Mewtwo (SSB4): Difference between revisions

m
m (→‎Stats: Added E.L.L)
 
(7 intermediate revisions by 5 users not shown)
Line 16: Line 16:
Rather than retaining {{s|wikipedia|Masachika Ichimura}} as its voice actor from ''Melee'', Mewtwo is now voiced by {{s|wikipedia|Keiji Fujiwara}}, who imitates some of the former's voice clips from ''Melee''.
Rather than retaining {{s|wikipedia|Masachika Ichimura}} as its voice actor from ''Melee'', Mewtwo is now voiced by {{s|wikipedia|Keiji Fujiwara}}, who imitates some of the former's voice clips from ''Melee''.


Mewtwo is ranked 10th out of 54 on the [[tier list]], placing it in the A tier. This is a drastic improvement from its low-tier placement in ''Melee'', where it was ranked 20th out of 26, and is its best placement in the series. Mewtwo boasts excellent mobility: in addition to retaining its very fast [[air speed]], its [[walk]]ing and [[dash]]ing speeds have become drastically faster, and it can now [[wall jump]].
Mewtwo is ranked 10th out of 54 on the [[tier list]], placing it in the A tier. This is a drastic improvement from its low-tier placement in ''Melee'', where it was ranked 20th out of 26, and is its best placement in the series. Mewtwo boasts excellent mobility, featuring above-average [[air speed|air]], [[walk]]ing and [[dash]]ing speeds. Mewtwo also possesses a flexible combo game: its neutral attack is a very reliable [[jab cancel]], even at high percentages, while its down tilt and [[fast fall]]ing up aerial both possess a variety of follow-ups at low to high percentages. In addition, Mewtwo features a strong set of throws, with its forward throw being tied for the most damaging throw of its kind in the game, whereas its back and up throws are viable KOing options. Alongside the latter, Mewtwo also boasts a respectable number of other strong moves that possess considerable power, including its smash attacks, forward aerial, and fully charged [[Shadow Ball]]. Finally, its airdodge causes it to disappear completely and is the fastest one in the game, making it quite spammable.


Mewtwo also possesses a flexible combo game. Its neutral attack is a very reliable [[jab cancel]], even at high percentages, while its down tilt and [[fast fall]]ing up aerial both possess a variety of follow-ups at low to high percentages. Like in ''Melee'', Mewtwo's grab game is potent: its forward throw is tied for the most damaging throw of its kind in the game, whereas its back and up throws are viable KOing options. Mewtwo also boasts a respectable number of potent KOing options: in addition its up and back throws, its smash attacks, forward aerial, and fully charged [[Shadow Ball]] each possess considerable power.
However, Mewtwo also has several notable weaknesses. The biggest weakness is its fragility, as Mewtwo's tall stature and very light [[weight]] makes it easier to KO compared to most of the cast. This, in turn, is compounded by Mewtwo's slightly below-average frame data and slow double jump, which forces it to rely on its neutral aerial, forward aerial, or [[Teleport]] to escape pressure more often than not.  


Lastly, most of Mewtwo's [[special move]]s also have improved utility. Fully charged Shadow Ball has a larger hitbox and longer range; [[Confusion]] now functions as a traditional [[reflector]] and now grants a small vertical boost when used in midair; and [[Disable]]'s [[stun]] effect has a longer duration.
After initially being a poorly perceived character upon its release, game updates significantly improved Mewtwo's viability over time. This has been reflected by players such as {{Sm|Abadango}}, {{Sm|Rich Brown}}, and {{Sm|WaDi}} consistently achieving high placings in competitive play, whose successes have helped Mewtwo achieve top-tier status since the game's second tier list.
 
However, Mewtwo's infamous frailty has become even more pronounced, owing to its larger size and much lighter [[weight]]. This, in turn, is compounded by its slightly below-average frame data and slow double jump, which force it to rely on its neutral aerial, forward aerial, or Teleport to escape pressure more often than not.
 
After initially being a poorly perceived character upon its release, game updates significantly improved Mewtwo's viability over time. This has been reflected by players such as {{Sm|Abadango}}, {{Sm|Rich Brown}}, and {{Sm|WaDi}} consistently achieving high placings in competitive play, whose successes have helped Mewtwo achieve top-tier status as of ''SSB4''{{'}}s second tier list.


