Talk:Tabuu's Residence: Difference between revisions

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:::::::::::Another reason why we shouldn't have an article about this is that it simply is insignificant. If we allow an article about Tabuu's residence, why not articles about the Galleom battlefields? Or Ridley's stage? FD64 is significant because not only is it a level in it's own right, but also because it appears in more than one game and has an official name, unlike Tabuu's platform. [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 00:10, 8 November 2010 (EST)
:::::::::::Another reason why we shouldn't have an article about this is that it simply is insignificant. If we allow an article about Tabuu's residence, why not articles about the Galleom battlefields? Or Ridley's stage? FD64 is significant because not only is it a level in it's own right, but also because it appears in more than one game and has an official name, unlike Tabuu's platform. [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 00:10, 8 November 2010 (EST)
::::::::::::Learn the difference between it's and its. Insignificant is not correct. Domain of final boss. We are covering final boss locations. The arguments really can't go any further than that and the argument is about whether or not this is a level. Final boss locations is all that is needed. Tabuu's platform can not appear in more than one game now can it? FD64 is not its own level at any point if you go up to what Nintendo says. You however call it a level. Even without no evidence of how players get from various stages and such, how can you say it is a level? It is a postulate in some way. You can't prove that it is a level but you can't prove it isn't either. You just accept that it is. Why can't you simply accept that we just need to cover final boss places? There's no reason to cover Master Hand's residence since it is not a real level. However, we do cover it because it is a final boss location and it is simply there. Following suit, Tabuu's Residence can be considered part of a level, but it is an end point of the game. The whole story of the game ends right there. The whole "storyline" of SSB ends at FD64. Since Tabuu's Residence is simply the end of the storyline and the location of the final boss, it deserves its own article more than Galleom's desert battle field or Ridley's platform. The others have been deemed insignificant for some reason I do not know and that I don't have the time to figure out either. It does not matter if it is not a level, it is still a final location where everything ends.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 00:23, 8 November 2010 (EST)
::::::::::::Learn the difference between it's and its. Insignificant is not correct. Domain of final boss. We are covering final boss locations. The arguments really can't go any further than that and the argument is about whether or not this is a level. Final boss locations is all that is needed. Tabuu's platform can not appear in more than one game now can it? FD64 is not its own level at any point if you go up to what Nintendo says. You however call it a level. Even without no evidence of how players get from various stages and such, how can you say it is a level? It is a postulate in some way. You can't prove that it is a level but you can't prove it isn't either. You just accept that it is. Why can't you simply accept that we just need to cover final boss places? There's no reason to cover Master Hand's residence since it is not a real level. However, we do cover it because it is a final boss location and it is simply there. Following suit, Tabuu's Residence can be considered part of a level, but it is an end point of the game. The whole story of the game ends right there. The whole "storyline" of SSB ends at FD64. Since Tabuu's Residence is simply the end of the storyline and the location of the final boss, it deserves its own article more than Galleom's desert battle field or Ridley's platform. The others have been deemed insignificant for some reason I do not know and that I don't have the time to figure out either. It does not matter if it is not a level, it is still a final location where everything ends.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 00:23, 8 November 2010 (EST)
:::::::::::::"''A stage (sometimes called a map or board) is a location in which characters fight or complete objectives.''"
:::::::::::::Tabuu's Residence seems to fit this description well. There's not mcuh else to say that Mega hasn't already said. [[User:Unknown the Hedgehog|<font color="#FF0000">Unknown </font>]] [[User talk:Unknown the Hedgehog|<font color="#780000">the </font>]] [[Special:Contributions/Unknown the Hedgehog|<font color="#000000">Hedgehog</font>]] 00:30, 8 November 2010 (EST)

Revision as of 00:30, November 8, 2010

Name

How is this stage's name known? Zixor (talk) 04:03, 6 February 2009 (UTC)

It isn't. Master Hand's stage in the N64 SSB was known as Master Hand's Residence before the name "Final Destination" was retroactively applied from Melee. This just follows that pattern until we know more details. Miles (talk) 04:06, 6 February 2009 (UTC)

How was that stage known as Master Hand's Residence? Zixor (talk) 04:27, 6 February 2009 (UTC)

That was just the name that fans and players called it until Melee gave its equivalent a name. Master Hand's Residence is still a redirect to Final Destination (SSB). I doubt it ever had much of an official name; the same applies here with Tabuu's Residence. Miles (talk) 04:42, 6 February 2009 (UTC)

Disc sides

Why does it matter where on the disc the information is stored? I was under the impression that drives could access any portion of a disc at any time. Zixor (talk) 04:03, 6 February 2009 (UTC)

I know that the Brawl two-sided disc has had problems; however, I'm not quite sure how viable that info is. Miles (talk) 04:06, 6 February 2009 (UTC)
"Brawl two-sided disk?" What is that? Clarinet Hawk (talk · contributions) 05:18, 6 February 2009 (UTC)

The Brawl disk is divided in two parts. SSE, and then the rest of it. Because of limitations, hacking does not allow access to combine both. Melee for example, you could play on Adventure in 2P. Can't be done on Brawl because of the disk's design. - MahBoiDude 74.197.1.45 04:10, 7 February 2009 (UTC)

I'm still unclear on why this is technologically a problem. I'm interested in more information. This seems like something that should be fleshed out in an article. Zixor (talk) 04:27, 7 February 2009 (UTC)

I'm not super-informed on this, as in down to the technological advanced stuff about the entire disk composition, but I just know the double-sided disk is a problem. I'm sure a pro hacker can give you the specifics. MahBoiDude (talk) 04:29, 7 February 2009 (UTC)

