Super Smash Bros.

Kirby (SSB)/Down smash: Difference between revisions

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==Overview==
==Overview==
[[File:Kirby Down Smash Hitboxes Smash 64.gif|thumb|Hitboxes of Kirby's down smash.]]
[[File:Kirby Down Smash Hitboxes Smash 64.gif|thumb|Hitboxes of Kirby's down smash.]]
Kirby spins around while having both feet flat on the ground with some duration, doing 18% damage and some high horizontal knockback. His down smash covers both Kirby's front and back at the same time. Can be used to [[punish]], [[edgeguard]], or [[gimp]]. It does however have some [[ending lag]], so an opponent can [[shield]] and then punish or [[shield grab]] Kirby.
Kirby does a spinning split kick on the ground, covering both sides of him, doing 18% damage and pretty high horizontal knockback. It can be used to [[punish]] and [[edgeguard]] or [[gimp]] an opponent's [[recovery]], though Kirby almost always has better options, with a {{mvsub|Kirby|SSB|forward smash}} being a much better horizontal KO option, and his aerials and {{mvsub|Kirby|SSB|down tilt}} being a better way to edgeguard from the [[edge]]. Additionally, it has some [[ending lag]], meaning that if [[shield]]ed, Kirby will be left rather vulnerable, especially to [[shield grab]]s.


{{competitive expertise}}
{{technical data}}


==Related moves==
==Related moves==

Revision as of 10:22, October 10, 2013

Overview

Hitboxes of Kirby's down smash.

Kirby does a spinning split kick on the ground, covering both sides of him, doing 18% damage and pretty high horizontal knockback. It can be used to punish and edgeguard or gimp an opponent's recovery, though Kirby almost always has better options, with a forward smash being a much better horizontal KO option, and his aerials and down tilt being a better way to edgeguard from the edge. Additionally, it has some ending lag, meaning that if shielded, Kirby will be left rather vulnerable, especially to shield grabs.


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Related moves