King Dedede (SSBB)/Down throw: Difference between revisions

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==Overview==
==Overview==
King Dedede slams on the opponent and sits on top of them, knocking them horizontally with low [[set knockback]]. The move can [[chaingrab]] every character with a [[weight]] value of 85 or above ({{SSBB|Marth}} and heavier). Simply using a dash grab will guarantee a regrab, as every character that can be chaingrabbed cannot [[tech]] the move. Characters with a weight value of 84 or lower will be knocked too far horizontally to regrab before they are knocked onto the ground (it is also possible for them to tech), meaning the move works as a [[tech-chasing]] option instead against them. The move is useful for racking damage, and can be used to chaingrab characters across the stage. A series of down throws performed across a stage can deal 20-40% and [[stale|unstale]] the rest of his moves, and an attack such as a down throw, {{mvsub|King Dedede|SSBB|forward throw}}, or {{mvsub|King Dedede|SSBB|down tilt}} can put the opponent into an [[edgeguarding]] situation. [[Pummel]]s can be added after the regrab at higher percents (when the opponent can't [[button mash]] out of the grab fast enough) to deal extra damage. It is also notable for being the only chaingrab in the game to have set knockback, meaning it can be used at any percentage. The timing required to perform the running chaingrab varies depending on the opponent's [[weight]] and [[falling speed]]; for example, chaingrabbing {{SSBB|Pit}} requires very precise timing, while the timing is less strict for characters such as {{SSBB|Wario}} because they don't get sent as far away from King Dedede. Larger stages such as {{SSBB|Final Destination}} also allow more the running chaingrab to be performed more times than on smaller stages such as [[Smashville]]. The move can combo into certain moves based on the distance the opponent is sent away from Dedede; it can be followed up by a {{mvsub|King Dedede|SSBB|forward tilt}} on every character, a {{mvsub|King Dedede|SSBB|down tilt}} on certain characters, and a {{mvsub|King Dedede|SSBB|down smash}} on {{SSBB|Bowser}}. As a tech-chase move on lighter characters, a successful [[read]] can lead to a regrab or another attack such as an {{mvsub|King Dedede|SSBB|up smash}} to deal more damage or KO.
King Dedede slams on the opponent and sits on top of them, knocking them horizontally with low [[set knockback]]. The move can [[chaingrab]] every character with a [[weight]] value of 85 or above ({{SSBB|Marth}} and heavier). Simply using a dash grab will guarantee a regrab, as every character that can be chaingrabbed cannot [[tech]] the move. Characters with a weight value of 84 or lower will be knocked too far horizontally to regrab before they are knocked onto the ground (it is also possible for them to tech), meaning the move works as a [[tech-chasing]] option instead against them. The move is useful for racking damage, and can be used to chaingrab characters across the stage. A series of down throws performed across a stage can deal 20-40% and [[stale|unstale]] the rest of his moves, and when Dedede is near the edge of the stage, an attack such as a down throw, {{mvsub|King Dedede|SSBB|forward throw}}, or {{mvsub|King Dedede|SSBB|down tilt}} can put the opponent into an [[edgeguarding]] situation. [[Pummel]]s can be added after the regrab at higher percents (when the opponent can't [[button mash]] out of the grab fast enough) to deal extra damage. It is also notable for being the only chaingrab in the game to have set knockback, meaning it can be used at any percentage. The timing required to perform the running chaingrab varies depending on the opponent's [[weight]] and [[falling speed]]; for example, chaingrabbing {{SSBB|Pit}} requires very precise timing, while the timing is less strict for characters such as {{SSBB|Wario}} because they don't get sent as far away from King Dedede. Larger stages such as {{SSBB|Final Destination}} also allow more the running chaingrab to be performed more times than on smaller stages such as [[Smashville]]. The move can combo into certain moves based on the distance the opponent is sent away from Dedede; it can be followed up by a {{mvsub|King Dedede|SSBB|forward tilt}} on every character, a {{mvsub|King Dedede|SSBB|down tilt}} on certain characters, and a {{mvsub|King Dedede|SSBB|down smash}} on {{SSBB|Bowser}}. As a tech-chase move on lighter characters, a successful [[read]] can lead to a regrab or another attack such as an {{mvsub|King Dedede|SSBB|up smash}} to deal more damage or KO.


The chaingrab can also [[infinite]] a select few characters - {{SSBB|Donkey Kong}} can be regrabbed on any flat [[terrain]] without King Dedede having to move forward or [[pummel]], {{SSBB|Bowser}}, {{SSBB|Wolf}}, and another King Dedede can be regrabbed near the edge of the stage, and {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Samus}} can be regrabbed without moving while using two pummels per grab. These standing infinites are the main reason why these characters have very poor matchups against King Dedede. Every character with a weight value of 85 or higher can be infinited if thrown against a wall that stays on the stage forever (such as the pillars on [[Shadow Moses Island]] or the fin on the lower part of [[Corneria]]). King Dedede can also perform a standing chaingrab on every character while standing on the [[Smashville]] platform if he is facing the direction the platform is moving, since Dedede is carried forward by the platform.  
The chaingrab can also [[infinite]] a select few characters - {{SSBB|Donkey Kong}} can be regrabbed on any flat [[terrain]] without King Dedede having to move forward or [[pummel]], {{SSBB|Bowser}}, {{SSBB|Wolf}}, and another King Dedede can be regrabbed near the edge of the stage, and {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Samus}} can be regrabbed without moving while using two pummels per grab. These standing infinites are the main reason why these characters have very poor matchups against King Dedede. Every character with a weight value of 85 or higher can be infinited if thrown against a wall that stays on the stage forever (such as the pillars on [[Shadow Moses Island]] or the fin on the lower part of [[Corneria]]). King Dedede can also perform a standing chaingrab on every character while standing on the [[Smashville]] platform if he is facing the direction the platform is moving, since Dedede is carried forward by the platform.  
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