Talk:Recovery: Difference between revisions

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::::However, at worst it seems that you will fall at a slowed rate while attacking, assuming you aren't just performing it after jumping. [[Special:Contributions/71.165.100.9|71.165.100.9]] 22:05, 10 October 2013 (EDT)
::::However, at worst it seems that you will fall at a slowed rate while attacking, assuming you aren't just performing it after jumping. [[Special:Contributions/71.165.100.9|71.165.100.9]] 22:05, 10 October 2013 (EDT)
Hello... could somebody please add to the conversation? [[Special:Contributions/71.165.100.9|71.165.100.9]] 20:44, 10 October 2013 (EDT)
Hello... could somebody please add to the conversation? [[Special:Contributions/71.165.100.9|71.165.100.9]] 20:44, 10 October 2013 (EDT)
:I still say this should be added to the page for its usefulness despite the fact that it is not really noticed by most players. Sure it comes with risk, but so do other great techniques such as double jump canceling. Even if it is judged too risky, this page should acknowledge the glitch's existence and who can perform it. If it really is a concern we could just put in a footnote about its risk. Are there any objections? [[Special:Contributions/96.229.195.73|96.229.195.73]] 23:51, 11 October 2013 (EDT)

Revision as of 22:51, October 11, 2013

Why does this need to be its own article? It's basically just the vertical equivalent of Maximum Recovery. And what are you talking about, "just one move"? There's already a huge list. And why did you revert my note about Lucas? - Gargomon251 (talk) 11:57, 1 June 2008 (UTC)

I'd like to know why this is called "Wonder Height Recoveries". --RJM Talk 18:50, 21 June 2008 (UTC)

...on second thought, I like the page (not the name though. It was on short notice). I had noticed how certain Up-B's and other moves all brought characters to a specific and all time high height. I listed them all here. I think its useful...oh, and I didn't know what you were talking about in the Lucas one. Now I do :P. Sorry.--Oxico (talk) 23:25, 28 June 2008 (UTC)

mm, i would love to have dedede's on here, but last i checked, luigi's and dedede's were not confirmed as wonder height recoveries... Kperfekt722 (talk) 02:11, 6 August 2008 (UTC)


What is the point of this page? It and maximum recovery seem to be the same thing. Unless there was a dojo update that I missed, this just seems like a personal nickname for a pretty arbitrary thing. Clarinet Hawk (talk · contributions) 04:03, 6 August 2008 (UTC)

Thanks for cleaning up this page, CH. BTW, I made Maximum Recovery. Just so you know. I hope people can learn from it. Runer5h (talk) 19:25, 6 August 2008 (UTC)Runer5h

Merge

Why was the page renamed, yet not merged with the Recovery page? FyreNWater - (TalkContributions ) 22:20, 6 August 2008 (UTC)

Ohhhhhh no you don't. Don't merge this with recovery. Would you merge "Falcon Punch" with "Special Move"? Runer5h (talk) 22:37, 6 August 2008 (UTC)Runer5h

Of course not, those are two different things. These aren't. Rita's right, these are just ways of performing a recovery, which isn't necessarily an up special (or even a special move for that matter). As for why it was moved and merged with recovery, it was just merged with the even more unnecessary "Wonder Hight Recovery." Clarinet Hawk (talk · contributions) 23:50, 6 August 2008 (UTC)
It should actually be moved to [Recovery (SSBB)]] and then the Recovery article should have comments about recovery in general as it applies to the three games, as well as links to [Recovery (SSBB)]], [Recovery (SSBM)]] and [Recovery (SSB)]]. --RJM Talk 20:05, 8 August 2008 (UTC)
WHAT THE HELL HAPPENED TO THE WONDER HEIGHT RECOVERIES PAGE? Kperfekt722 (talk) 12:09, 11 August 2008 (UTC)
It was the exact same thing as this. Clarinet Hawk (talk · contributions) 14:56, 4 September 2008 (UTC)
Not really... but "Wonder Height Recoveries" was nonsense anyways. So some recoveries go very high in the air, it doesn't need an artucle. This page, on the other hand, tells you how to perform the best recovery possible. Runer5h (talk) 19:35, 4 September 2008 (UTC)Runer5h

Survival techniques

I feel that this article needs to include some kind of list of techniques that can help the character survive for longer (such as crouch cancel or DI). Anyone else? – SmiddleT 09:17, 13 February 2011 (EST)

