Momentum canceling: Difference between revisions

→‎How to perform: More grammar policing.
(→‎How to perform: More grammar policing.)
Line 5: Line 5:
==How to perform==
==How to perform==
Momentum canceling involves two steps:
Momentum canceling involves two steps:
#Once knocked into the air, a character must use his or her fastest aerial attack as soon as possible, to end or tumbling or reeling. In the case of [[Ike (SSBB)|Ike]] or [[Snake (SSBB)|Snake]], an air dodge may be a better option.
#Once knocked into the air, a character must use an aerial attack as soon as possible, to end or tumbling or reeling. If knocked back horizontally, the character's fastest aerial is usually preferable, and in the case of [[Ike (SSBB)|Ike]] or [[Snake (SSBB)|Snake]], an air dodge may be a better option.
#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] during their attack in the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a midair jump should be performed instead.
#If knocked vertically, the character must initiate a [[fastfall]], which can be achieved by using the [[c-stick]] (or the [[Wii remote]]'s [[Directional pad|d-pad]]), to perform a [[down air]] in conjunction with the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a [[midair jump]] should instead be performed.


==Vertical Momentum Canceling Chart==
==Vertical Momentum Canceling Chart==
1,529

edits