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Super Smash Bros. Melee

Fox (SSBM)/Up throw: Difference between revisions

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m (→‎Overview: those examples aren't really needed, since it works on so many characters, that makes it sound a bit more limited)
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==Overview==
==Overview==
Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an {{mvsub|Fox|SSBM|up aerial}} on virtually every character in the game, a combo which can KO [[floaty]] characters such as {{SSBM|Jigglypuff}} and {{SSBM|Kirby}} at percentages as low as 65%, especially on stages with lower ceilings such as [[Yoshi's Story]] or [[Pokémon Stadium]]. It can also combo into an {{mvsub|Fox|SSBM|up tilt}} or {{mvsub|Fox|SSBM|up smash}}, especially against [[fastfaller]]s; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also [[chaingrab]] fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.
Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an {{mvsub|Fox|SSBM|up aerial}} on virtually every character in the game, a combo which can KO [[floaty]] at percentages as low as 65%, especially on stages with lower ceilings such as [[Yoshi's Story]] or [[Pokémon Stadium]]. It can also combo into an {{mvsub|Fox|SSBM|up tilt}} or {{mvsub|Fox|SSBM|up smash}}, especially against [[fastfaller]]s; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also [[chaingrab]] fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.


{{competitive expertise}}
{{competitive expertise}}

Revision as of 19:09, January 2, 2014

Overview

Fox throws the opponent up into the air, then shoots them with his Blaster. This throw can easily combo into an up aerial on virtually every character in the game, a combo which can KO floaty at percentages as low as 65%, especially on stages with lower ceilings such as Yoshi's Story or Pokémon Stadium. It can also combo into an up tilt or up smash, especially against fastfallers; the latter is a KO option against fastfallers at percentages just above 100%. The throw can also chaingrab fastfallers to some extent (from around 10% to 40%), and it can lead straight into an up tilt, up smash, or up aerial at percentages starting with around 45%.


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Throw data

Throw

Damage Angle BK KS FKV Effect
Throw 2% AngleIcon90.png 75 110 0 Normal (effect)
Release 3% Sakurai angle 60 100 0 Normal (effect)

Blaster shots

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 2% 0 Sakurai angle 0 0 0 0.0265608 0 0.0 0.0 -0.0031248 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png
1 0 2% 0 Sakurai angle 0 0 0 0.0265608 0 0.0 0.0 -0.0101556 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png

Timing

The speed of this throw is constant regardless of the opponent's weight.

Invincible 1-8
Throw 8
Blaster shots 18, 20, 24
Animation length 38