Jump: Difference between revisions

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:''For the CPU Mode, see [[Jump (CPU Mode)]].''
:''For the CPU Mode, see [[Jump (CPU Mode)]].''
[[Image:Jump.gif|thumb|188px|[[Captain Falcon (SSBB)|Captain Falcon]] jumping in [[Super Smash Bros. Brawl|''Brawl'']]]]
[[Image:Jump.gif|thumb|188px|[[Captain Falcon (SSBB)|Captain Falcon]] jumping in [[Super Smash Bros. Brawl|''Brawl'']]]]
'''Jumping''' is an action that moves a character from the ground into midair. It is performed by pressing up on the [[control stick]]/d-pad]], the [[X]] or [[Y]] buttons with the [[GameCube Controller|GameCube]] and [[Classic Controller]], or the [[C button]] on the [[Wii Remote]] and [[Nunchuk]]. All characters can also [[midair jump|jump a second time in midair]], providing they are not [[attack]]ing, [[air dodging]], [[helpless]], in [[hitstun]], or have used it already.
'''Jumping''' is an action that moves a character from the ground into midair. It is performed by pressing up on the [[control stick]]/[[d-pad]], the [[X]] or [[Y]] buttons with the [[GameCube Controller|GameCube]] and [[Classic Controller]], or the [[C button]] on the [[Wii Remote]] and [[Nunchuk]]. All characters can also [[midair jump|jump a second time in midair]], providing they are not [[attack]]ing, [[air dodging]], [[helpless]], in [[hitstun]], or have used it already.


There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character [[short hop]]s. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their [[up smash]] (but only if the jump was executed with the control stick). Because characters can jump while [[shield]]ing (excluding [[Yoshi]], who has a unique shield), this allows usage of up smashes (and [[up special move]]s as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform [[up tilt]]s.
There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character [[short hop]]s. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their [[up smash]] (but only if the jump was executed with the control stick). Because characters can jump while [[shield]]ing (excluding [[Yoshi]], who has a unique shield), this allows usage of up smashes (and [[up special move]]s as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform [[up tilt]]s.
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