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(→‎Best Smash Wiki users for each Brawl character: do we have any other Yoshi players? if not I kind of win by default :P)
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==[[Yoshi (SSB)]] [[Yoshi (SSB)#Attributes|Attributes]] rewrite==
Comments appreciated.
[[File:Yoshistoryending.jpg|thumb|250px|Yoshi's ending picture in Super Smash Bros.]]
Yoshi is a surprisingly heavy character (third heaviest character in ''Smash 64''), yet is relatively quick, with the fastest [[air speed]] in the game, plus a moderately fast [[dashing]] speed and fast [[walking]] speed to compliment this. He has an average [[falling speed]] and [[fast falling]] speed. Unlike other characters, Yoshi's [[shield]] is not an energy bubble, but a Yoshi egg, which lasts slightly longer than other shields and is also immune to [[shield stabbing]] due to covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields, plus Yoshi has a rather sluggish [[roll]], limiting his [[OoS]] options (though he can [[jump]] out of his shield, unlike in ''Melee'' and ''Brawl''). Yoshi lacks a third jump, but his [[double jump]] is very large and also gives him a special type of [[launch resistance]] during most of the animation. The unique properties of his double jump allow him to "[[double jump cancel counter]]", which enables him to escape combos and counterattack.
Yoshi doesn't have many KO moves, though he has some fairly powerful moves, such as his {{mvsub|Yoshi|SSB|forward smash}} and {{mvsub|Yoshi|SSB|forward aerial}} (the latter of which can [[meteor smash]]). He has some effective [[combo]] moves, such as his {{mvsub|Yoshi|SSB|forward tilt}} and {{mvsub|Yoshi|SSB|up tilt}}. The former has high [[hitstun]] and can easily combo into a forward aerial at mid percentages. The latter hits opponents vertically with [[set knockback]], allowing it to easily lead into aerials such as {{mvsub|Yoshi|SSB|back aerial}} and {{mvsub|Yoshi|SSB|up aerial}}. This is also an effective KO setup at higher percentages. His up tilt can also [[juggle]] [[fastfaller]]s at low percentages, which can also be done in conjunction with an up aerial. Yoshi's {{mvsub|Yoshi|SSB|down tilt}} also has set knockback, and sends opponents on a [[semi-spike]] trajectory, making it a useful [[edgeguarding]] move. Yoshi can use a well-known glitch-tactic called [[double jump cancel]], allowing him to use aerials quicker and combo with aerials more reliably. It's especially effective with his {{mvsub|Yoshi|SSB|down aerial}}, which can rack up a huge amount of damage (maximum of 56%) somewhat quickly. Yoshi can [[parry]] by using his shield at a perfect moment (within 4 [[frame]]s of being hit) and can then hit the opponent immediately. In high level play, Yoshi is known for being able to break shields quickly using his [[Z-cancel]]led {{mvsub|Yoshi|SSB|neutral aerial}} while using DJC. This is known as a [[shield break combo]]. His DJC'd down aerial can also break a shield if used correctly.
Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though.
Yoshi has a number of weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters tiered higher than him. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as {{SSB|Fox}}'s [[Blaster]] can cause Yoshi to lose his third jump. Yoshi's [[grab]] is possibly the worst in the game due to being slow and laggy, as well as lacking [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his above average size and [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s {{mvsub|Kirby|SSB|up tilt}} and {{SSB|Ness}}'s {{mvsub|Ness|SSB|down smash}} while approaching.
Yoshi has very average [[matchup]]s overall. Against characters tiered higher than him, he is heavily countered by {{SSB|Pikachu}} and {{SSB|Kirby}}, and also has trouble against {{SSB|Captain Falcon}} and {{SSB|Fox}}. Overall, Yoshi does well against the lower tiers and poorly against the higher tiers, granting him a spot around the very middle of the [[tier list]]. What sets Yoshi apart is that his unique characteristics and the overall lack of high level Yoshi players makes him a unique matchup for any character.


==Moveset Subpage template==
==Moveset Subpage template==

Revision as of 06:16, September 21, 2013

This is my sandbox

ScrFluffy Scr7 sig.png

Yoshi (SSB) Attributes rewrite

Comments appreciated.

File:Yoshistoryending.jpg
Yoshi's ending picture in Super Smash Bros.

Yoshi is a surprisingly heavy character (third heaviest character in Smash 64), yet is relatively quick, with the fastest air speed in the game, plus a moderately fast dashing speed and fast walking speed to compliment this. He has an average falling speed and fast falling speed. Unlike other characters, Yoshi's shield is not an energy bubble, but a Yoshi egg, which lasts slightly longer than other shields and is also immune to shield stabbing due to covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields, plus Yoshi has a rather sluggish roll, limiting his OoS options (though he can jump out of his shield, unlike in Melee and Brawl). Yoshi lacks a third jump, but his double jump is very large and also gives him a special type of launch resistance during most of the animation. The unique properties of his double jump allow him to "double jump cancel counter", which enables him to escape combos and counterattack.

