Event 17: Super Waterfall Climb: Difference between revisions

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(Replaced strategy section since it is useful.)
m (Undid edit by Zixor: See Miles' talk page. Strategy=opinion.)
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As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. While two sets of [[Ice Climber]]s serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.
As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. While two sets of [[Ice Climber]]s serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.
==Strategies==
-[[Farore's Wind]] will allow you to escape opponents and keep up with the stage fairly well.
-Though you ''are'' able to [[transform]] into [[Sheik (SSBB)|Sheik]], this is not necessarily helpful and will most likely take too long to avoid being [[KO]]'d as [[Rumble Falls|the stage]] moves downward.


{{Event Brawl}}
{{Event Brawl}}
[[Category:Event Matches (SSBB)]]
[[Category:Event Matches (SSBB)]]

Revision as of 05:57, May 7, 2010

Single Event 17
Super Waterfall Climb
E17-superwaterfallclimb.png
Official description "I want to climb a waterfall at high speed. Why? Because it's there."
Character(s) used Zelda (1 stock)
Allies None
Opponent(s) Ice Climbers (unlimited stock)
Ice Climbers (unlimited stock)
Stage(s) Rumble Falls
Music {{{music}}}
Availability Unlocked after completing seven default events.

Super Waterfall Climb is the 17th single-player event match in SSBB. It is somewhat similar to a previous event (King of the Mountain) in Melee.

As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. While two sets of Ice Climbers serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.