Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
SmashWiki will be experiencing a server migration on April 16th, 2025, expected to begin at 7:00 am (EDT) and lasting for up to 12 hours. The wiki may be entirely unavailable during that time.

Green Shell glitch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{merge|Green Shell|It requires the green shell.}}
{{merge|Green Shell|It requires the green shell.}}
{{cleanup}}
{{cleanup}}
The '''Green Shell glitch''' is a glitch in ''[[Super Smash Bros.|SSB]]'' where a player uses [[Mario (SSB)|Mario]], [[Samus (SSB)|Samus]] or [[Luigi (SSB)|Luigi's]] [[third jump]], or a Mario Tornado on an unmoving opponent lying on a pile of [[Green Shell]]s. This effectively gives the opponent 999% damage and in the case of Mario's up-B, instantly [[K.O.]]s the enemy.
The '''Green Shell glitch''' is a [[glitch]] in ''[[Super Smash Bros.|SSB]]'' where a player uses [[Mario (SSB)|Mario]], [[Samus (SSB)|Samus]] or [[Luigi (SSB)|Luigi's]] [[third jump]], or a [[Mario Tornado]] on an unmoving opponent lying on a pile of [[Green Shell]]s. This effectively gives the opponent 999% damage and in the case of Mario's [[up special]], instantly [[KO]]s the enemy.
==How to preform the glitch==
==How to preform the glitch==


===Characters===
===[[Character]]s===
*Mario, Luigi, or Samus controlled by a human.
*Any character as the CPU.


*[[Mario (SSB)|Mario]], [[Luigi (SSB)|Luigi]], or [[Samus (SSB)|Samus]] controlled by a human
===[[Item]]s===
*Any character as the CPU
*Maximum Green Shells that can be spawned.


===Items===
===[[Stage]](s)===
*Any stage.


*Maximum Green Shells that can be spawned
===[[Mode]]===
 
*[[Training Mode]]
===Stage(s)===
 
*Any stage
 
===Mode===
 
*Training Mode


===Performing the glitch===
===Performing the glitch===


Start by getting close to the opponent while they are set on Stand. While the player is in front of the opponent, bring up the menu and spawn as many Green Shells as possible. Make sure they are very near to the opponent. Once they are spawned, use Mario's, Luigi's, or Samus' [[up special]] or Mario's [[Mario Tornado]] and the game will have appeared to be frozen, but the sound of the game and from the attack progresses and the small circles still move away from the player and their opponent. The damage will pile up to 999% and the Combo as well for time being the [[Green Shell]]s are present. After a few minutes, the Shells will start to disappear one by one. Once the last Shell is gone, the executed move will finish from the first frame of the attack onto the last frame. The aftermath of the attack onto the opponent with maximum damage will depend on the attack used on the opponent.
Start by getting close to the opponent while they are set on Stand. While the player is in front of the opponent, bring up the menu and spawn as many Green Shells as possible. Make sure they are very near to the opponent. Once they are spawned, use Mario's, Luigi's, or Samus' up special or Mario's [[Mario Tornado]] and the game will have appeared to be frozen, but the sound of the game and from the attack progresses and the small circles still move away from the player and their opponent. The damage will pile up to 999% and the Combo as well for time being the [[Green Shell]]s are present. After a few minutes, the Shells will start to disappear one by one. Once the last Shell is gone, the executed move will finish from the first frame of the attack onto the last frame. The aftermath of the attack onto the opponent with maximum damage will depend on the attack used on the opponent.


==Trivia==
==Trivia==
*This glitch cannot be executable by [[Luigi]]'s [[Luigi Cyclone]].
*This glitch cannot be executable by [[Luigi]]'s [[Luigi Cyclone]].
*If the Speed is set to 2/3 while doing the Mario Cyclone version it will go on longer.
*If the speed is set to 2/3 while doing the Mario Cyclone version it will go on longer.


==Gallery==
==Gallery==

Revision as of 00:25, December 6, 2010

Merge.png It has been suggested that this article or section be merged with Green Shell.
The reason given for the merge is: It requires the green shell.. (Discuss)
An icon for use on pages that need cleanup. This article or section may require a cleanup.
You can discuss this issue on the talk page or edit this page to improve it.

The Green Shell glitch is a glitch in SSB where a player uses Mario, Samus or Luigi's third jump, or a Mario Tornado on an unmoving opponent lying on a pile of Green Shells. This effectively gives the opponent 999% damage and in the case of Mario's up special, instantly KOs the enemy.

How to preform the glitch

Characters

  • Mario, Luigi, or Samus controlled by a human.
  • Any character as the CPU.

Items

  • Maximum Green Shells that can be spawned.

Stage(s)

  • Any stage.

Mode

Performing the glitch

Start by getting close to the opponent while they are set on Stand. While the player is in front of the opponent, bring up the menu and spawn as many Green Shells as possible. Make sure they are very near to the opponent. Once they are spawned, use Mario's, Luigi's, or Samus' up special or Mario's Mario Tornado and the game will have appeared to be frozen, but the sound of the game and from the attack progresses and the small circles still move away from the player and their opponent. The damage will pile up to 999% and the Combo as well for time being the Green Shells are present. After a few minutes, the Shells will start to disappear one by one. Once the last Shell is gone, the executed move will finish from the first frame of the attack onto the last frame. The aftermath of the attack onto the opponent with maximum damage will depend on the attack used on the opponent.

Trivia

  • This glitch cannot be executable by Luigi's Luigi Cyclone.
  • If the speed is set to 2/3 while doing the Mario Cyclone version it will go on longer.

Gallery