Pichu (SSBM): Difference between revisions

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Pichu's recovery is definitely not slow (its nearly as fast as Pika's) but it is vulnerable
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(Pichu's recovery is definitely not slow (its nearly as fast as Pika's) but it is vulnerable)
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Pichu is voiced by Satomi Kōrogi, who also voiced one of the {{s|bulbapedia|Pichu Brothers}} in the ''Pokémon'' anime.
Pichu is voiced by Satomi Kōrogi, who also voiced one of the {{s|bulbapedia|Pichu Brothers}} in the ''Pokémon'' anime.


Pichu is ranked 22nd on the current Melee tier list, placing it in the D tier. Pichu has solid overall movement, complemented with some very quick attacks and an excellent neutral air, along with good [[chaingrab]]bing ability. Pichu also boasts an exceptional shield for its size, making Pichu difficult to [[shield stab]]- particularly due to their relatively stubby damagable collision bubbles. However, all of Pichu's strengths are severely outweighed by its weaknesses. It has poor range and endurance due to its light weight, and is unusually prone to chaingrabs itself despite its small size, due to the high amount of hitstun it sustains as a result of being the game's lightest character. It also takes [[recoil damage]] from its electric-based moves, including its own recovery move [[Agility]], further hampering its defensive game. As a result, Pichu suffers from poor matchups- with nearly the entire cast taking advantage of its fragility and poor range. Historically, Pichu was considered to have the worst matchup spread in the game, with no universally agreed upon winning matchups. However, its perception has mildly improved over time due to developments in the metagame- partially because its unexpectedly fast frame data was undervalued. Regardless, Pichu's survivability remains absolutely atrocious, drastically hampering the effectiveness of any metagame developments.
Pichu is ranked 22nd on the current Melee tier list, placing it in the D tier. Pichu has solid overall movement, complemented with some very quick attacks and an excellent neutral air, along with good [[chaingrab]]bing ability. Pichu also boasts an exceptional shield for its size, making Pichu difficult to [[shield stab]] - particularly due to its relatively stubby damagable collision bubbles. However, all of Pichu's strengths are severely outweighed by its weaknesses. It has poor range and incredibly poor endurance due to its light weight, and is unusually prone to chaingrabs itself despite its small size, due to the high amount of [[hitstun]] it sustains, as a result of being the game's lightest character. It also takes [[recoil damage]] from its electric-based moves, including its own recovery move [[Agility]], further hampering its defensive game in a way that is unlike any other character in the game, aside from [[Roy (SSBM)|Roy]]'s fully charged [[Flare Blade]]. This is likely Pichu's greatest flaw, although a playstyle deadset on minimizing recoil [[damage]] can be developed. As a result, Pichu suffers from poor matchups - with nearly the entire cast taking advantage of its fragility, poor range and somewhat vulnerable [[recovery]] overall, although it covers a great distance. Historically, Pichu was considered to have the worst matchup spread in the game, with no universally agreed upon winning matchups. However, its perception has mildly improved over time, due to developments in its metagame partially because its unexpectedly fast frame data was initially undervalued. Regardless, Pichu's survivability remains absolutely atrocious, drastically hampering the effectiveness of any metagame developments.


Pichu has a rather high technical learning curve compared to many other low tier characters, frequently requiring particularly fast reaction time and taking advantage of small fringe benefits it has- such as being tied with [[Fox]] for having the best [[ledgedash]] GALINT ('''g'''rounded '''a'''ctionable '''l'''edge '''int'''angibility) in the game. Pichu's learning curve is further exacerbated by the fact that many of its moves have niche, but noteworthy, applications in specific matchups, alongside underexplored or situational techniques. For example, Agility's single frame of landing lag can be exploited as a burst movement option, allowing Pichu to traverse the stage more quickly.
Pichu has a rather high technical learning curve, compared to many other very low-tier characters, frequently requiring particularly fast reaction time, and takes advantage of small, fringe benefits it has - such as being tied with [[Fox]] for having the best ledgedash [[ledgedash|GALINT]] ('''G'''rounded '''A'''ctionable '''L'''edge '''Int'''angibility) in the game. Pichu's learning curve is further exacerbated by the fact that many of its moves have niche, but noteworthy, applications in specific matchups, alongside underexplored, or situational techniques. For example, Agility's single frame of landing lag can be exploited as a burst movement option, allowing Pichu to traverse the [[stage]] more quickly.


