User talk:Scr7/Archive 1: Difference between revisions
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In general if a link is laid out as <nowiki>[[A|B]]</nowiki> and B redirects to A, it is never preferable to remove the link to A. Redirects should be used primarily for ease of searching, and, while not urgent, in general it is good practice to avoid using redirects when writing links in the first place. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 15:37, 17 August 2013 (EDT) | In general if a link is laid out as <nowiki>[[A|B]]</nowiki> and B redirects to A, it is never preferable to remove the link to A. Redirects should be used primarily for ease of searching, and, while not urgent, in general it is good practice to avoid using redirects when writing links in the first place. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 15:37, 17 August 2013 (EDT) | ||
:Okay, thanks. [[User:Scr7|<font style="color:#0000FF">S</font>]][[User talk:Scr7|<font style="color:#7F7FFF">c</font>]][[Special:Contributions/Scr7|<font style="color:#00FFFF">r</font>]][[Special:Editcount/Scr7|<font style="color:#FF7F00">7</font>]][[File:Wolfsig.png|19px|link=Special:PrefixIndex/User:Scr7]] 15:39, 17 August 2013 (EDT) | :Okay, thanks. [[User:Scr7|<font style="color:#0000FF">S</font>]][[User talk:Scr7|<font style="color:#7F7FFF">c</font>]][[Special:Contributions/Scr7|<font style="color:#00FFFF">r</font>]][[Special:Editcount/Scr7|<font style="color:#FF7F00">7</font>]][[File:Wolfsig.png|19px|link=Special:PrefixIndex/User:Scr7]] 15:39, 17 August 2013 (EDT) | ||
Um Miles, [[SW:MoS#Internal links|this]] disagrees. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 15:40, 17 August 2013 (EDT) |
Revision as of 14:40, August 17, 2013
Hi there!
Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.
- Recent changes is a great first stop, because you can see what other people are editing right this minute, and where you can help.
- Questions? You can ask at the help desk or on the "discussion" page associated with each article, or post a message on my talk page!
- Need help? The community portal has an outline of the site, and pages to help you learn how to edit.
I'm really happy to have you here, and look forward to working with you!
SW:SIGN
The image icon that you currently using for your signature cannot be in it since its also used in an article. It must be user images only. You can however duplicate that image to make it your user image. Dots The Metal Gear REX 11:39, 18 June 2013 (EDT)
- Fixed Scr7 11:51, 18 June 2013 (EDT)
- What I meant is that you can still keep the same picture on your signature but your going to have to duplicate another one just for your signature. Dots The Star Fox 11:54, 18 June 2013 (EDT)
- Scr7 11:18, 19 June 2013 (EDT)
- What I meant is that you can still keep the same picture on your signature but your going to have to duplicate another one just for your signature. Dots The Star Fox 11:54, 18 June 2013 (EDT)
Brawl
Just add ICs and you would have the perfect characters for fighting me :p Omega Tyrant 01:03, 5 July 2013 (EDT)
- I'm not really interested in learning the ICs and their chaingrabs. Scr7 10:55, 5 July 2013 (EDT)
Brawling
If you are looking for people to play with, I can brawl with you. My code is 0648-6416-9760. I am always available on weekends, and I am online now.[[User:Boo Buddy|<font style="color:black">Boo Buddy</font>]] [[User talk:Boo Buddy|(talk)]] (talk) 14:46, 5 July 2013 (EDT)
Ok, I'm ready. Smash Master 13:40, 8 July 2013 (EDT)
Are you available right now?Boo Buddy (talk) 11:59, 12 July 2013 (EDT)
Can I discuss a few things with you on the IRC?Boo Buddy (talk) 07:34, 19 July 2013 (EDT)
Can I talk about a few things with you on the IRC?Boo Buddy (talk) 08:34, 21 July 2013 (EDT)
Smasherbeta image
I have three images that can appear in my smasherbeta, being randomly chosen, but the only one that I ever see is the MK one. Why is this? Did I do something wrong? Scr7 09:17, 10 July 2013 (EDT)
Where are you getting these moveset names from?
The quality of names for moves you're putting on Melee hitbox pages is super-inconsistent, with an approximately equal dose of "cool" (Buzzsaw, Iron Shoulder), "uninformative" (Reflex Test, Scrub Brush), and "lame" (Plumber Kick, Ceiling Scratch Floor). What's your source? Toomai Glittershine The Riotous 17:59, 12 July 2013 (EDT)
- May I ask where you are getting your names from? I also think we should get rid of the Name column and add it in the description only if it is very well known (such as Mario's dair called Mario Tornado etc.) Awesome Cardinal 2000 20:02, 12 July 2013 (EDT)
- I make names up on the spot, attempting to keep weak names like "Slow Kick" for things like edge attacks while making each name descriptive of the attack's animation and/or properties. I asked because I'm curious as to whether it's a pseudo-official source like a player's guide or whether he's also making them up himself. Toomai Glittershine The Yellow 20:09, 12 July 2013 (EDT)
RE:Brawl
I can't at the moment because I'm on holiday, but sometime after 13th August, I think I will be. But I haven't played Brawl in a while and too used to Melee so I have to sharpen my skills lol. But sure, I hope we Brawl sometime! ----- Conanshinichi 14:49, 17 July 2013 (EDT)
Yo
You have just made 9 edits to the same user subpage. In the future, use the preview button so you make less edits to prevent these edits from clogging recent changes. DoctorPain99 16:13, 19 July 2013 (EDT)
Mass redirect creation
I'm curious, are you aware of the S template? - Ceci n’est pas un Smiddle. 10:20, 23 July 2013 (EDT)
- no Scr7 10:22, 23 July 2013 (EDT)
- Also, if you only want to link to a category, use [[:Category:Asdf]], with a colon in front, otherwise the page will be placed in the category, as happened with your redirects. - Ceci n’est pas un Smiddle. 10:15, 24 July 2013 (EDT)
That was atrocious.
