Attack: Difference between revisions
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The aim of a match in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] is to '''attack''' the opponent such that they are [[knockback|knocked back]] beyond the "[[blast line]]s". The types of attack which can be performed are: | |||
'' | *'''[[Neutral attack]]s''' (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still the [[control stick]] or [[directional pad|D-pad]] is in a neutral position; | ||
*'''[[Smash attack]]s''', a chargeable attack performed by holding the attack button, then "[[tap]]ping" the control stick/D-pad as the button is released; | |||
*'''[[Aerial attack]]s''', any attack performed in midair which is not a special move; | |||
*"'''[[Tilt attack]]s'''" (officially known as strong attacks), ground attacks performed by ''lightly'' pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button; | |||
*'''[[Dash attack]]s''', any attack performed while the character is [[dashing|running]]; | |||
*'''[[Special move]]s''', occasionally known as "special attacks", named attacks activated by pressing the special move button (the [[B button]] in most control schemes). | |||
'''Attack''' | '''Attack''' may also refer to: | ||
*A [[CPU]] mode available in [[training mode]] in {{g|SSBM}} and {{g|SSBB}}. It causes the character to behave like a normal CPU opponent. In [[debug mode]], it is known as NORMAL. | |||
{{disambig}} |
Revision as of 16:19, February 1, 2011
The aim of a match in the Super Smash Bros. series is to attack the opponent such that they are knocked back beyond the "blast lines". The types of attack which can be performed are:
- Neutral attacks (officially known as standard attacks), attacks performed by pressing the button(s) assigned to the attack function (the A button in most control schemes) while one's character is standing still the control stick or D-pad is in a neutral position;
- Smash attacks, a chargeable attack performed by holding the attack button, then "tapping" the control stick/D-pad as the button is released;
- Aerial attacks, any attack performed in midair which is not a special move;
- "Tilt attacks" (officially known as strong attacks), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button;
- Dash attacks, any attack performed while the character is running;
- Special moves, occasionally known as "special attacks", named attacks activated by pressing the special move button (the B button in most control schemes).
Attack may also refer to:
- A CPU mode available in training mode in Template:G and Template:G. It causes the character to behave like a normal CPU opponent. In debug mode, it is known as NORMAL.