Jyk: Difference between revisions
(Flame/Zap/Hydro are created names.) |
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|caption = A flame Jyk. | |caption = A flame Jyk. | ||
|universe = [[Super Smash Bros. (universe)|''Super Smash Bros.'']] | |universe = [[Super Smash Bros. (universe)|''Super Smash Bros.'']] | ||
|level = | |level = '''Electric type:'''<br>[[Skyworld (SSE)|Skyworld]]<br>[[Research Facility (Part I)|Research Facility I]]<br>[[The Path to the Ruins]]<br>[[The Wilds (Part I)|The Wilds I]]<br>[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part I)|Subspace I]]<br>[[The Great Maze]]<br>'''Fire type:'''<br>[[The Plain]]<br>[[The Battlefield Fortress]]<br>[[The Ruins]]<br>[[Battleship Halberd Interior]]<br>[[The Great Maze]]<br>'''Water type:'''<br>[[The Jungle]]<br>[[The Lake]]<br>[[The Ruined Zoo]]<br>[[The Lake Shore]]<br>[[The Swamp]]<br>[[The Glacial Peak]]<br>[[The Great Maze]] | ||
|ehp = N/A | |ehp = N/A | ||
|nhp = N/A | |nhp = N/A | ||
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==Trophy description== | ==Trophy description== | ||
[[Image:Jyk Trophy.jpg|thumb|left]] | [[Image:Jyk Trophy.jpg|thumb|left|Electric Jyk]] | ||
''A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.'' | ''A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.'' | ||
[[File:Jyk2.jpg|thumb|200px|left|Water type Jyk]] | |||
{{SubspaceArmy}} | {{SubspaceArmy}} | ||
[[Category:Subspace Army]] | [[Category:Subspace Army]] |
Revision as of 13:12, February 1, 2010
Jyk (ジャキール, Jyakeel in Japan) is an enemy/trap in Super Smash Bros. Brawl's The Subspace Emissary mode. It is a non-sentient spike ball that either stays in one place or moves in a predetermined path. There are three varieties of Jyk, depending on the environment: Flame Jyks appear in caverns and ruins, electric Jyks appear in the sky and in mechanized areas, and hydro Jyks (which do electric damage) appear near lakes, rivers, and frozen tundra. Because a Jyk cannot be killed, it is more like an obstacle than an enemy. It also cannot be captured by a trophy stand. Instead you must clear Boss Battles with 20 characters to get the Jyk trophy. Jyks are noticeably similar to the Gordos from the Kirby series.
Trophy description
A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.