Do not abuse the dice function on ChanServ like that. DoctorPain99 17:17, 24 July 2013 (EDT)
- I apologize for being an idiot, I won't spam one of those things again. Scr7 17:35, 24 July 2013 (EDT)
Brawl
I can brawl you now if you would like. Come on IRC if you are ready/available. Awesome Cardinal 2000 15:49, 27 July 2013 (EDT)
- I'm playing mafia. If it finishes early enough I could brawl. If not, then notify me again. Scr7 15:53, 27 July 2013 (EDT)
So you like Forza Motorsport 4 too
My respect for you has gone up 5.5%. Terrible is Terrible 15:47, 28 July 2013 (EDT)
Hey!
Hey Scr7! It's me SmashBro55. I want to thank you for sending me that message. I look forward to working with you too. I was wondering, does your name come the word Scar? Oh, and do you want to be friends?
Thanks!
--SmashBro55 (talk) 15:05, 2 August 2013 (EDT)
- My name doesn't really come from anything.
- Friends? Sure.
- By the way, a welcome message is sent to anyone who's contributed to the mainspace of the wiki.
- Scr7 15:36, 2 August 2013 (EDT)
I told you to stop already.
>He is also rather annoying on the IRC
- Ok why exactly are you acting like you wanna fight? I did absolutely nothing to you. Come on grow up, and why do you have the urge to say fuck in every sentence you say to me? It is a game. I'm sorry I bashed your Meta Knight. I guess it is ok. But you just have to get used to the physics change. Brawl stages are much smaller than Smash 64 stages, you have to learn to DI and momentum cancel properly or find a way to avoid the fsmash. LightningBlue 21:26, 2 August 2013 (EDT)
- I suggest you (both of you) settle down and then come back onto IRC later and settle this in a more calm manner. Fighting and arguing is not the solution and when you're not in the best of moods, you tend to do/say things you regret. Just make sure to remain respectful toward each other, please. DoctorPain99 21:31, 2 August 2013 (EDT)
- Alright i apologize. Scr7 04:21, 3 August 2013 (EDT)
This edit [2]
Actually, all characters confirmed in the WiiU version are confirmed in the 3DS version, this can be confirmed in an interview, he says that the amount of characters in the game are identical. LightningBlue 13:04, 4 August 2013 (EDT)
- Alright the edit summary was wrong, but that doesn't matter too much. The edit Wazzup made was false. Scr7 13:06, 4 August 2013 (EDT)
SSB4 Luigi
He was confirmed in the latest Nintendo Direct. —Preceding unsigned comment added by Dinoboy411 (talk • contribs) 10:36, 7 August 2013 (EDT)
This claim
As worded, this doesn't totally make sense to me. Are you saying that a stored partial punch thrown by double-tapping is stronger than one thrown while charging for an equal number of winds? Toomai Glittershine The Undirigible 18:04, 8 August 2013 (EDT)
- Yes. A punch that you just double-tap will be stronger than one that you store before using it. Scr7 03:33, 9 August 2013 (EDT)
- That confuses things even further; double-tapping is the standard way to use a stored partly charged punch to ensure it fires without charging any more. Toomai Glittershine The Dispenser 06:13, 9 August 2013 (EDT)
- What? By just double-tapping i mean starting the punch windup and pressing B again to attack, without shielding to store it (which will make it weaker). Scr7 06:16, 9 August 2013 (EDT)
- Okay, so by "double-tapping" I mean "press the button as fast as possible so you don't build any charge", while you mean "use the punch without storing it or letting it get to fully charged".
- This is still a bit unusual to hear; I wasn't aware the game could tell how many times a particular punch has had its charge stored. I'll have to look at it. Toomai Glittershine The Interspacial 06:26, 9 August 2013 (EDT)
- What? By just double-tapping i mean starting the punch windup and pressing B again to attack, without shielding to store it (which will make it weaker). Scr7 06:16, 9 August 2013 (EDT)
- That confuses things even further; double-tapping is the standard way to use a stored partly charged punch to ensure it fires without charging any more. Toomai Glittershine The Dispenser 06:13, 9 August 2013 (EDT)
- Alright, so while I don't currently have time for a full-scale test, I did some preliminaries in the Home-Run Contest, and what it looks like to me is that we're seeing a difference in the number of swings the game counts, not a difference based on whether the punch has been stored. Toomai Glittershine The Undirigible 07:09, 9 August 2013 (EDT)
Redirects
In general if a link is laid out as [[A|B]] and B redirects to A, it is never preferable to remove the link to A. Redirects should be used primarily for ease of searching, and, while not urgent, in general it is good practice to avoid using redirects when writing links in the first place. Miles (talk) 15:37, 17 August 2013 (EDT)
Um Miles, this disagrees. Toomai Glittershine The Metroid 15:40, 17 August 2013 (EDT)