Teleport: Difference between revisions
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==Trivia== | ==Trivia== | ||
*Teleport and [[Agility]] are the only attacks in ''Melee'' to have no direct effect on opponents. | *Teleport and [[Agility]] are the only attacks in ''Melee'' to have no direct effect on opponents. | ||
==See Also== | |||
*[[Farore's Wind]] | |||
*[[Vanish]] | |||
*[[Dimensional Cape]] | |||
{{Special Moves|char=Mewtwo|game=SSBM}} | {{Special Moves|char=Mewtwo|game=SSBM}} |
Revision as of 12:32, April 26, 2014
Teleport | |
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Teleport in Melee. | |
User | Mewtwo |
Universe | Pokémon |
Article on Bulbapedia | Teleport (move) |
“ | Teleport has a short range, but doesn't leave Mewtwo open to attack. | ” |
—Mewtwo's trophy description in Melee |
Teleport is Mewtwo's up special move. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If it teleports into the air, it will fall in a helpless animation. When used quick enough on the ground, it can be used in place of a dodge, side step, or rolling, as there is less lag time and it throws the opponent off. The only way to travel faster with Mewtwo is its wavedash. This third jump, along with its other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not cause any damage to the opponent.
Origin
Teleport is a Psychic-type status move introduced in Generation I, that automatically makes the user run away from a wild Pokémon battle. It was only TM30 for that Generation and Mewtwo can only learn teleport from that TM. In the field, it teleports the trainer to the last Pokémon Center they visited. It is learned naturally by some Psychic-types, of which most notable is Abra, who is notoriously hard to catch because Teleport is the only attack it has. It is useless in a trainer battle.
Advanced Techniques
Teleport can be used in a series of advanced techniques, which can be be viewed below.
Mewtwo Teleporting right air-to-air (via a short hop), then using its jab. This can be done quicker than from ground-to-ground. Short hopping before and fast falling after cancels the move's ending lag.
Trivia
- Teleport and Agility are the only attacks in Melee to have no direct effect on opponents.