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Forum:Lucario's ice training paid off...: Difference between revisions

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I don't understand how you would think this is true. Edit: Allow me to rephrase.  I don't understand how you wouldn't notice that it isn't directly proportional to the traction a character has, and has nothing to do with whatever universe/background a character has. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 16:58, 11 March 2009 (UTC)
I don't understand how you would think this is true. Edit: Allow me to rephrase.  I don't understand how you wouldn't notice that it isn't directly proportional to the traction a character has, and has nothing to do with whatever universe/background a character has. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 16:58, 11 March 2009 (UTC)
@TheLegendTamer: Yes, I've been studying about this. Characters with attacks with long (time-related term) hitboxes do very well at ice stages. When the character continues the attack while moving, the hitbox also moves with the character. Lucario is perhaps the best example, with his smashes lasting far longer than others; and yes I'm very sure that the Lucario in Brawl is the one from the movie... :] <font face="calibri" size="3">[[User:SapphireKirby777|<span style="color:blue">SapphireKirby</span>]]</font>[[User Talk:SapphireKirby777|<span style="color:silver">'''777 ~Behold! -.-'''</span>]] 19:24, 12 March 2009 (UTC)

Revision as of 15:24, March 12, 2009

Forums: Index Brawl Talk Lucario's ice training paid off...

Anyone who's played as lucario probably noticed he has amazing techniques on stages made of ice. Running up, foward, and down smashes are pretting good (especially up smash), do you know any?TheLegendTamer (talk) 16:21, 11 March 2009 (UTC)

Here's one: If you're on a stage with ice, and you use your own PK to channel the Ice Man, he'll show up and do an attack. But that attack will be stronger if you use your dolphin energy field. You see, the programmers might believe in the Ice man and PK so it's probably coded into the game that if you also do, the game will pick up on your PK and bring him out. It's just an interesting possibility. Clarinet Hawk (talk · contributions) 16:54, 11 March 2009 (UTC)

I don't understand how you would think this is true. Edit: Allow me to rephrase. I don't understand how you wouldn't notice that it isn't directly proportional to the traction a character has, and has nothing to do with whatever universe/background a character has. Semicolon (talk) 16:58, 11 March 2009 (UTC)

@TheLegendTamer: Yes, I've been studying about this. Characters with attacks with long (time-related term) hitboxes do very well at ice stages. When the character continues the attack while moving, the hitbox also moves with the character. Lucario is perhaps the best example, with his smashes lasting far longer than others; and yes I'm very sure that the Lucario in Brawl is the one from the movie... :] SapphireKirby777 ~Behold! -.- 19:24, 12 March 2009 (UTC)