Well, then you should remove the "Hacking" part in the "Availability" cell. We'll never play on this stage.198.168.103.211 13:55, 31 March 2009 (UTC)


Not double sided, double layered. Now, I'm not perfectly informed about this, but here's what I can gather: That silver side of the disc has the data written on it. The creators of Smash had a lot of data, so they layered more silver on top of the original silver, creating a double sided disc which requires a special laser (lasers read the disc, all Wii's come equipped with their own special laser but there have been issues with them in the past). And people have hacked to play on Tabuu Destination before, its as simple as clicking and dragging the data from one folder to another. (NOTE: I can't verify any of this, this is just what I heard) Paradox Juice (talk) 23:44, February 17, 2010 (UTC)

Yes Brawl is double layered, SSE in one, the rest in the other. Very long story short, a group of people were able to access the hidden layer's ISO. Then using the program Brawlbox, were able to use the data to replace regular Brawl stages (mostly Wi-fi waiting room due to the simplicity).03:09, February 18, 2010 (UTC)

Delete

Is this really necessary as an article? If it was an actual stage, then that's one thing, but it's not. It's just a platform that appears as part of a stage. We don't have articles about Galleom's arena or Ridley's arena, so what is the point of this? Mr. Anon (talk) 21:26, 7 November 2010 (EST)

Final boss stage gets article. It's why Master Hand's Residence has merited an article for the 10 years since SSB64. Miles (talk) 21:29, 7 November 2010 (EST)
^--MegaTron1XD:p 21:29, 7 November 2010 (EST)
Again, Master Hand's Residence is a stage. This is a specific part of a much bigger stage. Mr. Anon (talk) 21:34, 7 November 2010 (EST)
It is still a stage nonetheless. He's a final boss and AiB put it as a card. How is that relevant? Just shows popularity.--MegaTron1XD:p 21:35, 7 November 2010 (EST)
Again, it's not a stage, but a part of one. Would the platform where you fight the Yoshi's in Mushroom Kingdom Adventure warrant an article? Because it's just as notable as this. Mr. Anon (talk) 21:44, 7 November 2010 (EST)
It isn't :/. Did you not hear Miles? Final boss gets an article. Yoshi's are definitely not a final boss.--MegaTron1XD:p 21:45, 7 November 2010 (EST)
He did not explain why Final Boss arenas deserve articles. The first two Final Destination's get articles since they are actual stages. Mr. Anon (talk) 21:48, 7 November 2010 (EST)
Another point to add: This info could easily be explained in the Great Maze, considering this article can be summed up in only 2-3 sentences. Mr. Anon (talk) 22:07, 7 November 2010 (EST)
The Melee one is a multiplayer stage and most certainly merits mention. The standing policy is that final boss stages merit an article. Would you actually be in favor of deleting FD64's article? Miles (talk) 22:11, 7 November 2010 (EST)
I have repeated myself so many times; FD64 IS A STAGE. THIS IS NOT. This is just a platform where you fight Tabuu. It is part of the Great Maze. If fighting Tabuu was a different level, then this could be considered a stage. And what Melee stage are you talking about? Mr. Anon (talk) 23:49, 7 November 2010 (EST)
Um, think logically here Anon. FD64 would be considered not a stage as well. It is "just a platform that comes right after Duel Zone or whatever BF is". This has individual music, new arena, new character. It teleports you right after you enter the damn door. After you beat the Fighting Polygon Team, they teleport you to FD64. See the similirarites? If you do not consider this a stage, FD64 is not a stage. Simple as that.--MegaTron1XD:p 00:00, 8 November 2010 (EST)
The difference here is that FD64 is a level in it's own right. Unlike SSE, SSB64's OPG provides no info on how the player gets from various stages to the next. Thus the game sees this as it's own level. Unlike FD64, Tabuu's platform is literally a part of another level. The game says so.
Another reason why we shouldn't have an article about this is that it simply is insignificant. If we allow an article about Tabuu's residence, why not articles about the Galleom battlefields? Or Ridley's stage? FD64 is significant because not only is it a level in it's own right, but also because it appears in more than one game and has an official name, unlike Tabuu's platform. Mr. Anon (talk) 00:10, 8 November 2010 (EST)
Learn the difference between it's and its. Insignificant is not correct. Domain of final boss. We are covering final boss locations. The arguments really can't go any further than that and the argument is about whether or not this is a level. Final boss locations is all that is needed. Tabuu's platform can not appear in more than one game now can it? FD64 is not its own level at any point if you go up to what Nintendo says. You however call it a level. Even without no evidence of how players get from various stages and such, how can you say it is a level? It is a postulate in some way. You can't prove that it is a level but you can't prove it isn't either. You just accept that it is. Why can't you simply accept that we just need to cover final boss places? There's no reason to cover Master Hand's residence since it is not a real level. However, we do cover it because it is a final boss location and it is simply there. Following suit, Tabuu's Residence can be considered part of a level, but it is an end point of the game. The whole story of the game ends right there. The whole "storyline" of SSB ends at FD64. Since Tabuu's Residence is simply the end of the storyline and the location of the final boss, it deserves its own article more than Galleom's desert battle field or Ridley's platform. The others have been deemed insignificant for some reason I do not know and that I don't have the time to figure out either. It does not matter if it is not a level, it is still a final location where everything ends.--MegaTron1XD:p 00:23, 8 November 2010 (EST)
"A stage (sometimes called a map or board) is a location in which characters fight or complete objectives."
Tabuu's Residence seems to fit this description well. There's not mcuh else to say that Mega hasn't already said. Unknown the Hedgehog 00:30, 8 November 2010 (EST)