==Attributes==
==Attributes==
Line 50: Line 46:


In regard to playstyle, Mewtwo's is an odd combination of styles: it fits the archetype of a glass cannon, yet typically relies on bait and punish tactics and defensive maneuvers to keep opponents from performing rushdowns and capitalizing on its very tall frame and extremely light weight. This does not mean Mewtwo is forced to rely on [[turtling]], however, as its outstanding mobility, excellent air game, and overall powerful moveset make it a force to be reckoned with. As such, Mewtwo is a "high-risk, high-reward" character with a fairly high learning curve, as it has to capitalize on reads more often than not because of its frailty and susceptibility to pressure.
In regard to playstyle, Mewtwo's is an odd combination of styles: it fits the archetype of a glass cannon, yet typically relies on bait and punish tactics and defensive maneuvers to keep opponents from performing rushdowns and capitalizing on its very tall frame and extremely light weight. This does not mean Mewtwo is forced to rely on [[turtling]], however, as its outstanding mobility, excellent air game, and overall powerful moveset make it a force to be reckoned with. As such, Mewtwo is a "high-risk, high-reward" character with a fairly high learning curve, as it has to capitalize on reads more often than not because of its frailty and susceptibility to pressure.
In a similar manner to {{SSB4|Marth}}, Mewtwo was initially poorly regarded in ''SSB4''{{'}}s metagame because of its most serious flaws from ''Melee'' being worsened, which resulted in it suffering from low representation and poor results. After being heavily buffed in game updates, Mewtwo has received more representation and better results in the tournament scene, with its notable players including {{Sm|Abadango}}, {{Sm|Rich Brown}} and {{Sm|WaDi}}. Following Abadango winning [[Pound 2016]] while almost exclusively using Mewtwo, it is now regarded as a much better character than initially thought, with the general consensus being that Mewtwo warranted a spot as a high-tier character before it was officially reassessed as a top-tier character within the current tier list.


==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
Line 193: Line 187:
**{{change|Fully charged Shadow Ball causes significantly less recoil. This improves its safety while off-stage, but hinders its utility as a situational recovery option.}}
**{{change|Fully charged Shadow Ball causes significantly less recoil. This improves its safety while off-stage, but hinders its utility as a situational recovery option.}}
**{{change|Shadow Ball's visual effects have slightly changed. Saving a fully charged Shadow Ball now results in dark energy emanating from both of Mewtwo's hands, instead of one.}}
**{{change|Shadow Ball's visual effects have slightly changed. Saving a fully charged Shadow Ball now results in dark energy emanating from both of Mewtwo's hands, instead of one.}}
**{{change|No longer produces a fiery explosion on contact with a surface}}
**{{change|Shadow Ball no longer produces a fiery explosion upon contact with a surface.}}
**{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve fully charged Shadow Ball's shield pressuring potential.}}
**{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve fully charged Shadow Ball's shield pressuring potential.}}
**{{change|Mewtwo now only speaks when releasing a Shadow Ball after storing in full charge rather then just releasing it.}}
**{{change|Mewtwo now only speaks when releasing a Shadow Ball after storing in full charge rather then just releasing it.}}
Line 250: Line 244:
|neutralcount=1
|neutralcount=1
|neutralinf=y
|neutralinf=y
|neutralname=Dark Flash ({{ja|ダークフラッシュ|Dāku Furasshu}}) / Dark Flame ({{ja|ダークフレイム|Dāku Fureimu}}) / Dark Finish ({{ja|ダークフィニッシュ|Dāku Finisshu}})
|neutralname=Dark Flash ({{ja|ダークフラッシュ|Dāku Furasshu}})<br>Dark Flame ({{ja|ダークフレイム|Dāku Fureimu}})<br>Dark Finish ({{ja|ダークフィニッシュ|Dāku Finisshu}})
|neutral1dmg=4%
|neutral1dmg=4%
|neutralinfdmg=1% (loop), 2% (last)
|neutralinfdmg=1% (loop), 2% (last)
|neutraldesc=Extends its arm to emit a pulse of dark energy. Repeatedly pressing the attack button causes Mewtwo to sway its arm up and down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe. The first hit can be [[jab cancel]]ed, with notable follow-ups including itself, up tilt, down tilt, a grab, forward smash, and forward aerial.
|neutraldesc=Extends its arm to emit a pulse of dark energy. Repeatedly pressing the attack button causes Mewtwo to sway its arm up and down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe. The first hit can be [[jab cancel]]ed, with notable follow-ups including itself, up tilt, down tilt, a grab, forward smash, and forward aerial.
|ftiltname=Tail Whip ({{ja|テイルウィップ|Teiru Uippu}})
|ftiltname=Tail Whip ({{ja|テイルウィップ|Teiru Wippu}})
|ftiltdmg=10% (near), 9% (mid), 8% (far)
|ftiltdmg=10% (near), 9% (mid), 8% (far)
|ftiltdesc=Swings its tail forward. It is Mewtwo's strongest tilt attack, has good range and can be angled, all of which make it useful for spacing beginning at 40%. It can also be a situational, albeit rather unsuitable KO option at around 140% near the edge against middleweights.
|ftiltdesc=Swings its tail forward. It is Mewtwo's strongest tilt attack, has good range and can be angled, all of which make it useful for spacing beginning at 40%. It can also be a situational, albeit rather unsuitable KO option at around 140% near the edge against middleweights.
Line 402: Line 396:


