way to intercept certain recoveries such as Pikachu's Quick Attack and Fox's Fire Fox, especially if they're recovering high.
Fox
- Down smash - Does a split kick. It is very fast with good power and decent reach. It can be very effective if landed near the edge. It has noticeable ending lag however, and its edgeguarding capabilities are rather limited. More effective than in later games. In the Japanese version, it has a slightly less favourable angle.
- Blaster - Has set knockback.
- Reflector - Has set knockback. Using the move to gimp is known as the shine spike. Much more effective on characters with poor recoveries.
Jigglypuff
- Down smash - Does a spinning split kick. Low start-up lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding.
Kirby
- Down tilt - A low kick with higher-than-usual scaling.
Luigi
- Dash attack - The non-final punches are semi-spikes intended to drag the target alongside Luigi.
Mario
- Mario Tornado - THe attack uses semi-spikes to keep the opponent trapped.
Samus
- Screw Attack - The top trapping hitboxes semi-spike the target towards Samus.
- Bomb - The explosion produces a very weak and impractical semi-spike.
Yoshi
- Down tilt - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding.
- Down smash - A somewhat strong semi-spike on both sides.
Other
- The Fan's neutral and tilt attacks are semi-spikes, though too weak to accomplish much.
- Hitting someone with a thrown Star Rod.
- Master Hand's Power Punch is a strong semi-spike, and the Finger Drill uses semi-spikes to keep the player trapped.