King Dedede (SSBB)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
King Dedede slams on the opponent and sits on top of them, knocking them horizontally with low [[set knockback]]. The move can [[chaingrab]] every character with a [[weight]] value of 85 or above ({{SSBB|Marth}} | King Dedede slams on the opponent and sits on top of them, knocking them horizontally with low [[set knockback]]. The move can [[chaingrab]] every character with a [[weight]] value of 85 or above ({{SSBB|Marth}} or heavier). Running forward and using a dash grab will guarantee a regrab, as every character that can be chaingrabbed cannot [[tech]] the move. Characters with a weight value of 84 or lower will be knocked too far horizontally to regrab before they are knocked onto the ground (it is also possible for them to tech), meaning King Dedede can attempt to read a [[tech-chase]], jump, air dodge, or something similar. The move is useful for racking damage, and can be used to chaingrab characters across the stage, with a {{mvsub|King Dedede|SSBB|forward throw}} being an option to set up an [[edgeguard]]. A chaingrab across the stage can deal around 30-40%, as well as control of the stage. It is also notable for being the only chaingrab in the game to have set knockback, meaning it is possible at any percentage. The move can combo into a {{mvsub|King Dedede|SSBB|forward tilt}} on every character, a {{mvsub|King Dedede|SSBB|down tilt}} on certain characters, and a {{mvsub|King Dedede|SSBB|down smash}} on {{SSBB|Bowser}}. | ||
The chaingrab can also [[infinite]] a select few characters - {{SSBB|Donkey Kong}} can be regrabbed on any flat [[terrain]] without having to move forward or [[pummel]] | The chaingrab can also [[infinite]] a select few characters - {{SSBB|Donkey Kong}} can be regrabbed on any flat [[terrain]] without having to move forward or [[pummel]], {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Samus}} can be regrabbed without moving while using two pummels per grab, King Dedede and {{SSBB|Bowser}} can be infinited near the edge of the stage, and {{SSBB|Wolf}} can be regrabbed if thrown near the edge or through a downward slope. Bowser is also vulnerable to the small-step chaingrab, performed by walking forward a little and regrabbing. Every character with a weight value of 85 or higher can be infinited if thrown against a wall that stays on the stage forever (such as the pillars on [[Shadow Moses Island]] or the fin on the lower part of [[Corneria]]). | ||
{{technical data}} | {{technical data}} |
Revision as of 08:53, September 1, 2013
Overview
King Dedede slams on the opponent and sits on top of them, knocking them horizontally with low set knockback. The move can chaingrab every character with a weight value of 85 or above (Marth or heavier). Running forward and using a dash grab will guarantee a regrab, as every character that can be chaingrabbed cannot tech the move. Characters with a weight value of 84 or lower will be knocked too far horizontally to regrab before they are knocked onto the ground (it is also possible for them to tech), meaning King Dedede can attempt to read a tech-chase, jump, air dodge, or something similar. The move is useful for racking damage, and can be used to chaingrab characters across the stage, with a forward throw being an option to set up an edgeguard. A chaingrab across the stage can deal around 30-40%, as well as control of the stage. It is also notable for being the only chaingrab in the game to have set knockback, meaning it is possible at any percentage. The move can combo into a forward tilt on every character, a down tilt on certain characters, and a down smash on Bowser.
The chaingrab can also infinite a select few characters - Donkey Kong can be regrabbed on any flat terrain without having to move forward or pummel, Mario, Luigi, and Samus can be regrabbed without moving while using two pummels per grab, King Dedede and Bowser can be infinited near the edge of the stage, and Wolf can be regrabbed if thrown near the edge or through a downward slope. Bowser is also vulnerable to the small-step chaingrab, performed by walking forward a little and regrabbing. Every character with a weight value of 85 or higher can be infinited if thrown against a wall that stays on the stage forever (such as the pillars on Shadow Moses Island or the fin on the lower part of Corneria).
Chaingrab infinite data
Characters who can be infinited
Can be infinited without a wall
- Donkey Kong - Can be infinited without pummels without moving
- Bowser - Can be infinited without pummels by taking a short step forward after every throw. He can then be infinited near the edge.
- King Dedede - Can be infinited without pummels by taking a short step forward after every throw. He can then be infinited near the edge.
- Samus - Can be infinited five times before Stale-move negation comes in. Two pummels can be used before each throw to refresh the down throw.
- Mario - Can be infinited five times before Stale-move negation comes in. Two pummels can be used before each throw to refresh the down throw.
- Luigi - Can be infinited five times before Stale-move negation comes in. Two pummels can be used before each throw to refresh the down throw.
Can be infinited by throwing them through a downward slope
Can be infinited on Distant Planet by using a grab release
Can be infinited against a wall that stays on the stage forever
- Snake
- Charizard
- Ganondorf
- Yoshi
- Wario
- R.O.B.
- Ike
- Captain Falcon
- Link
- Lucario
- Ivysaur
- Sonic
- Pit
- Diddy Kong
- Ice Climbers (if there's only one climber)
- Toon Link
- Peach
- Marth
Potential banning
Though the Smash Back Room doesn't specifically ban the short step infinite, many tournaments ban the short step chain grab because of King Dedede's massive grab range that allows him to shield grab many attacks. However, they always keep his running chain grab, which is not so extreme. Many tournaments ban it exclusively because other chain grabs aren't so extreme (the Ice Climbers for example rely on chain grabbing heavily and have poor grab range, there are also strict timing limitations for each character and percentage).