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Red Shell: Difference between revisions

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(Shine is only unofficial lingo for the attack hitbox, not the reflective properties.)
mNo edit summary
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*While rolling does 9% damage.
*While rolling does 9% damage.
*When dropped does 15% damage.
*When dropped does 15% damage.
*If [[Reflector|Reflecting]] it with [[Fox]]/[[Falco]], using [[Confusion]] with [[Mewtwo]], or using [[Mario]]/[[Dr.Mario]] [[cape]]/sheet, damage and duration will increase. The shell can only be deflected five times before the character experiences a "shield break" and they become stunned and immobile.
*If [[reflector|reflecting]] it with [[Fox]]/[[Falco]], [[Mewtwo]]'s [[Confusion]], [[Zelda]]'s [[Nayru's Love]] or using [[Mario]]/[[Dr.Mario]] [[cape]]/sheet, damage and duration will increase. The shell can only be deflected five times before the character experiences a "shield break" and they become stunned and immobile.
*Hits even while ledge hanging.
*Hits even while ledge hanging.



Revision as of 23:10, March 14, 2008

Not to be confused with the Red Koopa Shell.

The Red Shell is a throwing item that rolls in random directions after thrown, it will actively hunt out the nearest player, even the character that originally used it. Note that in Super Smash Bros., both the Red and Green Shell types are categorized together and called just "Shell".

  • It will slide around when jumping on or attacking it.
  • Direct smash throw does 17% damage.
  • Tap A throw does 14% damage.
  • While rolling does 9% damage.
  • When dropped does 15% damage.
  • If reflecting it with Fox/Falco, Mewtwo's Confusion, Zelda's Nayru's Love or using Mario/Dr.Mario cape/sheet, damage and duration will increase. The shell can only be deflected five times before the character experiences a "shield break" and they become stunned and immobile.
  • Hits even while ledge hanging.


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