Event 17: Super Waterfall Climb: Difference between revisions
No edit summary |
(→Strategies: sheik) |
||
Line 22: | Line 22: | ||
==Strategies== | ==Strategies== | ||
If you don't want to fight, use your Up+B (Farore's Wind) attack often to keep up with the | If you don't want to fight, use your Up+B (Farore's Wind) attack often to keep up with the stage and to confuse your opponents. | ||
Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to aviod being KO'd as the stage moves downward. | |||
{{Event Brawl}} | {{Event Brawl}} |
Revision as of 19:32, July 21, 2008
Single Event 17 Super Waterfall Climb | |
---|---|
Official description | I want to climb a waterfall at high speed. Why? Because it's there. |
Character(s) used | Zelda |
Allies | None |
Opponent(s) | Ice Climbers |
Stage(s) | Rumble Falls |
Music | {{{music}}} |
Availability | Unlockable after completing seven default events. |
Super Waterfall Climb is the seventeenth single-player event match in Super Smash Bros. Brawl. As Zelda, the player must complete one loop of Rumble Falls without being KOed. The stage scrolls faster than usual, making the event either harder for the offensive player, or easier for the evasive player. Two sets of Ice Climbers serve as the opponents for this event, attempting to KO Zelda, as well as keep up with the scrolling of the stage, however, KOing them is not necessary. If Zelda is KOed, you fail the event.
Strategies
If you don't want to fight, use your Up+B (Farore's Wind) attack often to keep up with the stage and to confuse your opponents.
Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to aviod being KO'd as the stage moves downward.