Although no longer considered a contender for the worst character competitively, Pichu was intended to be a sub-par character in general, with its trophy descriptions mentioning Pichu as "''top of the class in weakness''" and "''best suited for handicapped matches.''" This was confirmed in a development news update, shortly after the game's release.<ref>''[http://sourcegaming.info/2015/09/24/meleepichusite/ News Flash! Smash Bros. Dojo: Pichu]'' (translated 2015-09-24; [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1211/index.html original] posted 2001-12-11)</ref>
Although no longer considered a contender for the worst character competitively, Pichu was intended to be a uniquely bad character in general, with its trophy descriptions mentioning Pichu as "''top of the class in weakness''" and "''best suited for handicapped matches.''" This was confirmed in a development news update, shortly after the game's release.<ref>''[http://sourcegaming.info/2015/09/24/meleepichusite/ News Flash! Smash Bros. Dojo: Pichu]'' (translated 2015-09-24; [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1211/index.html original] posted 2001-12-11)</ref> While considered an unviable character at the highest level of play, [[Codeman]] has ironically demonstrated it is possible for Pichu to place respectably well in a [[major]] tournament.


==How to unlock==
==How to unlock==
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==Differences from {{SSBM|Pikachu}}==
==Differences from {{SSBM|Pikachu}}==
{{incomplete|Missing some differences in overview.}}
{{incomplete|Missing some differences in overview.}}
Pichu performs significantly worse than Pikachu, particularly in the singles format, largely due to its reduced weight and garnering recoil damage while using some of its moves. Pichu's added [[recoil damage]] on several of its moves results in them being less rewarding to land by mildly punishing the user for choosing the option, regardless of whether or not it connects. Pichu is also smaller than Pichu, while also having a shield that protects its body more consistently than Pikachu's. Both traits culminate into a character that is significantly harder to hit than its evolved form- although its lighter weight counteracts these benefits.
Pichu performs significantly worse than Pikachu, particularly in the singles format, largely due to its reduced weight and garnering recoil damage while using some of its moves. Pichu's added [[recoil damage]] on several of its moves results in them being less rewarding to land by mildly punishing the user for choosing the option, regardless of whether or not it connects. Pichu is also smaller than Pikachu, while also having a shield that protects its body more consistently than Pikachu's. Both traits culminate into a character that is significantly harder to hit than its evolved form- although its lighter weight counteracts these benefits.


Asides from some of Pichu's recovery options dealing recoil damage, the movement of [[Agility]] is slower and has no attack hitboxes unlike Pikachu's version. However, Pichu's version of Agility can travel in more directions than Pikachu's and has only one frame of landing lag. Pichu also has the ability to wall jump. Due to the situational nature of wall jumping, Pichu's recoil damage, and the reduced movement speed of Agility, Pikachu's recovery is noticeably superior.
Asides from some of Pichu's recovery options dealing recoil damage, the movement of [[Agility]] is slower and has no attack hitboxes unlike Pikachu's version. However, Pichu's version of Agility can travel in more directions than Pikachu's and has only one frame of landing lag. Pichu also has the ability to wall jump. Due to the situational nature of wall jumping, Pichu's recoil damage, and the reduced movement speed of Agility, Pikachu's recovery is noticeably superior.
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Pichu's up aerial lacks a semi-spike hitbox, largely resulting in Pichu's inferiority to Pikachu in terms of [[edgeguard]]ing. Up aerial instead launches the opponent upward in a consistent manner, making it better for setting up a follow up attack. Regardless, this loss of an integral edgeguarding tool harms its off stage presence. This is significant as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play. Due to this, Pichu tends to take stocks via Neutral aerial, with the move being reasonably strong and disjointed. This also as a result of the move being decent frame data wise, whilst not having the drawbacks that usually saddle his moveset (multi hitting attacks or recoil damage). However, as Pichu's neutral air is respectably challenging to contest with and is a solid finisher offstage, Pichu's edgeguarding ability is arguably average among the cast.
Pichu's up aerial lacks a semi-spike hitbox, largely resulting in Pichu's inferiority to Pikachu in terms of [[edgeguard]]ing. Up aerial instead launches the opponent upward in a consistent manner, making it better for setting up a follow up attack. Regardless, this loss of an integral edgeguarding tool harms its off stage presence. This is significant as edgeguarding is considered one of Pikachu's biggest strengths, and one of the main reasons that it can stand up to the top ''Melee'' characters at the highest levels of play. Due to this, Pichu tends to take stocks via Neutral aerial, with the move being reasonably strong and disjointed. This also as a result of the move being decent frame data wise, whilst not having the drawbacks that usually saddle his moveset (multi hitting attacks or recoil damage). However, as Pichu's neutral air is respectably challenging to contest with and is a solid finisher offstage, Pichu's edgeguarding ability is arguably average among the cast.
Pichu possesses a significantly larger grab range than Pikachu. With its smaller size, this results in Pichu's grab game being mildly safer and harder to punish than Pikachu's. Otherwise, throw follow ups and chain grab opportunities are near identical. Interestingly, Pichu is the only character in ''Melee'' who can perform a rear clinch, due to its grab range extending slightly behind the neck. This niche functionality could be compared to a [[pivot grab]], albeit with minuscule range to compensate for significantly easier execution and slightly faster start up.


====Aesthetics====
====Aesthetics====
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