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Pikachu (SSB4): Difference between revisions
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!Special Move!!Basic!!Custom 1!!Custom 2 | !Special Move!!Basic!!Custom 1!!Custom 2 | ||
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|[[Neutral Special]]||[[Thunder Jolt]]||Thunder Wave|| | |[[Neutral Special]]||[[Thunder Jolt]]||Thunder Wave||ThunderShock | ||
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|[[Side Special]]||[[Skull Bash]]||Shocking Skull Bash||Heavy Skull Bash | |[[Side Special]]||[[Skull Bash]]||Shocking Skull Bash||Heavy Skull Bash | ||
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|[[Down Special]]||{{b|Thunder|Pokémon}}||Self-Generation||Great Thunder | |[[Down Special]]||{{b|Thunder|Pokémon}}||Self-Generation||Great Thunder | ||
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|[[Final Smash]]|| | |[[Final Smash]]||colspan=3|[Volt Tackle]] | ||
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</center> | </center> |
Revision as of 12:03, September 29, 2014
Pikachu in Super Smash Bros. 4 | |
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Universe | Pokémon |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Volt Tackle |
Pikachu (ピカチュウ, Pikachū) is a playable character in Super Smash Bros. 4. It retains its special moves of Thunder Jolt, Quick Attack, Thunder, and Skull Bash. Pikachu's appearance has been updated to match the most recent Pokémon games (such as the Generation V and VI main series games and PokéPark Wii: Pikachu's Adventure) and the Pokémon anime episodes; its model has been altered, and continues the trend of being gradually less chubby with each additional appearance. Pikachu is additionally significantly more brightly colored.
Changes from Brawl
Skull Bash travels farther when charged.
Up tilt and up aerial both have drastically less ending lag. The former also has much lower knockback scaling, making it more useful at lower percentages.
Sweetspotted dash attack is much stronger.
Neutral aerial deals much more damage when sweetspotted; it deals 16% as opposed to the 12% it dealt in Brawl.
Forward aerial has reduced landing lag, and is more powerful to the point where it has KO potential offstage.
Down smash is much harder to SDI out of.
It has higher ending lag.
Forward smash, forward tilt, up aerial, and back aerial deal less damage.
Down throw appears to have higher knockback growth, limiting its followup options.
Pikachu's Quick Attack can not be cancelled into the ground anymore, removing the possibility of the QAC technique.
Volt Tackle deals less damage and knockback.
It lasts slightly longer.
It appears to be slower, though it is more controlled.
Thunder has shorter vertical range, and is generally harder to hit with.
It can now meteor smash opponents who touch the upper part of the bolt near the cloud, quickly sending the opponent back down to Pikachu and allowing a tech-chase or followups.
However, this makes successful Thunderspikes harder to land.
The following moves are visually unchanged:
- Neutral attack
- Up tilt
- Forward tilt
- Dash attack
- Up smash
- Forward aerial
- Down aerial
- Thunder Jolt
- Down taunt
- Side taunt
- Up taunt
- Pikachu retains the ability to crawl.
Special Moves
In Super Smash Bros. 4, special moves can be swapped out for different variants, but a few of Pikachu's have been known. It retains its original special moves as well as its final smash. These are Pikachu's special moves:
Special Move | Basic | Custom 1 | Custom 2 |
---|---|---|---|
Neutral Special | Thunder Jolt | Thunder Wave | ThunderShock |
Side Special | Skull Bash | Shocking Skull Bash | Heavy Skull Bash |
Up Special | Quick Attack | Meteor Quick Attack | Quick Feet |
Down Special | Thunder | Self-Generation | Great Thunder |
Final Smash | [Volt Tackle]] |
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | Headbutt | 1% | Does a very quick headbutt with negligible damage and knockback. Can be used rapidly if the A button is held, allowing it to deal more damage and potentially trip opponents. | |
Forward tilt | ↗ | Pika Kick | 10% | Plants itself on its upper paws and kicks its lower paws in front of its body. Can be angled up and down. |
→ | {{{ftiltsidedmg}}} | |||
↘ | 8% | |||
Up tilt | Tail Smack | 5% | Swings its tail above its body in an arc. Has very low base knockback and low knockback scaling, making it very useful for combos. | |
Down tilt | Tail Sweep | 6% | Sweeps its tail in front of itself. Is very quick in terms of both startup and ending lag. | |
Dash attack | Running Headbutt | 10% clean 6% late |
Jumps forwards, headbutting. Very laggy and easily punished if whiffed, but has high knockback, allowing it to KO near the edge at very high percentages. | |
Forward smash | Thundershock | 12-15% uncharged 22-26% fully charged close |
Rears back, then ejects an attached jolt of electricity in front from its cheeks. Has high range, and very strong knockback | |
Up smash | Tail Somersault | 13% uncharged 20% fully charged |
Does a backflip. A strong and relatively fast move that is useful in many situations. | |
Down smash | Electric Flower | 13% uncharged (all hits) 19% fully charged (all hits) |
Spins around in place repeatedly, whilst surrounded with electricity. Good for racking up damage, but has somewhat high ending lag. | |
Neutral aerial | Pika Roll | 5-8% | Curls up in a ball and does somersaults in the air. Has fast startup and is powerful, making it very useful for running aerial approaches, though it has high landing lag. | |
Forward aerial | Electric Drill | 1-9% | Does a barrel roll in the air, emitting sparks. The move has multiple hits, with the final one dealing knockback. The first few hits have almost no landing lag, making the move very useful for setting up up tilts, up smashes, and grabs on grounded opponents. | |
Back aerial | Glider | 4-9% | Spins in a manner similar to its down smash, but without electrical effects. The move consists of multiple hits, with the final one dealing decently high knockback (enough to KO reliably offstage). However, the move has high ending lag and very high landing lag. | |
Up aerial | Tail Chop | 4% | Swiftly swings its tail above itself in an arc. A very quick move with low knockback, and is very useful in aerial combos, being able to set up neutral aerials and other up aerials. | |
Down aerial | Electric Screw | 12% (main hit) 4% (landing hit) |
Does a barrel roll, like its forward aerial, except it is facing the ground. Unlike its forward aerial, the move does one hit in the air, and another hit on the ground if Pikachu lands during the move's duration. Has decent knockback, but very high landing lag (though this can be avoided by auto-cancelling the move in short hops). | |
Grab | Grab | — | A quick, short-ranged grab. | |
Pummel | Electric Shock | 1% per pummel | Zaps the opponent. A quick pummel. | |
Forward throw | Electrocution | 10% | Places the opponent on its back and shocks them, sending them forward. A multi-hit move. Can set up running up smashes and neutral aerials at very low percentages. | |
Back throw | Submission | 9% | Does backwards somersaults with the opponent, then flings them behind itself. Best used near the edge to put the opponent into an edgeguarding situation. | |
Up throw | Skull Headbutt | 4% | Places the opponent on its head, then headbutts them upward. Does not have many followup options and does low damage, with a down throw usually being a better option. | |
Down throw | Slam | 8% | Places the opponent on the ground, then jumps on them. Consists of multiple hits. Can set up neutral and up aerials at very low percentages. | |
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
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Floor attack (back) Floor getups (back) |
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Floor attack (trip) Floor getups (trip) |
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Edge attack Edge getups |
{{{edgename}}} | {{{edgedmg}}} | {{{edgedesc}}} | |
Neutral special | Default | Thunder Jolt | 6% | Fires a jolt of electricity forward. Pikachu's main projectile, and a very useful move for keeping onstage opponents at bay and threatening offstage recoveries. Travels forward whilst bouncing along the ground, and can also travel up walls, below the edge, and along ceilings. If used in the air, it will travel diagonally down instead. Disappears after around 3 seconds. |
Custom 1 | {{{nsc1name}}} | {{{nsc1dmg}}} | {{{nsc1desc}}} | |
Custom 2 | {{{nsc2name}}} | {{{nsc2dmg}}} | {{{nsc2desc}}} | |
Side special | Default | Skull Bash | 6% (uncharged) 22% (fully charged) |
Charges and, when the B button is released, fires itself forward like a missile. When fully charged or close to fully charged, it has KO power. Primarily used as a recovery move, as it gains a lot of horizontal distance (especially when charged) and does not leave Pikachu helpless. On the ground, it has high landing lag and is very punishable. |
Custom 1 | {{{ssc1name}}} | {{{ssc1dmg}}} | {{{ssc1desc}}} | |
Custom 2 | {{{ssc2name}}} | {{{ssc2dmg}}} | {{{ssc2desc}}} | |
Up special | Default | Quick Attack | 2% per warp | Moves at warp speed in two directions that can be selected via the control stick. Pikachu's main recovery move, and a quick, unpredictable move at that. The second warp is optional, but if used, the direction must be 45 degrees different than the first direction to work. Leaves Pikachu helpless when used in the air. |
Custom 1 | {{{usc1name}}} | {{{usc1dmg}}} | {{{usc1desc}}} | |
Custom 2 | {{{usc2name}}} | {{{usc2dmg}}} | {{{usc2desc}}} | |
Down special | Default | Thunder | 15% (shockwave) 8% (bolt) |
Causes a large thunderbolt to come down on itself. The move is laggy in general, though the shockwave around Pikachu does very high damage and knockback. The bolt itself does moderate vertical knockback, allowing the Thunderspike technique, though this is very difficult to land. The move also has a meteor smash hitbox near the thundercloud that sends opponents straight down, allowing potential combos, though landing it in a favourable position for this is difficult. |
Custom 1 | {{{dsc1name}}} | {{{dsc1dmg}}} | {{{dsc1desc}}} | |
Custom 2 | {{{dsc2name}}} | {{{dsc2dmg}}} | {{{dsc2desc}}} | |
Final Smash | [[{{{fsname}}}]] | {{{fsdmg}}} | {{{fsdesc}}} |
Palette swaps
Gallery
Pikachu's appearance during the Smash Direct.
Pikachu's appearance during E3 2013.
Pikachu uses Skull Bash.
Pikachu uses Thunder.
Mario, Pikachu, Bowser and Pit on a red plane in Wuhu Island.
Pikachu behind Mega Man.
Pikachu with Mega Man.
Pikachu using Thunder to meteor smash an aerial Bowser and followup with an up smash.
show Fighters in Super Smash Bros. 4 |
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