Screen KO: Difference between revisions

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(This works on many stages. Small stages are the best example. In Mute City, the camera can get so close that even if you zoom in at the max, you can still see the screen-hitting player.)
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While the Screen KO was not in ''[[Super Smash Bros.]]'' ''per se'', there was an equivalent: sometimes top-KO'd characters would fall down between the stage and the camera. Depending on the camera angle, this may not be seen. Also, the distance from the camera is chosen randomly - sometimes the doomed character appears to be falling normally, while at other times they are just a quick flash of colour down the screen.
While the Screen KO was not in ''[[Super Smash Bros.]]'' ''per se'', there was an equivalent: sometimes top-KO'd characters would fall down between the stage and the camera. Depending on the camera angle, this may not be seen. Also, the distance from the camera is chosen randomly - sometimes the doomed character appears to be falling normally, while at other times they are just a quick flash of colour down the screen.
If the camera focusing on the stage while players are battling is zoomed in, pausing players can zoom out and see the characters hitting before they are KO'd. This does not work if the camera is zoomed too far out.


==Trivia==
==Trivia==
*If a character is Screen KO'd on a large stage in ''[[Super Smash Bros. Brawl]]'' (for example, [[75m]] or [[New Pork City]]), then a player can pause and zoom out the camera and see the character hitting the screen right before they are KO'd. This will not work on smaller stages.
*In ''Brawl'', characters do not yell out as loud as they did in ''Melee'' when they hit the screen. A majority of the characters are barely heard when they hit the screen in ''Brawl''.
*In ''Brawl'', characters do not yell out as loud as they did in ''Melee'' when they hit the screen. A majority of the characters are barely heard when they hit the screen in ''Brawl''.
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[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]
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[[Category:Unofficial lingo]]

Revision as of 21:06, April 12, 2011

Ness being Screen KO'd on Shadow Moses Island.

Screen KO is a term regarding a special type of KO in the last two Super Smash Bros games. Instead of a character being Star KO'd off the top blast line, the character appears to fly at the screen and hit the screen before falling down and being KO'd.

In Coin Battle, smash coins appear on the screen, surrounding the character being KO'd. Once paused, the coins disappear.

In Super Smash Bros. Melee, there is a bonus for getting KO'd this way: Foresight.

There is a fair bit of controversy surrounding the idea that, since the choice of Star KO and Screen KO is random, two players may end up being KO'd at different times even though they hit the top blast line at the same time. If both players are on their last stock, this can determine the match.

While the Screen KO was not in Super Smash Bros. per se, there was an equivalent: sometimes top-KO'd characters would fall down between the stage and the camera. Depending on the camera angle, this may not be seen. Also, the distance from the camera is chosen randomly - sometimes the doomed character appears to be falling normally, while at other times they are just a quick flash of colour down the screen.

If the camera focusing on the stage while players are battling is zoomed in, pausing players can zoom out and see the characters hitting before they are KO'd. This does not work if the camera is zoomed too far out.

Trivia

  • In Brawl, characters do not yell out as loud as they did in Melee when they hit the screen. A majority of the characters are barely heard when they hit the screen in Brawl.

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