Yoshi doesn't have many KO moves, though he has some fairly powerful moves, such as his forward smash and forward aerial (the latter of which can meteor smash). He has some effective combo moves, such as his forward tilt and up tilt. The former has high hitstun and can easily combo into a forward aerial at mid percentages. The latter hits opponents vertically with set knockback, allowing it to easily lead into aerials such as back aerial and up aerial. This is also an effective KO setup at higher percentages. His up tilt can also juggle fastfallers at low percentages, which can also be done in conjunction with an up aerial. Yoshi's down tilt also has set knockback, and sends opponents on a semi-spike trajectory, making it a useful edgeguarding move. Yoshi can use a well-known glitch-tactic called double jump cancel, allowing him to use aerials quicker and combo with aerials more reliably. It's especially effective with his down aerial, which can rack up a huge amount of damage (maximum of 56%) somewhat quickly. Yoshi can parry by using his shield at a perfect moment (within 4 frames of being hit) and can then hit the opponent immediately. In high level play, Yoshi is known for being able to break shields quickly using his Z-cancelled neutral aerial while using DJC. This is known as a shield break combo. His DJC'd down aerial can also break a shield if used correctly.

Yoshi also has a projectile in his up special move, Egg Throw. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though.

Yoshi has a number of weaknesses, however. He has a lot of trouble dealing with pressure, especially from characters tiered higher than him. While his recovery can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as Fox's Blaster can cause Yoshi to lose his third jump. Yoshi's grab is possibly the worst in the game due to being slow and laggy, as well as lacking range compared to other ranged grabs (Link and Samus's grabs). Yoshi is also fairly vulnerable to some combos due to his above average size and weight. In addition to this, his reliable approach options lack range, giving him large trouble dealing with moves like Kirby's up tilt and Ness's down smash while approaching.

Yoshi has very average matchups overall. Against characters tiered higher than him, he is heavily countered by Pikachu and Kirby, and also has trouble against Captain Falcon and Fox. Overall, Yoshi does well against the lower tiers and poorly against the higher tiers, granting him a spot around the very middle of the tier list. What sets Yoshi apart is that his unique characteristics and the overall lack of high level Yoshi players makes him a unique matchup for any character.

Moveset Subpage template

This can cause confusion sometimes. I'm noting it here.
{{mvsub|Pikachu|SSB|back aerial|poss=y}} produces Pikachu's back aerial
{{mvsub|Falco|SSBM|down aerial}} produces down aerial
{{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} produces Shuttle Loop

Unsigned template

{{subst:unsigned|username|hour:minute day month year}}

Best Smash Wiki users for each Brawl character

This is table which is supposed to show every Brawl character and the best Smash wiki users for all of them. Can include mains and secondaries. Inactive users won't be on here. Discuss on the talk page.

Character User
Bowser (SSBB) Omega Tyrant
Captain Falcon (SSBB) HavocReaper48
Diddy Kong (SSBB)
Donkey Kong (SSBB) Shaun's Wiji Dodo
Falco (SSBB)
Fox (SSBB)
Ganondorf (SSBB) Omega Tyrant
Ice Climbers (SSBB)
Ike (SSBB) Megatron1
Jigglypuff (SSBB) LightningBlue
King Dedede (SSBB) Omega Tyrant
Kirby (SSBB) Tnaryt Agemo
Link (SSBB)
Lucario (SSBB) Omega Tyrant
Lucas (SSBB) Megatron1
Luigi (SSBB) LightningBlue
Mario (SSBB) ToastUltimatum
Marth (SSBB) Shaun's Wiji Dodo
Meta Knight (SSBB) Dots
Mr. Game & Watch (SSBB) LightningBlue
Ness (SSBB)
Olimar (SSBB) ToastUltimatum
Peach (SSBB) LightningBlue
Pikachu (SSBB) Scr7
Pit (SSBB)
Pokémon Trainer (SSBB) LightningBlue
R.O.B. (SSBB) Omega Tyrant
Samus (SSBB)
Sheik (SSBB) LightningBlue
Snake (SSBB) Omega Tyrant
Sonic (SSBB)
Toon Link (SSBB) ToastUltimatum
Wario (SSBB)
Wolf (SSBB) Omega Tyrant
Yoshi (SSBB) Toomai
Zelda (SSBB)
Zero Suit Samus (SSBB)

Brawl Recovery Tier List

This is a tier list which is supposed to rank the characters' recoveries. I made it out of boredom.

SSBB Recovery Tier List
SS S A B C
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Meta Knight (SSBB) Jigglypuff (SSBB) R.O.B. (SSBB) Pikachu (SSBB) Pit (SSBB) Mr. Game & Watch (SSBB) Wario (SSBB) Sonic (SSBB) Peach (SSBB) Kirby (SSBB) King Dedede (SSBB) Snake (SSBB) Lucas (SSBB) Zero Suit Samus (SSBB) Samus (SSBB)
  D E    
  16 17 18 19 20 21 22 23 24 25 26 27    
  Charizard (SSBB) Toon Link (SSBB) Fox (SSBB) Diddy Kong (SSBB) Marth (SSBB) Donkey Kong (SSBB) Wolf (SSBB) Falco (SSBB) Yoshi (SSBB) Captain Falcon (SSBB) Luigi (SSBB) Sheik (SSBB)    
    F G  
    28 29 30 31 32 33 34 35 36 37 38 39  
    Lucario (SSBB) Ice Climbers (SSBB) Ike (SSBB) Squirtle (SSBB) Mario (SSBB) Ness (SSBB) Bowser (SSBB) Zelda (SSBB) Olimar (SSBB) Ivysaur (SSBB) Link (SSBB) Ganondorf (SSBB)  


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