Marth (SSBM)/Down tilt: Difference between revisions
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(didn't know you could charge d-tilt :P) |
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[[File:Marth Down Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's down tilt.]] | [[File:Marth Down Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's down tilt.]] | ||
[[File:Marth_dtilt_movement_options.png|thumb|Movement options to place a down tilt.]] | [[File:Marth_dtilt_movement_options.png|thumb|Movement options to place a down tilt.]] | ||
Marth does a quick crouching sword poke in front of himself. This move is Marth's safest tool to close in on opponents. Because of its | {{SSBM|Marth}} does a quick crouching sword poke in front of himself. This move is Marth's safest tool to close in on opponents. Because of its early [[interruptibility]] and a long [[range]] with short [[startup]], this move is hard to [[punish]] for most characters when [[spacing|spaced]] correctly. It is also useful for [[gimp]]ing the recoveries of certain characters, such as {{SSBM|Fox}} and {{SSBM|Falco}}, and can do so at early percentages after a {{mvsub|Marth|SSBM|down throw}} or {{mvsub|Marth|SSBM|neutral attack}}. | ||
{{ | ==Hitboxes== | ||
{{ | {{MeleeHitboxTableHeader}} | ||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=9% | |||
|angle=30 | |||
|bk=40 | |||
|ks=40 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=76 | |||
|xpos=100 | |||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=8% | |||
|angle=30 | |||
|bk=25 | |||
|ks=40 | |||
|fkv=0 | |||
|r=700 | |||
|bn=71 | |||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage=8% | |||
|angle=30 | |||
|bk=20 | |||
|ks=40 | |||
|fkv=0 | |||
|r=780 | |||
|bn=25 | |||
|effect=Slash | |||
|slvl=S | |||
|sfx=Slash | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=3 | |||
|damage=10% | |||
|angle=30 | |||
|bk=50 | |||
|ks=40 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=76 | |||
|xpos=1200 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox | |||
|7-9 | |||
|- | |||
!Interruptible | |||
|20 | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=30}} | |||
{{FrameStripEnd}} | |||
Not interruptible with shield. | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavMarth|g=SSBM}} | {{MvSubNavMarth|g=SSBM}} |
Latest revision as of 10:02, September 26, 2014
Overview[edit]
Marth does a quick crouching sword poke in front of himself. This move is Marth's safest tool to close in on opponents. Because of its early interruptibility and a long range with short startup, this move is hard to punish for most characters when spaced correctly. It is also useful for gimping the recoveries of certain characters, such as Fox and Falco, and can do so at early percentages after a down throw or neutral attack.
Hitboxes[edit]
Timing[edit]
Hitbox | 7-9 |
---|---|
Interruptible | 20 |
Animation length | 49 |
Not interruptible with shield.
Lag time |
Hitbox |
Interruptible |