Cape: Difference between revisions
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[[File:Mario Cape.png|thumb|Mario's Cape in ''Brawl''.|right]] | [[File:Mario Cape.png|thumb|Mario's Cape in ''Brawl''.|right]]{{art-supermariowiki|Cape Mario}} | ||
The "'''Cape'''"(スーパーマント sūpā manto) refers to [[Mario]]'s '''Cape''' and [[Dr. Mario]]'s '''Super Sheet''' [[side special move]]. Either Cape action has the ability to [[reflector|reflect]] [[projectile]]s and spin [[character]]s in the opposite direction (even if they're [[shield]]ing). In ''Brawl'', [[Pit (SSBB)|Pit's]] move [[Mirror Shield]] causes a similar redirection of characters. | |||
The "'''Cape'''"(スーパーマント sūpā manto) refers to [[Mario]]'s '''Cape''' and [[Dr. Mario]]'s '''Super Sheet''' [[side special move]]. Either Cape action has the ability to [[ | |||
The Cape deals up to 10% [[damage]] (12% for the Super Sheet), has no [[knockback]] and doesn't make the opponents [[flinch]]. This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave [[recovery|recovering]] characters unable to grab the [[ledge]]. This has less use in ''[[Super Smash Bros. Brawl|Brawl]]'' thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a [[shield]] in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation. | The Cape deals up to 10% [[damage]] (12% for the Super Sheet), has no [[knockback]] and doesn't make the opponents [[flinch]]. This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave [[recovery|recovering]] characters unable to grab the [[ledge]]. This has less use in ''[[Super Smash Bros. Brawl|Brawl]]'' thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a [[shield]] in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation. | ||
If used on someone in ''Brawl'' while flying because of an attack, it multiplies the distance by about 1.6. Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders. | If used on someone in ''Brawl'' while flying because of an attack, it multiplies the distance by about 1.6. Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders. | ||
"Cape" is often also used as a verb (capes, caped), i.e. "I just '''caped''' that [[Fox]]'s recovery and won the [[tournament]]!" | |||
The Cape can also be used for two techniques; [[Cape glide]] and [[Edge Cape-cancel]]. | The Cape can also be used for two techniques; [[Cape glide]] and [[Edge Cape-cancel]]. | ||
==Super Sheet== | ==Super Sheet== | ||
Super Sheet is a move used by Dr. Mario in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Side+B. The attack is almost the same as Mario's Cape attack - the differences are that Super Sheet is longer and does slightly more damage than the Cape (up to 12% rather than 10%); but has less lag and moves Dr. Mario up only once, making it less useful for recoveries. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field. | Super Sheet is a move used by Dr. Mario in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Side+B. The attack is almost the same as Mario's Cape attack - the differences are that Super Sheet is longer and does slightly more damage than the Cape (up to 12% rather than 10%); but has less lag and moves Dr. Mario up only once, making it less useful for recoveries. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field. | ||
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Originating from ''[[Super Mario World]]'', the Cape was a powerup obtained from the [[supermariowiki:Cape Feather|Cape Feather]], which enabled Mario (and [[Luigi]]) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. | Originating from ''[[Super Mario World]]'', the Cape was a powerup obtained from the [[supermariowiki:Cape Feather|Cape Feather]], which enabled Mario (and [[Luigi]]) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. | ||
== | ==Gallery== | ||
<gallery>File:SMW CapeMario.jpg|Artwork of Mario using his Cape from ''Super Mario World''. | |||
Image:Mariocape.gif|Mario using Cape in ''Melee''. | |||
Image:SuperSheet.jpg|Dr. Mario using Super Sheet in ''Melee''.</gallery> | |||
==Trivia== | ==Trivia== | ||
*Cape can be used to a taunting character to make them face the other way, like making [[Wario (SSBB)|Wario]] face the screen while doing his side taunt. | *Cape can be used to a taunting character to make them face the other way in ways that are otherwise impossible, like making [[Wario (SSBB)|Wario]] face the screen while doing his side taunt. | ||
*Cape can technically be [[Sweet spot (hitbox)|sweetspotted]] in ''Melee'', but the knockback and damage isn't improved - it will merely make the victim "yelp" in pain. It is commonly used as a joke although it is hard to land. | *Cape can technically be [[Sweet spot (hitbox)|sweetspotted]] in ''Melee'', but the knockback and damage isn't improved - it will merely make the victim "yelp" in pain. It is commonly used as a joke although it is hard to land. | ||
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower quality graphic. | *If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower quality graphic. |
Revision as of 18:32, November 19, 2010
The "Cape"(スーパーマント sūpā manto) refers to Mario's Cape and Dr. Mario's Super Sheet side special move. Either Cape action has the ability to reflect projectiles and spin characters in the opposite direction (even if they're shielding). In Brawl, Pit's move Mirror Shield causes a similar redirection of characters.
The Cape deals up to 10% damage (12% for the Super Sheet), has no knockback and doesn't make the opponents flinch. This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave recovering characters unable to grab the ledge. This has less use in Brawl thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a shield in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation.
If used on someone in Brawl while flying because of an attack, it multiplies the distance by about 1.6. Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders.
"Cape" is often also used as a verb (capes, caped), i.e. "I just caped that Fox's recovery and won the tournament!"
The Cape can also be used for two techniques; Cape glide and Edge Cape-cancel.
Super Sheet
Super Sheet is a move used by Dr. Mario in Super Smash Bros. Melee. It is executed by pressing Side+B. The attack is almost the same as Mario's Cape attack - the differences are that Super Sheet is longer and does slightly more damage than the Cape (up to 12% rather than 10%); but has less lag and moves Dr. Mario up only once, making it less useful for recoveries. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field.
Origin
Originating from Super Mario World, the Cape was a powerup obtained from the Cape Feather, which enabled Mario (and Luigi) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games.
Gallery
- SuperSheet.jpg
Dr. Mario using Super Sheet in Melee.
Trivia
- Cape can be used to a taunting character to make them face the other way in ways that are otherwise impossible, like making Wario face the screen while doing his side taunt.
- Cape can technically be sweetspotted in Melee, but the knockback and damage isn't improved - it will merely make the victim "yelp" in pain. It is commonly used as a joke although it is hard to land.
- If Mario uses his Cape while in the Online Practice Stage, the cape will look sparkly and be of a lower quality graphic.
- The cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower then normal.
- The cape can glitch if timed correctly, forcing the other player to grab the platform turning the other direction.
- In Melee, a glitch can occur which causes the Cape to become stuck to Mario's model. [1]
Template:Mario Special Moves Template:Dr. Mario Special Moves
References
- ^ DJR0. SSBM Mario Cape Glitch (Video). Retrieved on 2010-11-17. “To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped fillming [sic], he still had it out”