R.O.B. Launcher: Difference between revisions
(→Trophy Info: ???) |
(my strategy to an attempted no damage run is to use Fox and when I get to that point, hold onto Reflector :/) |
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===In the Subspace Emissary=== | ===In the Subspace Emissary=== | ||
R.O.B. Launchers resemble [[R.O.B. (SSBB)|R.O.B.]], but instead of being gray and red in color, they have a very dark, green body, and the cord on their backs is light blue. One of [[R.O.B. (SSBB)|R.O.B.]]'s [[Palette swap (SSBB)#R.O.B.|alternate costumes]] is very similar to this color scheme, but the cord has a different color. They fire missiles at the player, which can be very annoying if left alone, as the missiles track | R.O.B. Launchers resemble [[R.O.B. (SSBB)|R.O.B.]], but instead of being gray and red in color, they have a very dark, green body, and the cord on their backs is light blue. One of [[R.O.B. (SSBB)|R.O.B.]]'s [[Palette swap (SSBB)#R.O.B.|alternate costumes]] is very similar to this color scheme, but the cord has a different color. They fire missiles at the player, which can be very annoying if left alone, as the missiles track the player and deal 21% damage per hit (without stickers). The missiles cannot be absorbed (which can be expected, as they are [[projectile|physical projectiles]]). If this [[R.O.B. Squad]] member is destroyed, any missiles it has fired will continue in a straight path, rather than continuing to track the player or simply falling. They are arguably the toughest type of R.O.B enemies found in the game. | ||
===Trophy Info=== | ===Trophy Info=== | ||
[[Image:R.O.B._Launcher_Trophy.jpg|thumb|left| | [[Image:R.O.B._Launcher_Trophy.jpg|thumb|left|150px|R.O.B. Launcher as a trophy.]] | ||
''An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.'' | ''An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.'' | ||
{{SubspaceArmy}} | {{SubspaceArmy}} | ||
[[Category:Subspace Emissary]] | [[Category:Subspace Emissary]] |
Revision as of 22:35, December 3, 2010
R.O.B. Launcher | |
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Two R.O.B. Launchers. Two R.O.B. Launchers (and a Jyk) above Samus. | |
Universe | R.O.B. |
Level(s) appears in | Research Facility I Research Facility II Outside the Ancient Ruins Subspace Bomb Factory I Subspace Bomb Factory II |
Point worth | 600 |
R.O.B. Launcher (ロボットランチャー, Robot Launcher in Japan) is an enemy in the Subspace Emissary.
In the Subspace Emissary
R.O.B. Launchers resemble R.O.B., but instead of being gray and red in color, they have a very dark, green body, and the cord on their backs is light blue. One of R.O.B.'s alternate costumes is very similar to this color scheme, but the cord has a different color. They fire missiles at the player, which can be very annoying if left alone, as the missiles track the player and deal 21% damage per hit (without stickers). The missiles cannot be absorbed (which can be expected, as they are physical projectiles). If this R.O.B. Squad member is destroyed, any missiles it has fired will continue in a straight path, rather than continuing to track the player or simply falling. They are arguably the toughest type of R.O.B enemies found in the game.
Trophy Info
An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.