Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros. Melee

Ness (SSBM)/Down aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 21: Line 21:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=20|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=0}}
{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=0}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 14:30, September 1, 2014

Overview

Hitbox duration of Ness's down aerial.

Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag, especially compared to its incarnation in Smash 64 so this can be a risky move to use. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback when used on opponents at 0% damage but has low knockback scale which it cannot KO until 200% on grounded opponents.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: organization needs cleanup
You can discuss this issue on the talk page or edit this page to improve it.

Timing

Hitbox 20-28
Interruptible 60
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Trivia

  • According to its data, it was intended to have a sourspot, but was never implemented. The sourspot, however, was added to the Brawl incarnation of this move.