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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
'''Traction''' is a measure of how far a character can slide on the ground, either by [[shield]]ing an attack or by [[wavedash]]ing. ''[[Melee]]'' is generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance. [[Luigi]] is known in all 3 games to have an extremely low traction.
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], behing hit by an attack while grounded, and so on.


==Traction ranking==
Having high traction affords greater ground control over a character, so high traction is generally an advantage. However, there are cases where low traction is useful: it allows characters to slide farther when hit while [[shield]]ing, and low traction is necessary for a long [[wavedash]].
 
Traction is significantly lessened by slippery terrain such as ice; all characters except the Ice Climbers have difficulty stopping on slippery surfaces.
 
==Traction rankings==


===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
This is a ranking of each character's traction in ''SSB'', from least to greatest. This is measured by the distance a character slides upon stopping in the middle of a dash.
 
{|class="wikitable sortable" align="center" style="text-align:center"
{|class="wikitable sortable" align="center" style="text-align:center"
|-
|-
!Rank!!Character
!Rank!!Character!!Value
|-
|-
|1||[[Captain Falcon (SSB)|Captain Falcon]]
|'''1-5'''||{{SSB|Link}}||2
|-
|-
|2||[[Luigi (SSB)|Luigi]]
|'''1-5'''||{{SSB|Samus}}||2
|-
|-
|3||[[Pikachu (SSB)|Pikachu]]
|'''1-5'''||{{SSB|Fox}}||2
|-
|-
|4||[[Fox (SSB)|Fox]]
|'''1-5'''||{{SSB|Pikachu}}||2
|-
|-
|5||[[Kirby (SSB)|Kirby]]
|'''1-5'''||{{SSB|Ness}}||2
|-
|-
|6||[[Jigglypuff (SSB)|Jigglypuff]]
|'''6'''||{{SSB|Captain Falcon}}||1.8
|-
|-
|7||[[Mario (SSB)|Mario]]
|'''7'''||{{SSB|Donkey Kong}}||1.7
|-
|-
|8||[[Yoshi (SSB)|Yoshi]]
|'''8'''||{{SSB|Yoshi}}||1.6
|-
|-
|9||[[Donkey Kong (SSB)|Donkey Kong]]
|'''9'''||{{SSB|Mario}}||1.5
|-
|-
|10||[[Samus (SSB)|Samus]]
|'''10'''||{{SSB|Kirby}}||1.4
|-
|-
|11||[[Link (SSB)|Link]]
|'''11'''||{{SSB|Jigglypuff}}||1.1
|-
|-
|12||[[Ness (SSB)|Ness]]
|'''12'''||{{SSB|Luigi}}||0.7
|}
|}


===''Super Smash Bros. Melee''===
===''[[Super Smash Bros. Melee]]''===
This is a ranking of each character's traction in ''Melee'', from least to greatest.
 
{|class="wikitable sortable" align="center" style="text-align:center"
{|class="wikitable sortable" align="center" style="text-align:center"
|-
|-
!Rank!!Character
!Rank!!Character!!Value
|-
|'''1-4'''||{{SSBM|Peach}}||0.1
|-
|'''1-4'''||{{SSBM|Link}}||0.1
|-
|'''1-4'''||{{SSBM|Zelda}}||0.1
|-
|'''1-4'''||{{SSBM|Pichu}}||0.1
|-
|'''5-6'''||{{SSBM|Pikachu}}||0.09
|-
|-
|1||[[Luigi (SSBM)|Luigi]]
|'''5-6'''||{{SSBM|Jigglypuff}}||0.09
|-
|-
|2||[[Ice Climbers (SSBM)|Ice Climbers]] (except on [[ice]], where their traction is best)
|'''7-13'''||{{SSBM|Donkey Kong}}||0.08
|-
|-
|3||[[Mewtwo (SSBM)|Mewtwo]]
|'''7-13'''||{{SSBM|Young Link}}||0.08
|-
|-
|4||[[Marth (SSBM)|Marth]]
|'''7-13'''||{{SSBM|Sheik}}||0.08
|-
|-
|5||[[Yoshi (SSBM)|Yoshi]]
|'''7-13'''||{{SSBM|Kirby}}||0.08
|-
|-
|6||[[Roy (SSBM)|Roy]]
|'''7-13'''||{{SSBM|Fox}}||0.08
|-
|-
|7-9||[[Dr. Mario (SSBM)|Dr. Mario]], [[Mario (SSBM)|Mario]], [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
|'''7-13'''||{{SSBM|Falco}}||0.08
|-
|-
|10||[[Samus (SSBM)|Samus]]
|'''7-13'''||{{SSBM|Captain Falcon}}||0.08
|-
|-
|11||[[Ness (SSBM)|Ness]]
|'''14'''||{{SSBM|Ganondorf}}||0.07
|-
|-
|12||[[Fox (SSBM)|Fox]]
|'''15-23'''||{{SSBM|Mario}}||0.06
|-
|-
|13||[[Bowser (SSBM)|Bowser]]
|'''15-23'''||{{SSBM|Dr. Mario}}||0.06
|-
|-
|14||[[Falco (SSBM)|Falco]]
|'''15-23'''||{{SSBM|Bowser}}||0.06
|-
|-
|15||[[Young Link (SSBM)|Young Link]]
|'''15-23'''||{{SSBM|Yoshi}}||0.06
|-
|-
|16||[[Ganondorf (SSBM)|Ganondorf]]
|'''15-23'''||{{SSBM|Samus}}||0.06
|-
|-
|17||[[Donkey Kong (SSBM)|Donkey Kong]]
|'''15-23'''||{{SSBM|Ness}}||0.06
|-
|-
|18-19||[[Pikachu (SSBM)|Pikachu]], [[Sheik (SSBM)|Sheik]]
|'''15-23'''||{{SSBM|Marth}}||0.06
|-
|-
|20-21||[[Captain Falcon (SSBM)|Captain Falcon]], [[Kirby (SSBM)|Kirby]]
|'''15-23'''||{{SSBM|Roy}}||0.06
|-
|-
|21||[[Pichu (SSBM)|Pichu]]
|'''15-23'''||{{SSBM|Mr. Game & Watch}}||0.06
|-
|-
|23||[[Jigglypuff (SSBM)|Jigglypuff]]
|'''24'''||{{SSBM|Mewtwo}}||0.04
|-
|-
|24||[[Link (SSBM)|Link]]
|'''25'''||{{SSBM|Ice Climbers}}||0.035
|-
|-
|25-26||[[Peach (SSBM)|Peach]], [[Zelda (SSBM)|Zelda]]
|'''26'''||{{SSBM|Luigi}}||0.025
|}
|}
===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
This is a ranking of each character's traction in ''Brawl'', from least to greatest.
 
