Pivot grab: Difference between revisions

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Pivot grabs in Melee are NOT dashdance jumpcancel grabs.
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(Pivot grabs in Melee are NOT dashdance jumpcancel grabs.)
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[[File:Meta Knight Grab Hitboxes Brawl.png|thumb|Hitboxes of {{SSBB|Meta Knight}}'s grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.]]
[[File:Meta Knight Grab Hitboxes Brawl.png|thumb|Hitboxes of {{SSBB|Meta Knight}}'s grabs. The pivot grab is at the bottom. This demonstrates how some pivot grabs have increased range compared to grabs and dash grabs.]]


A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.
A '''pivot grab''' ({{ja|ふりむきつかみ}} ''Furimuki tsukami'', '''Turned-around grab''') is a type of [[grab]] that any character can use. While [[dash]]ing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. In ''Brawl'', this results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly [[roll]] behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.


Pivot grabs generally have less ending lag than a character's dash or standing grab. For some characters with extended grabs, this lag is substantially shorter; {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}} have pivot grabs that are so much faster to end than their normal grabs that it is their preferred method of grabbing. However, other characters with extended grabs ({{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}}) do not have this advantage, with pivot grabs not much faster than their normal ones.
Pivot grabs generally have less ending lag than a character's dash or standing grab. For some characters with extended grabs, this lag is substantially shorter; {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}} have pivot grabs that are so much faster to end than their normal grabs that it is their preferred method of grabbing. However, other characters with extended grabs ({{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}}) do not have this advantage, with pivot grabs not much faster than their normal ones.
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==In ''Melee''==
==In ''Melee''==
The term "pivot grab" is used by ''Melee'' players to refer to a different technique: using a [[jump-cancelled grab]] while [[dash dancing]].
Pivot grabs in ''Melee'' are done out of the turn animation after a dash as well. Their hitboxes and animation is no different from normal standing grabs, though.


==External links==
==External links==
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