Traction: Difference between revisions
m (Capitalization correction) |
No edit summary |
||
Line 3: | Line 3: | ||
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], behing hit by an attack while grounded, and so on. | '''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], behing hit by an attack while grounded, and so on. | ||
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]''. [[Luigi]] is well-known for having the least traction of any character in all games. | Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'', and there are cases where sliding away from a shielded attack can help escape later hits of it. [[Luigi]] is well-known for having the least traction of any character in all games. | ||
Traction is significantly lessened by slippery terrain such as ice; all characters (except the [[Ice Climbers]], | Traction is significantly lessened by slippery terrain such as ice; all characters have decreased traction on slippery surfaces (except the [[Ice Climbers]], who are unaffected). | ||
==Traction rankings== | ==Traction rankings== |
Revision as of 08:52, May 10, 2014
Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, behing hit by an attack while grounded, and so on.
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long wavedash in Super Smash Bros. Melee, and there are cases where sliding away from a shielded attack can help escape later hits of it. Luigi is well-known for having the least traction of any character in all games.
Traction is significantly lessened by slippery terrain such as ice; all characters have decreased traction on slippery surfaces (except the Ice Climbers, who are unaffected).
Traction rankings
Super Smash Bros.
Rank | Character | Value |
---|---|---|
1-5 | Link | 2 |
1-5 | Samus | 2 |
1-5 | Fox | 2 |
1-5 | Pikachu | 2 |
1-5 | Ness | 2 |
6 | Captain Falcon | 1.8 |
7 | Donkey Kong | 1.7 |
8 | Yoshi | 1.6 |
9 | Mario | 1.5 |
10 | Kirby | 1.4 |
11 | Jigglypuff | 1.1 |
12 | Luigi | 0.7 |
Super Smash Bros. Melee
Rank | Character | Value |
---|---|---|
1-4 | Peach | 0.1 |
1-4 | Link | 0.1 |
1-4 | Zelda | 0.1 |
1-4 | Pichu | 0.1 |
5-6 | Pikachu | 0.09 |
5-6 | Jigglypuff | 0.09 |
7-13 | Donkey Kong | 0.08 |
7-13 | Young Link | 0.08 |
7-13 | Sheik | 0.08 |
7-13 | Kirby | 0.08 |
7-13 | Fox | 0.08 |
7-13 | Falco | 0.08 |
7-13 | Captain Falcon | 0.08 |
14 | Ganondorf | 0.07 |
15-23 | Mario | 0.06 |
15-23 | Dr. Mario | 0.06 |
15-23 | Bowser | 0.06 |
15-23 | Yoshi | 0.06 |
15-23 | Samus | 0.06 |
15-23 | Ness | 0.06 |
15-23 | Marth | 0.06 |
15-23 | Roy | 0.06 |
15-23 | Mr. Game & Watch | 0.06 |
24 | Mewtwo | 0.04 |
25 | Ice Climbers | 0.035 |
26 | Luigi | 0.025 |
Super Smash Bros. Brawl
Rank | Character | Value |
---|---|---|
1 | Lucario | 0.0736 |
2 | Jigglypuff | 0.0718 |
3-6 | Wario | 0.07 |
3-6 | Zero Suit Samus | 0.07 |
3-6 | Wolf | 0.07 |
3-6 | Sonic | 0.07 |
7-8 | Peach | 0.068 |
7-8 | Ganondorf | 0.068 |
9 | Falco | 0.065 |
10 | Link | 0.064 |
11-16 | Mario | 0.06 |
11-16 | Sheik | 0.06 |
11-16 | Fox | 0.06 |
11-16 | Mr. Game & Watch | 0.06 |
11-16 | Olimar | 0.06 |
11-16 | R.O.B. | 0.06 |
17 | Pikachu | 0.0596 |
18 | Samus | 0.0585 |
19 | Bowser | 0.0577 |
20-22 | Meta Knight | 0.055 |
20-22 | Charizard | 0.055 |
20-22 | Marth | 0.055 |
23 | Toon Link | 0.0547 |
24 | Ness | 0.0546 |
25 | Snake | 0.0542 |
26 | Zelda | 0.054 |
27 | Ivysaur | 0.0532 |
28 | Donkey Kong | 0.0529 |
29 | Pit | 0.0505 |
30 | Captain Falcon | 0.05 |
31 | Kirby | 0.0493 |
32-33 | Diddy Kong | 0.0484 |
32-33 | King Dedede | 0.0484 |
34 | Lucas | 0.045 |
35 | Ike | 0.044 |
36 | Yoshi | 0.0426 |
37 | Squirtle | 0.042 |
38 | Ice Climbers | 0.035 |
39 | Luigi | 0.022 |