{|class="wikitable sortable" align="center" style="text-align:center"
{|class="wikitable sortable" align="center" style="text-align:center"
|-
|-
!Rank!!Character
!Rank!!Character!!Value
|-
|-
|1||[[Luigi (SSBB)|Luigi]]
|'''1'''||{{SSBB|Lucario}}||0.0736
|-
|-
|2||[[Ice Climbers (SSBB)|Ice Climbers]] (except on [[slippery|ice]], where their traction is best)
|'''2'''||{{SSBB|Jigglypuff}}||0.0718
|-
|-
|3-4||[[Yoshi (SSBB)|Yoshi]]/[[Squirtle (SSBB)|Squirtle]]
|'''3-6'''||{{SSBB|Wario}}||0.07
|-
|-
|5.||[[Ike (SSBB)|Ike]]
|'''3-6'''||{{SSBB|Zero Suit Samus}}||0.07
|-
|-
|6||[[Lucas (SSBB)|Lucas]]
|'''3-6'''||{{SSBB|Wolf}}||0.07
|-
|-
|7-8||[[King Dedede (SSBB)|King Dedede]], [[Diddy Kong (SSBB)|Diddy Kong]]
|'''3-6'''||{{SSBB|Sonic}}||0.07
|-
|-
|9||[[Kirby (SSBB)|Kirby]]
|'''7-8'''||{{SSBB|Peach}}||0.068
|-
|-
|10||[[Captain Falcon (SSBB)|Captain Falcon]]
|'''7-8'''||{{SSBB|Ganondorf}}||0.068
|-
|-
|11||[[Pit (SSBB)|Pit]]
|'''9'''||{{SSBB|Falco}}||0.065
|-
|-
|12-13||[[Ivysaur (SSBB)|Ivysaur]], [[Donkey Kong (SSBB)|Donkey Kong]]
|'''10'''||{{SSBB|Link}}||0.064
|-
|-
|14||[[Snake (SSBB)|Snake]]
|'''11-16'''||{{SSBB|Mario}}||0.06
|-
|-
|15-16||[[Zelda (SSBB)|Zelda]], [[Toon Link (SSBB)|Toon Link]]
|'''11-16'''||{{SSBB|Sheik}}||0.06
|-
|-
|17-19||[[Charizard (SSBB)|Charizard]], [[Marth (SSBB)|Marth]], [[Meta Knight (SSBB)|Meta Knight]]
|'''11-16'''||{{SSBB|Fox}}||0.06
|-
|-
|20||[[Ness (SSBB)|Ness]]
|'''11-16'''||{{SSBB|Mr. Game & Watch}}||0.06
|-
|-
|21||[[Bowser (SSBB)|Bowser]]
|'''11-16'''||{{SSBB|Olimar}}||0.06
|-
|-
|22||[[Samus (SSBB)|Samus]]
|'''11-16'''||{{SSBB|R.O.B.}}||0.06
|-
|-
|23||[[Pikachu (SSBB)|Pikachu]]
|'''17'''||{{SSBB|Pikachu}}||0.0596
|-
|-
|24-29||[[Mario (SSBB)|Mario]], [[R.O.B. (SSBB)|R.O.B.]], [[Fox (SSBB)|Fox]], [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]], [[Olimar (SSBB)|Olimar]], [[Sheik (SSBB)|Sheik]]
|'''18'''||{{SSBB|Samus}}||0.0585
|-
|-
|30||[[Link (SSBB)|Link]]
|'''19'''||{{SSBB|Bowser}}||0.0577
|-
|-
|31||[[Falco (SSBB)|Falco]]
|'''20-22'''||{{SSBB|Meta Knight}}||0.055
|-
|-
|32-33||[[Ganondorf (SSBB)|Ganondorf]], [[Peach (SSBB)|Peach]]
|'''20-22'''||{{SSBB|Charizard}}||0.055
|-
|-
|34-37||[[Sonic (SSBB)|Sonic]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], [[Wario (SSBB)|Wario]], [[Wolf (SSBB)|Wolf]]
|'''20-22'''||{{SSBB|Marth}}||0.055
|-
|-
|38||[[Jigglypuff (SSBB)|Jigglypuff]]
|'''23'''||{{SSBB|Toon Link}}||0.0547
|-
|-
|39||[[Lucario (SSBB)|Lucario]]
|'''24'''||{{SSBB|Ness}}||0.0546
|-
|'''25'''||{{SSBB|Snake}}||0.0542
|-
|'''26'''||{{SSBB|Zelda}}||0.054
|-
|'''27'''||{{SSBB|Ivysaur}}||0.0532
|-
|'''28'''||{{SSBB|Donkey Kong}}||0.0529
|-
|'''29'''||{{SSBB|Pit}}||0.0505
|-
|'''30'''||{{SSBB|Captain Falcon}}||0.05
|-
|'''31'''||{{SSBB|Kirby}}||0.0493
|-
|'''32-33'''||{{SSBB|Diddy Kong}}||0.0484
|-
|'''32-33'''||{{SSBB|King Dedede}}||0.0484
|-
|'''34'''||{{SSBB|Lucas}}||0.045
|-
|'''35'''||{{SSBB|Ike}}||0.044
|-
|'''36'''||{{SSBB|Yoshi}}||0.0426
|-
|'''37'''||{{SSBB|Squirtle}}||0.042
|-
|'''38'''||{{SSBB|Ice Climbers}}||0.035
|-
|'''39'''||{{SSBB|Luigi}}||0.022
|}
|}
{{stub}}
 
