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'''Sing''' is [[Jigglypuff]]'s [[up special move]] in all three ''Smash Bros.'' games.
'''Sing''' ({{ja|うたう}}) is [[Jigglypuff]]'s [[up special move]] in all three ''Smash Bros.'' games.
==Overview==
==Overview==
Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range and touching the ground will fall [[asleep]] for a short amount of time. This attack does no damage at all to playable characters and simply disables opponents to set up for attacks. (However, this move can damage bosses and Subspace enemies instead.) Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the [[control stick]] or [[d-pad]].
Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range and touching the ground will fall [[asleep]] for a short amount of time. This attack does no damage at all to playable characters and simply disables opponents to set up for attacks. (However, this move can damage bosses and Subspace enemies instead.) Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the [[control stick]] or [[d-pad]].

Revision as of 15:48, December 1, 2012

Sing
Sing
Sing in Brawl.
User Jigglypuff
Universe Pokémon
Article on Bulbapedia Sing (move)

Sing (うたう) is Jigglypuff's up special move in all three Smash Bros. games.

Overview

Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range and touching the ground will fall asleep for a short amount of time. This attack does no damage at all to playable characters and simply disables opponents to set up for attacks. (However, this move can damage bosses and Subspace enemies instead.) Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick or d-pad.

In Melee and Brawl, the more damage the opponent has, the longer they will remain asleep. However, in Super Smash Bros., the opponent remains asleep for a longer time if he/she bears a low damage. The time the opponent remains asleep is shortest when bearing any damage over 300%.

Unlike most up special moves, this is not a third jump since it gains no height. Instead, players often use Rollout or an air dodge as an extra jump, or simply use Pound. However, it does increase the size of Jigglypuff's ledge-grab box.

Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. This will leave Jigglypuff very vulnerable to counter-attacks, which is why people tend to use the move in midair. Even this can be dangerous.

However, in Melee and Brawl, one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This can be used to set up combos.

Sing can be used in team battles very effectively by having Jigglypuff put enemies to sleep, then have its teammate use a fully charged Smash Attack or powerful special attack like Falcon Punch on the sleeping opponents.

Origin

File:Sing.png
Sing in Generation III Pokémon games.

Sing is based off a move of the same name in the Pokémon RPGs. In the Pokémon games, Sing is a status move that has the sole effect of putting the opponent to sleep. For some Pokémon like Jigglypuff and Blissey, this is the only move they can learn that puts the opponent to sleep, though Sing's very poor accuracy rate of 55% causes it to be ignored in competitive play.

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