Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros. Melee

Peach (SSBM)/Down smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Changing to proper template)
Line 3: Line 3:
==Overview==
==Overview==
[[File:Peach Down Smash Hitbox Melee.gif|thumb|The hitbox of Peach's d-smash.]]
[[File:Peach Down Smash Hitbox Melee.gif|thumb|The hitbox of Peach's d-smash.]]
Peach spins around on the ground, with her dress dealing damage. Despite consisting of five hits, the move is designed as a single-hit smash attack, with decent damage, above-average base knockback, and slightly reduced knockback scaling. As a result, if multiple hits land for whatever reason, the move can deal very high damage and knockback - if a foolish or outguessed opponent at low damage [[crouch cancel]]s, the attack can deal a theoretical {{DamageWhenCharged|70}} damage if all the hits land, and even three hits can outdamage {{mvsub|Ganondorf|SSBM|up smash|poss=y}}. While is 140 launch angle is not much different than the [[Sakurai angle]] (reversed), it can still act as a deadly move against fast-fallers, whom it can KO as low as 20% near the edge. With its ridiculous damage potential at low percentages and decent power at high ones, overall it could be considered the best [[down smash]].
Peach spins around on the ground, with her dress dealing damage. Despite consisting of five hits, the move is designed as a single-hit smash attack, with decent damage, above-average base knockback, and slightly reduced knockback scaling. As a result, if multiple hits land for whatever reason, the move can deal very high damage and knockback - if a foolish or outguessed opponent at low damage [[crouch cancel]]s, the attack can deal a theoretical {{ChargedSmashDmgSSBM|70}} damage if all the hits land, and even three hits can outdamage {{mvsub|Ganondorf|SSBM|up smash|poss=y}}. While is 140 launch angle is not much different than the [[Sakurai angle]] (reversed), it can still act as a deadly move against fast-fallers, whom it can KO as low as 20% near the edge. With its ridiculous damage potential at low percentages and decent power at high ones, overall it could be considered the best [[down smash]].


{{competitive expertise}}
{{competitive expertise}}
Line 12: Line 12:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{DamageWhenCharged|14}}
|damage={{ChargedSmashDmgSSBM|14}}
|angle=140
|angle=140
|bk=40
|bk=40
Line 27: Line 27:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{DamageWhenCharged|14}}
|damage={{ChargedSmashDmgSSBM|14}}
|angle=140
|angle=140
|bk=40
|bk=40
Line 42: Line 42:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=2
|id=2
|damage={{DamageWhenCharged|12}}
|damage={{ChargedSmashDmgSSBM|12}}
|angle=140
|angle=140
|bk=35
|bk=35
Line 57: Line 57:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=3
|id=3
|damage={{DamageWhenCharged|12}}
|damage={{ChargedSmashDmgSSBM|12}}
|angle=140
|angle=140
|bk=35
|bk=35

Revision as of 16:20, November 7, 2013

Overview

The hitbox of Peach's d-smash.

Peach spins around on the ground, with her dress dealing damage. Despite consisting of five hits, the move is designed as a single-hit smash attack, with decent damage, above-average base knockback, and slightly reduced knockback scaling. As a result, if multiple hits land for whatever reason, the move can deal very high damage and knockback - if a foolish or outguessed opponent at low damage crouch cancels, the attack can deal a theoretical 70% damage if all the hits land, and even three hits can outdamage Ganondorf's up smash. While is 140 launch angle is not much different than the Sakurai angle (reversed), it can still act as a deadly move against fast-fallers, whom it can KO as low as 20% near the edge. With its ridiculous damage potential at low percentages and decent power at high ones, overall it could be considered the best down smash.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
All hits (5)
0 0 14% 0 AngleIcon140.png 40 80 0 0.0140616 0 0.0 0.0062496 0.031248 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 14% 0 AngleIcon140.png 40 80 0 0.0140616 0 0.0 0.0062496 -0.031248 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 12% 0 AngleIcon140.png 35 80 0 0.0140616 0 0.0 0.007812 0.0124992 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
3 0 12% 0 AngleIcon140.png 35 80 0 0.0140616 0 0.0 0.007812 -0.0124992 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing

Legs intangible 3-24
Charge interval 3-4
Hitboxes 5-6, 9-10, 13-14, 17-18, 21-22
Animation length 39
Interruptible 46