[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 09:54, January 27, 2012

Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, behing hit by an attack while grounded, and so on.

Having high traction affords greater ground control over a character, so high traction is generally an advantage. However, there are cases where low traction is useful: it allows characters to slide farther when hit while shielding, and low traction is necessary for a long wavedash.

Traction is significantly lessened by slippery terrain such as ice; all characters except the Ice Climbers have difficulty stopping on slippery surfaces.

Traction rankings

Super Smash Bros.

Rank Character Value
1-5 Link 2
1-5 Samus 2
1-5 Fox 2
1-5 Pikachu 2
1-5 Ness 2
6 Captain Falcon 1.8
7 Donkey Kong 1.7
8 Yoshi 1.6
9 Mario 1.5
10 Kirby 1.4
11 Jigglypuff 1.1
12 Luigi 0.7

Super Smash Bros. Melee

Rank Character Value
1-4 Peach 0.1
1-4 Link 0.1
1-4 Zelda 0.1
1-4 Pichu 0.1
5-6 Pikachu 0.09
5-6 Jigglypuff 0.09
7-13 Donkey Kong 0.08
7-13 Young Link 0.08
7-13 Sheik 0.08
7-13 Kirby 0.08
7-13 Fox 0.08
7-13 Falco 0.08
7-13 Captain Falcon 0.08
14 Ganondorf 0.07
15-23 Mario 0.06
15-23 Dr. Mario 0.06
15-23 Bowser 0.06
15-23 Yoshi 0.06
15-23 Samus 0.06
15-23 Ness 0.06
15-23 Marth 0.06
15-23 Roy 0.06
15-23 Mr. Game & Watch 0.06
24 Mewtwo 0.04
25 Ice Climbers 0.035
26 Luigi 0.025

Super Smash Bros. Brawl

Rank Character Value
1 Lucario 0.0736
2 Jigglypuff 0.0718
3-6 Wario 0.07
3-6 Zero Suit Samus 0.07
3-6 Wolf 0.07
3-6 Sonic 0.07
7-8 Peach 0.068
7-8 Ganondorf 0.068
9 Falco 0.065
10 Link 0.064
11-16 Mario 0.06
11-16 Sheik 0.06
11-16 Fox 0.06
11-16 Mr. Game & Watch 0.06
11-16 Olimar 0.06
11-16 R.O.B. 0.06
17 Pikachu 0.0596
18 Samus 0.0585
19 Bowser 0.0577
20-22 Meta Knight 0.055
20-22 Charizard 0.055
20-22 Marth 0.055
23 Toon Link 0.0547
24 Ness 0.0546
25 Snake 0.0542
26 Zelda 0.054
27 Ivysaur 0.0532
28 Donkey Kong 0.0529
29 Pit 0.0505
30 Captain Falcon 0.05
31 Kirby 0.0493
32-33 Diddy Kong 0.0484
32-33 King Dedede 0.0484
34 Lucas 0.045
35 Ike 0.044
36 Yoshi 0.0426
37 Squirtle 0.042
38 Ice Climbers 0.035
39 Luigi 0.022