Ness (SSBB): Difference between revisions

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|name        = Ness
|name        = Ness
|image        = [[Image:NessBrawl.jpg|250px|Ness]]
|image        = [[Image:NessBrawl.jpg|250px|Ness]]
|caption      =  
|caption      = [[Image:Earthbound_Icon.gif]]
|universe    = ''[[EarthBound (universe)|EarthBound]]''
|universe    = ''[[EarthBound (universe)|EarthBound]]''
|games        = ''[[Super Smash Bros.|SSB]]''<br/>''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Super Smash Bros.|SSB]]''<br/>''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''

Revision as of 16:52, March 5, 2008

This article is about Ness's appearance in Super Smash Bros. Brawl. For other uses, see Ness.
Ness
Ness
EarthboundSymbol.svg
Universe EarthBound
Appears in SSB
SSBM
SSBB
Availability Unlockable


Ness (ネス, Nesu) is a character in Super Smash Bros. Brawl.

How to unlock

Complete one of the following:

  • Play 5 matches in Brawl, then defeat Ness
  • Reflect 10 projectiles, then defeat Ness
  • Get Ness to join your party in The Subspace Emissary

Pros and Cons

Pros:

  • Three projectiles of varying usefullness
  • Can absorb many projectiles with down B, restoring health, and can reflect any projectile with forward smash
  • Forward smash has long range, high knockback, and much damage
  • Down aerial is a spike
  • Back aerial has a poweful sweet-spot
  • Large second jump
  • PK Thunder (Up B recovery) has long range and high knockback
  • Forward Aerial is a quick, disjointed, multi-hit attack with decent knockback on the end
  • Small target
  • Dash A can set up for aerial combos
  • Powerful grabs

Cons:

  • Light
  • Projectiles are all fairly situational
  • Smashes are on the slow side
  • Up and Down Smashes weak
  • PK Thunder can be interecepted, gimping his recovery, and requires specific conditions to work properly
  • Slow without advanced techniques
  • Extremely low grab range
  • Slow special moves
  • Recovery only works on certain levels
  • Up+B has some ending lag.
  • Low range and priority on the Down-B

Changes from Melee to Brawl

  • PK Flash charges and travels further
  • No double jump cancel
  • PK Thunder travels tighter, making it easier to hit self

Role in the Subspace Emissary

Ness shows up saving Lucas from the giant King P. statue, which is soon revealed to be his nemesis, Pokey Minch. Both Lucas and Ness then team up and defeat Pokey and his machine. Afterwards, Wario attacks him with his Trophy Gun, but Ness successfully dodges each shot. Wario, however, then aims at Lucas, forcing Ness to push Lucas out of harm's way and take the trophy-izing arrow from the Trophy Gun.

Later on, he and Luigi revived, thanks to, King Dedede's caps. They revive King Dedede and team up to rescue Lucas and the others in order to defeat Taboo. [1]

Special Moves

Template:Specialmoves

Special Movements

Taunt

Up: Nods and says "Okay."

Side: Poses with his bat, Babe Ruth style.

Down: Waves PK shots from his fingers around the ground.

On-Screen Appearance:Teleports using PK Teleport and shakes off some soot.

External Links