Edge getup: Difference between revisions
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[[Ike (SSBB)|Ike]] | [[Ike (SSBB)|Ike]] | ||
* '''Under 100%:''' gets up and slashes sword upward | * '''Under 100%:''' gets up and slashes sword upward in a spiral. | ||
* '''Over 100%:''' | * '''Over 100%:''' Pulls up slowly, then does a short slash parallel to the ground, much like his [[Quick Draw]]. | ||
[[Ivysaur (SSBB)|Ivysaur]] | [[Ivysaur (SSBB)|Ivysaur]] |
Revision as of 16:25, February 24, 2010
Ledge Recoveries are a set of moves a character can use when hanging on a ledge. Once a character's invincibility frames gained from grabbing a ledge expire, it is usually prudent to get up off the edge and return to the stage proper. Typically, these moves give a character invincibility frames and allow a semi-safe recovery. This can be done in a variety of ways:
- Climb: By pushing the Control Stick towards the ledge, a character will simply climb up onto the stage with no flair.
- Attack: By pressing an attack button, a character will climb up onto the stage while attacking. This is intended to protect against enemies breathing down a character's neck (if applicable).
- Roll: By pressing a shield button, a character will climb up and roll forward a short distance, typically enough to reach the other side of an attacker.
- Jump: By pressing a jump button or pushing the Stick up, a character will leap upwards and forwards, hopefully over any enemy on the edge. However, this move does not give a character invincibility frames. This option is not available in the first Super Smash Bros.
- Let Go: By pressing the Stick away from an edge, a character will let go. This may seem counter-productive at first, but it is useful if a character wishes to double jump and then air dodge, or for certain other purposes such as using Yoshi's double jump launch resistance. It should be noted that Toon Link wall jumps away from the wall after letting go, which is a useful alternate to jumping in a few cases. Also, depending on the character, double-jumping then using an aerial attack can be faster than using the recovery attack.
- Fastfall: By pressing the Stick down, a character will let go and enter a fastfall. This is generally not useful for recovering.
Ledge Recovery Attack
A Ledge Recovery Attack is an attack performed by pressing the attack button while hanging on a ledge. The character will get up while performing an attack. There are 2-3 different Ledge Recovery attacks for each character.
Once a character has received 100% of damage, they begin to perform a different ledge attack then normal. They are usually slower, but do more damage to opponents, although it is usually only 3-5% more. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt.
Ledge attacks are generally frowned upon by players due to their slow speed and limited usefulness. Players will often use other techniques or attacks to return to the stage instead. [edit] List of Ledge Attacks (SSB)
List of Ledge Attacks (SSB)
- Under 100%: Climbs onto the stage and performs a low kick. 6% damage.
- Over 100%: Climbs onto the stage and quickly jabs. 4% damage.
- Under 100%: Turns around 180 degrees and jabs the opponent with his rear. 6% damage, does not hit opponents right next to the ledge.
- Over 100%: Slaps the ledge and then climbs on. 6% damage.
- Under 100%: Flips and kicks onto the stage, then dashes backwards. 4% damage.
- Over 100%: Quickly flips and kicks onto the stage. 4% damage.
- Under 100%: Jumps onto the ledge and kicks, than performs a small backflip. 4% damage.
- Over 100%: Climbs onto the ledge, dashes forward, than backflips. 4% damage.
- Under 100%: Does a front-flip, kicking.
- Over 100%: Climbs up onto the ledge, then does a headbutt.
- Under 100%: Information Needed
- Over 100%: Information Needed
- Under 100%: Climbs onto the ledge and kicks the area around him.
- Over 100% Climbs on and kicks the area in front of him.
- Under 100%: Performs a motion similar to a cartwheel
- Over 100%: Climbs on and kicks the area in from him.
- Under 100%: Information Needed
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List of Ledge Attacks (SSBM)
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List of Ledge Attacks (SSBB)
- Under 100%: Hits the opponent with a spinning attack when Bowser is in his shell. Information Needed% damage.
- Over 100%: Information Needed
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- Under 100%: gets up and slashes sword upward in a spiral.
- Over 100%: Pulls up slowly, then does a short slash parallel to the ground, much like his Quick Draw.
- Under 100%: Information Needed
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- Under 100%: Quickly pull up on the stage and do a palm strike. Fast and Good Range.
- Over 100%: Slowly pull up on the stage and does a flip kick. Good range and more powerful.
- Under 100%: Information Needed
- Over 100%: Information Needed
- Under 100%: Flips over the edge, kicking the opponent during the flip. 8% damage.
- Over 100% Slowly gets up and kicks. 10% damage.
- Under 100%: Does a somersault and then kicks upwards, from a laying down position. Information Needed% damage.
- Over 100%: Gets up then does an attack similar to his forward tilt. Information Needed% damage.
- Under 100%: Information Needed
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- Under 100%: Leaps onto stage and slashes.
- Over 100%: Information Needed
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- Under 100%: Crawls up the ledge and flips onto his back, attacking with his head. 6%
- Over 100%: Crawls up the ledge and slides his hand across the ground. Similar to his down tilt. 10%
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Attacks in the Super Smash Bros. series | |
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Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |