Scope Primid: Difference between revisions

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A '''Scope Primid''' ({{ja|バズーカプリム}} ''Bazūka Purimu'', '''Bazooka Prim''' in Japan) is a type of [[Primid]] that appears in [[The Subspace Emissary]] story of ''[[Super Smash Bros. Brawl]]'', except that it carries a primitive looking [[Super Scope]]. It uses two different kinds of scope attacks, three uncharged shots and one fully charged shot. These attacks can be reflected, and [[Lucas]] or [[Ness]] players can simply regain their health by using [[PSI Magnet]] (Given that a Scope Primid is the only enemy present). At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, they're perceptiveness enhances and they attack from a longer range. They can also shoot upwards. Also, if a Scope Primid is on a slope, despite the gun's barrel pointing in the direction of the slope also, the bullets still travel only horizontally and vertically.  
A '''Scope Primid''' ({{ja|バズーカプリム}} ''Bazūka Purimu'', '''Bazooka Prim''' in Japan) is a type of [[Primid]] that appears in [[The Subspace Emissary]] story of ''[[Super Smash Bros. Brawl]]'', that carries a weapon similar to a primitive looking [[Super Scope]].
 
Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged projectiles that deal low damage with barely any knockback. The other attack involves the Scope Primid taking some time to charge their weapon, to fire a single, large projectile that deals high damage and strong vertical knockback, that is capable of KOing at high percentages. Both attacks can be reflected, and can be absorbed by [[PSI Magnet]] and [[Oil Panic]]. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing directly above them.
 
Scope Primids pose their largest threat when they are in groups involving fast or strong melee attacking enemies, such as [[Sword Primid|Sword Primids]] and [[Greap|Greaps]]. In such a situation, the player will often be distracted by the melee attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, they're perceptiveness enhances and they attack from a longer range. Also,
 
An interesting quirk involving the Scope Primid is when it is on a slope, despite the gun's barrel pointing in the direction of the slope is in, the projectiles still travel only directly horizontally and vertically.  
 
==Trophy description==
==Trophy description==
[[Image:Scope Primid Trophy.jpg|thumb|180px|left|Trophy]]
[[Image:Scope Primid Trophy.jpg|thumb|180px|left|Trophy]]

Revision as of 04:39, November 22, 2010

Scope Primid
ScopePrimid.JPG
Pit spying on a Scope Primid.
Universe Super Smash Bros.
Level(s) appears in The Battlefield Fortress
The Path to the Ruins
The Wilds I
The Wilds II
Research Facility II
Outside the Ancient Ruins
Battleship Halberd Interior
Battleship Halberd Exterior
Subspace Bomb Factory II
Subspace II
The Great Maze
Point worth 500

A Scope Primid (バズーカプリム Bazūka Purimu, Bazooka Prim in Japan) is a type of Primid that appears in The Subspace Emissary story of Super Smash Bros. Brawl, that carries a weapon similar to a primitive looking Super Scope.

Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged projectiles that deal low damage with barely any knockback. The other attack involves the Scope Primid taking some time to charge their weapon, to fire a single, large projectile that deals high damage and strong vertical knockback, that is capable of KOing at high percentages. Both attacks can be reflected, and can be absorbed by PSI Magnet and Oil Panic. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing directly above them.

Scope Primids pose their largest threat when they are in groups involving fast or strong melee attacking enemies, such as Sword Primids and Greaps. In such a situation, the player will often be distracted by the melee attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, they're perceptiveness enhances and they attack from a longer range. Also,

An interesting quirk involving the Scope Primid is when it is on a slope, despite the gun's barrel pointing in the direction of the slope is in, the projectiles still travel only directly horizontally and vertically.

Trophy description

A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.