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|game=SSB4
|-
|char=Mewtwo
!{{{name|}}}
|desc-us=Mewwwww-two!
!Cheer (English)
|desc-jp=Myuuuuu-tsu!
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (Spanish)
|pitch-jp=Group chant}}
!Cheer (French)
!Cheer (German/Italian)
|-
! scope="row"|Cheer
|[[File:Mewtwo Cheer English SSB4 SSBU.ogg|center]]||[[File:Mewtwo Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Mewtwo Cheer Spanish SSB4 SSBU.ogg|center]]||[[File:Mewtwo Cheer French SSB4.ogg|center]]||[[File:Mewtwo Cheer German & Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Mewwww-two! || Mewwww-two! || Mewwww-two! || Allez Mew - two ! || Mewwww-two! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 442: Line 444:
In All-Star Mode, Mewtwo is fought in Stage 5 in the 3DS version or Stage 3 in the Wii U version if it has been downloaded alongside {{SSB4|Pikachu}}, {{SSB4|Ness}}, {{SSB4|Jigglypuff}}, {{SSB4|Sheik}}, {{SSB4|Ganondorf}}, {{SSB4|Charizard}}, {{SSB4|Diddy Kong}}, and {{SSB4|Cloud}}.
In All-Star Mode, Mewtwo is fought in Stage 5 in the 3DS version or Stage 3 in the Wii U version if it has been downloaded alongside {{SSB4|Pikachu}}, {{SSB4|Ness}}, {{SSB4|Jigglypuff}}, {{SSB4|Sheik}}, {{SSB4|Ganondorf}}, {{SSB4|Charizard}}, {{SSB4|Diddy Kong}}, and {{SSB4|Cloud}}.


===[[Congratulations screen]]s===
===[[Congratulations Screen]]s===
<center>
<center>
====3DS====
====3DS====
Line 457: Line 459:


==[[Trophies]]==
==[[Trophies]]==
Mewtwo's fighter trophy is obtained by clearing Classic Mode as Mewtwo. Its alternate trophy is obtained by clearing All-Star Mode as Mewtwo in the 3DS version or booting up the game after downloading Mewtwo in the Wii U version (duplicates for the latter version can be purchased from the Trophy Shop for 1000G). The Psystrike trophy is obtained only in the Wii U version by clearing All-Star Mode as Mewtwo. Mewtwo also has a non-fighter trophy as part of the base game that can be purchased in the Trophy Shop for 500G (or 10 Play Coins) in the 3DS version or 1500G in the Wii U version.
Mewtwo's fighter trophy is obtained by clearing Classic Mode as Mewtwo. Its alternate trophy is obtained by clearing All-Star Mode as Mewtwo in the 3DS version or booting up the game after downloading Mewtwo in the Wii U version. The Psystrike trophy is obtained only in the Wii U version by clearing All-Star Mode as Mewtwo. Mewtwo also has a non-fighter trophy as part of the base game that can be purchased in the Trophy Shop for 500G (or 10 Play Coins) in the 3DS version or 1500G in the Wii U version.


{{Trophy/Fighter
{{Trophy/Fighter
Line 521: Line 523:


==[[List of Super Smash Bros. 4 character trailers#Mewtwo|Trailer]]==
==[[List of Super Smash Bros. 4 character trailers#Mewtwo|Trailer]]==
===Teaser===
{{#widget:YouTube|id=vl06hD8InFc}}
===Gameplay Trailer===
{{#widget:YouTube|id=P-zJOntZRHo}}
{{#widget:YouTube|id=P-zJOntZRHo}}


9,832

edits