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Super Smash Bros. Melee

Ceiling glitch: Difference between revisions

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(for additional information we should wait until smashboards forums are back up)
 
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[[File:Ceiling Glitch.gif|thumb|{{SSBM|Fox}} using his up smash, then immediately getting hit by {{SSBM|Falco}}'s [[Reflector]], causing the glitch to occur.]]
[[File:Ceiling Glitch.gif|thumb|{{SSBM|Fox}} using his up smash, then immediately getting hit by {{SSBM|Falco}}'s [[Reflector]], causing the glitch to occur.]]
The '''ceiling glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes a character knocked upward to get hit by an invisible "ceiling", causing them to be "[[stage spike]]ed" downward.
The '''ceiling glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes a character knocked upward to get hit by an invisible "ceiling", causing them to be "[[stage spike]]d" downward.


==How to perform==
==How to perform==

Revision as of 16:07, September 10, 2013


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Fox using his up smash, then immediately getting hit by Falco's Reflector, causing the glitch to occur.

The ceiling glitch is a glitch in Super Smash Bros. Melee that causes a character knocked upward to get hit by an invisible "ceiling", causing them to be "stage spiked" downward.

How to perform

The ceiling glitch occurs when one performs a ground move, then another player immediately performs a move that cancels it out. The player who attacked first will be sent on the second attack's trajectory, but when they are knocked high enough, they will hit an invisible "ceiling" that causes them to plummet downwards.

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