Marth (SSBB): Difference between revisions

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'''Up:''' Raises his sword in the air, and it shines.  
'''Up:''' Raises his sword in the air, and it shines.  


'''???:''' Slashes his sword once, and raises it in front of him (same as in ''[[Melee]]'').   
'''Side:''' Slashes his sword twice in front of himself, then sheaths it.
 
'''Down:''' Slashes his sword once, and raises it in front of him (same as in ''[[Melee]]'').   


'''???:''' Slashes his sword twice in front of himself, then sheaths it.


'''[[On-Screen Appearance]]''': Uses Warp Magic, similarly to Ike, but poses differently.
'''[[On-Screen Appearance]]''': Uses Warp Magic, similarly to Ike, but poses differently.

Revision as of 12:36, March 3, 2008

This article is about Marth's appearance in Super Smash Bros. Brawl. For other uses, see Marth.

Marth
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Appears in SSBM
SSBB
Availability Unlockable


Marth (マルス, Marusu) is a character in Super Smash Bros. Brawl. Marth appears in the game's opening video, standing back to back with Meta Knight. He appears to have been improved since Super Smash Bros. Melee, being given one of, if not the most powerful Final Smash in the game and having his Counter improved, among other things.

Pros and Cons

Pros:

  • Fairly quick running speed
  • Most attacks come out quickly
  • Long range and good knockback/damage on most attacks
  • Down Aerial is a powerful spike
  • Attacks that hit at the furthest range (tippers) deal the most damage and knockback
  • Forward smash is long ranged and has great knockback
  • Fastest counter

Cons:

  • Fairly Light for a character his size
  • Floaty
  • Attacks that are not tippers have much worse damage and knockback
  • No projectile or way to deal with projectiles
  • Lot of ending lag on many attacks

How to Unlock

Complete one of the following:

  • Play 10 matches in Brawl, then defeat Marth
  • Finish Classic mode on any difficulty, then defeat Marth
  • Get Marth to join your party in The Subspace Emissary

Changes from Melee to Brawl

  • Shorter sword
  • Shield Breaker is now a stab
  • Counter deals 1.1x damage back with a minimum of 8%
  • Side B is faster and easier to get all of the hits
  • Moves come out a little faster

Info

Marth's Side Special, Dancing Blade, is the largest move-choice Special in the game, involving Marth swinging his sword once, then allowing players to choose between down or centered for the second slash, down, centered, or up for the third, and then down, centered, or up for the finale. Marth's standard special move, Shield Breaker, is one that can destroy shields (pressing the shield button) and can also negate moves like Mario's cape. Marth's final smash is a single critical hit that is usually a total K.O. When the final smash is performed a life meter appears and goes down as the opponents are launched. The life meter uses the same graphics as seen in the Super Famicom (Super NES) game, Fire Emblem: Monshō no Nazo.

Role in the Subspace Emissary

Two R.O.B.s are seen activating a Subspace Bomb. Marth is seen in the top of a castle. He stand and shines his sword, then hundreds of Primid are shown going to the castle. The gameplay start with him confronting the Primid and descending through the building until he reaches the grounds (first part). A video sequence starts again and he meets Meta Knight. After a brief fight (in the same video sequence), they join and go against the Primid together (second gameplay part).

After fighting against the Primid, both Meta Knight and Marth aim their attacks at the Ancient Minister, who is carrying another Subspace Bomb. They both miss, but luckily, Ike shows up, and attacks the Ancient Minister with his trusted Aether move. With the Subspace bomb destroyed, the trio storm the castle once more.

Special Moves

Template:Specialmoves http://images.wikia.com/ssb/images/3/36/Hidden02_080207g.jpg http://images.wikia.com/ssb/images/2/29/Hidden02_080207p.jpg http://images.wikia.com/ssb/images/f/f3/Hidden02_080207r.jpg http://images.wikia.com/ssb/images/a/a7/Hidden02_080207s.jpg

Special Movements

Taunts

Up: Raises his sword in the air, and it shines.

Side: Slashes his sword twice in front of himself, then sheaths it.

Down: Slashes his sword once, and raises it in front of him (same as in Melee).


On-Screen Appearance: Uses Warp Magic, similarly to Ike, but poses differently.

External Links


Template:Fire Emblem Brawl