No, those are different subjects unrelated to recovering. Omega Tyrant TyranitarMS.png 09:44, 13 February 2011 (EST)
I see. Although not here, wouldn't it be good if techniques like those were covered somewhere? – SmiddleT 12:13, 13 February 2011 (EST)
They're already covered, that's why they have their own articles. Omega Tyrant TyranitarMS.png 22:05, 13 February 2011 (EST)
I meant an article where they would be listed (or something), supposing that someone were looking for survival techniques. – SmiddleT 13:29, 14 February 2011 (EST)

Down air stall

What of this technique and others like it that increase recovery? Are they considered to situational? 71.189.12.30 01:11, 7 October 2013 (EDT)

Yea, since that technique depends on your opponent being dumb and helping you, it is situational. No way this is going to save your life in tournament. In fact why would this be a recovery technique since you probably wont be offstage when you can use it? --BrianDon't try me!Falco.gif 01:18, 7 October 2013 (EDT)
It's situational, but it can definitely be used to help. Your opponent hitting you offstage is not at all "being dumb and helping you", what else is the opponent going to do, not try to hit you at all or go exclusively for vertical kills? Omega Tyrant TyranitarMS.png 01:39, 7 October 2013 (EDT)
I thought the glitch only works if you have vertical momentum negating the stall and fall momentum.--BrianDon't try me!Falco.gif 01:41, 7 October 2013 (EDT)
Speaking of the glitch, I'd like some frame data info on why the glitch actually works. Who is the Magus for brawl frame data?--BrianDon't try me!Falco.gif 01:43, 7 October 2013 (EDT)
I tried the technique myself and you can get into a good rhythm of using it, albeit it might take a little bit. It seems to work with even a somewhat low amount of vertical knockback, such as the knockback associated with using strong horizontal launch moves. 71.104.249.192 21:29, 7 October 2013 (EDT)
Again find me the Magus of Brawl and have him provide the frame data. I don't really consider "it seems to work when___" as true evidence.--BrianDon't try me!Falco.gif 22:24, 7 October 2013 (EDT)
... I don't know who you're talking about but it is confirmed that this technique assists with horizontal recovery and can be executed when horizontally launched so I say it should be added to the article for any and all characters that are capable of executing it. All in favor say "Ay". 173.58.244.217 00:34, 9 October 2013 (EDT)
Ay. Here's a list of aerial stall-then-fall attacks:
Zero Suit Samus: Down aerial;
Sonic: Down aerial;
Sheik: Down aerial;
Toon Link: Down aerial;
Ice Climbers: Down aerial;
Mr. Game & Watch: Down aerial;
Wario-Man: Down aerial; 71.165.100.9 00:21, 10 October 2013 (EDT)

Let me make myself more clear: I am looking for a person who can provide me frame data that tells me exactly what the conditions are to activate the glitch. This will allow me to test whether or not the glitch can be done consistently on demand. From what it seems, down air stall can't be activated consistently. People who play professionally don't use this to recover at all. Hence that's why i claimed the technique too situational to be listed.--BrianDon't try me!Falco.gif 00:38, 10 October 2013 (EDT)

Correct me if I am wrong, but that seems to be more of a question for the down air stall page itself. I understand your concern of its consistancy, but it has been shown to work when it is need and I myself have performed the glitch successfully. So despite possible failure, I regard it fitting for a page that is supposed to contain all ways to recover to the stage. 71.165.100.9 00:45, 10 October 2013 (EDT)
The possibility of failure seems high though. It may work when you need it once, but more often than not it won't work and when you need it and go for it you'll plummet to death. We shouldn't list this as we should only list things that are proven to be reliable and fail safe. Smashwiki has a bad rep for listing poor, inaccurate, or useless information like labeling this glitch as something you can rely on. We need to change that.--BrianDon't try me!Falco.gif 00:51, 10 October 2013 (EDT)
I am sorry, but I do not have the information you require. All I can say is my personal experience when using the glitch. I have not used it enough to judge whether it is consistant or not. All can say is what it seems to be true of the glitch. I guess we need somebody else to join this talk page to provide this information. As you requested earlier. 71.165.100.9 10:06, 10 October 2013 (EDT)
However, at worst it seems that you will fall at a slowed rate while attacking, assuming you aren't just performing it after jumping. 71.165.100.9 22:05, 10 October 2013 (EDT)

Hello... could somebody please add to the conversation? 71.165.100.9 20:44, 10 October 2013 (EDT)

I still say this should be added to the page for its usefulness despite the fact that it is not really noticed by most players. Sure it comes with risk, but so do other great techniques such as double jump canceling. Even if it is judged too risky, this page should acknowledge the glitch's existence and who can perform it. If it really is a concern we could just put in a footnote about its risk. Are there any objections? 96.229.195.73 23:51, 11 October 2013 (EDT)