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PAL: Difference between revisions

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[[File:PAL-NTSC-SECAM.png|thumb|400px|Regions of the world which used the different encoding systems]]
[[File:PAL-NTSC-SECAM.png|thumb|400px|Regions of the world which used the different encoding systems]]
 
'''Phase Alternate Line''', often referred to as '''PAL''', was an analogue television encoding system used in Europe, Australia, Africa and parts of South America. While it has been made obsolete by the use of digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former PAL regions, particularly Europe and Australia.
'''PAL''' (Phase Alternate Line) was an analogue television encoding system used in Europe, Australia, Africa and parts of South America. While it has been made obsolete by the use of digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former PAL regions, particularly Europe and Australia.


==Regional differences==
==Regional differences==
===Regional variations===
{{main|List of regional version differences (SSB)|List of regional version differences (SSBM)|List of regional version differences (SSBB)}}
{{main|List of regional version differences (SSB)|List of regional version differences (SSBM)|List of regional version differences (SSBB)}}
The PAL versions are available in Europe and Australia and contain some minor differences. The most well known difference is that in the PAL version of Melee, [[Marth]] is slightly lighter, placing him under the weight threshold to be susceptible to [[Fox McCloud (SSBM)|Fox's]] [[Waveshine Infinite]] combos.


===Region coding===
Both ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' were released in the NTSC regions of Japan and North America prior to PAL regions; in this "gap" between releases, both games were modified slightly in order to both adjust them for regional reasons, such as changing languages or information relating to release dates, or gameplay fixes, such as fixing [[glitch]]es or changing properties of specific attacks.
In an attempt to maintain the integrity of release dates that differ between continents, most DVDs and video games have region specific codes that allow them to only be played on consoles made in certain regions without hacking.  ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', like all [[Nintendo GameCube]] and [[Wii]] games, are region specific.


== See also ==
== See also ==
* [[NTSC]]
* [[NTSC]]
* [[wikipedia:PAL|Wikipedia's PAL article]].
* [[wikipedia:PAL|Wikipedia's PAL article]].
* [[Wikipedia:SECAM|Wikipedia's SECAM article, a similar but competing standard which is often mistakenly conflated with PAL]].
[[Category:Game regions]]
[[Category:Game regions]]

Revision as of 12:36, February 16, 2014

Stub.png
Regions of the world which used the different encoding systems

Phase Alternate Line, often referred to as PAL, was an analogue television encoding system used in Europe, Australia, Africa and parts of South America. While it has been made obsolete by the use of digital component encoding, the term survives as a colloquial reference to the version of games and other televisual media released in the former PAL regions, particularly Europe and Australia.

Regional differences

Both Super Smash Bros. Melee and Super Smash Bros. Brawl were released in the NTSC regions of Japan and North America prior to PAL regions; in this "gap" between releases, both games were modified slightly in order to both adjust them for regional reasons, such as changing languages or information relating to release dates, or gameplay fixes, such as fixing glitches or changing properties of specific attacks.

See also