Momentum canceling: Difference between revisions

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#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] (or the [[Wii remote]]'s [[Directional pad|d-pad]]), to perform a [[down air]] in conjunction with the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a [[midair jump]] should instead be performed.
#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] (or the [[Wii remote]]'s [[Directional pad|d-pad]]), to perform a [[down air]] in conjunction with the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a [[midair jump]] should instead be performed.


==Vertical Momentum Canceling Chart==
==Vertical momentum canceling==
This is a chart showing the vertical momentum canceling abilities of each character. To momentum cancel when launched vertically, all you have to do is perform one of your aerials and fast-fall. This can simply be done by tapping down on the [[c-stick]] as this will simultaneously perform your dair and fast-fall. It should be noted that [[Stall-Then-Fall|stall-then-fall]] attacks DO NOT help at all with vertical momentum canceling. With such characters, you'll have to tap the c-stick (or [[Directional pad|d-pad]] if you're using the [[Wii remote]] and [[Nunchuk]])in a direction other then down and simultaneously tap the control stick down. Testing details can be found here [[User:Omega Tyrant|here]].
To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fastfall. Both the aerial and the fastfall can be achieved by tapping down on the c-stick, since this will input a [[dair]] and fastfall simultaneously. It should be noted that [[Stall-Then-Fall|stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall dairs should instead tap the c-stick in a different direction to carry out a different aerial, and tap the control stick down to fastfall.
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How well a character can vertical momentum cancel is based entirely on the difference between the speed of their normal fall and the speed of their fast-fall. Link, who has the biggest difference, has the most notable benefit from vertical momentum canceling. Wolf, who has the smallest difference, gains the least notable benefit from vertical momentum canceling. Characters are ranked on their total vertical endurance. ''Even though there are a few special moves that can negate vertical momentum, all characters survive longer through the basic method, including Mr.Game & Watch''.
Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fastfall. [[Link (SSBB)|Link]], who possesses the largest difference, gains the most benefit from vertical momentum canceling, while [[Wolf (SSBB)|Wolf]], who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, including Mr. Game & Watch.
 
===Character endurance chart===
 
The following chart shows each character's vertical momentum canceling abilities, and ranks them in order of the total of the two percentages shown. Characters where attacked by [[Olimar (SSBB)|Olimar]]'s dair using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the centre of [[Final Destination (SSBB)|Final Destination]]. This information appears courtesy of OmegaTyrant<ref>User:Omega Tyrant</ref>.


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