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Super Smash Bros. Melee

Ness (SSBM)/Forward smash: Difference between revisions

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(not bad, but some of your numbers are off by one, and you forgot the reflector (which admittedly I have yet to find the data for, I'll be back once I do))
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[[File:Ness Forward Smash Hitbox Melee.gif|thumb|Hitbox of Ness' forward smash.]]
[[File:Ness Forward Smash Hitbox Melee.gif|thumb|Hitbox of Ness' forward smash.]]
Ness brings out a baseball bat and swings it. This attack deals high knockback and damage but with a bit of [[start-up]] lag. The attack is unique among forward smashes that it can [[reflect]] projectiles when timed correctly. Ness's side smash can be [[sweetspot]]ted in order to deal more damage and knockback by hitting by the tip of the bat and can be [[sourspot]]ted by hitting by the handle.
Ness brings out a baseball bat and swings it. This attack deals high knockback and damage but with a bit of [[start-up]] lag. The attack is unique among forward smashes that it can [[reflect]] projectiles when timed correctly. Ness's side smash can be [[sweetspot]]ted in order to deal more damage and knockback by hitting by the tip of the bat and can be [[sourspot]]ted by hitting by the handle.
{{competitive expertise}}
{{technical data}}


==Timing==
==Timing==
Line 12: Line 15:
|-
|-
!Hitbox
!Hitbox
|16-18
|16-17
|-
|-
!Interruptible
!Reflects
|50
|16-17
|-
|-
!Animation length
!Animation length
|49
|49
|-
!Interruptible
|50
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=0}}
{{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=32}}
|-
{{FrameStrip|t=Blank|c=10|e=BlankChargeS}}{{FrameStrip|t=Blank|c=5|s=BlankChargeE}}{{FrameStrip|t=Reflect|c=2}}{{FrameStrip|t=Blank|c=32}}
{{FrameStripEnd}}
{{FrameStripEnd}}


 
{{FrameIconLegend|lag=y|charge=y|hitbox=y|reflect=y}}
{{competitive expertise}}
{{technical data}}


{{MvSubNavNess|g=SSBM}}
{{MvSubNavNess|g=SSBM}}

Revision as of 19:00, September 1, 2014

Overview

Hitbox of Ness' forward smash.

Ness brings out a baseball bat and swings it. This attack deals high knockback and damage but with a bit of start-up lag. The attack is unique among forward smashes that it can reflect projectiles when timed correctly. Ness's side smash can be sweetspotted in order to deal more damage and knockback by hitting by the tip of the bat and can be sourspotted by hitting by the handle.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Timing

Charges between 10-11
Hitbox 16-17
Reflects 16-17
Animation length 49
Interruptible 50
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(BlankChargeS).png FrameIcon(BlankChargeE).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Reflection
Reflect