6,058
edits
No edit summary |
m (→Origin) |
||
(21 intermediate revisions by 15 users not shown) | |||
Line 17: | Line 17: | ||
==Origin== | ==Origin== | ||
[[File:Super Mushroom 5x.gif|thumb|left|100px|Super Mushroom sprites from (clockwise from top-left) ''{{s|mariowiki|Super Mario Bros.}}'', ''{{s|mariowiki|Super Mario Bros. 3}}'', and ''{{s|mariowiki|Super Mario World}}'']] | [[File:Super Mushroom 5x.gif|thumb|left|100px|Super Mushroom sprites from (clockwise from top-left) ''{{s|mariowiki|Super Mario Bros.}}'', ''{{s|mariowiki|Super Mario Bros. 3}}'', and ''{{s|mariowiki|Super Mario World}}'']] | ||
The Super Mushroom made its debut in ''[[Super Mario Bros.]]'' as the '''Magic Mushroom''' and has become an important recurring item in later ''Mario'' games. The Super Mushroom | The Super Mushroom made its debut in ''[[Super Mario Bros.]]'' as the '''Magic Mushroom''' and has become an important recurring item in later ''Mario'' games. The Super Mushroom allows the player who touches it [[mariowiki:Super Mario (form)|to grow larger]] and able to withstand a single hit from enemies and break [[Block|Brick Block]]s by jumping into them from underneath. It has since appeared in nearly every ''Mario'' sidescroller game (except for ''{{s|mariowiki|Super Mario Bros. 2}}'', where it simply increased the player's health), as well as ''{{s|mariowiki|Super Mario 3D Land}}'' and ''{{s|mariowiki|Super Mario 3D World}}'' with the same effect. | ||
The Super Mushroom is considered an icon in the ''Super Mario'' series and serves as its [[series symbol]] in the ''Super Smash Bros.'' series. In the ''{{s|mariowiki|Mario Kart}}'' series, it also serves as the logo for the {{s|mariowiki|Mushroom Cup}}. | The Super Mushroom is considered an icon in the ''Super Mario'' series and serves as its [[series symbol]] in the ''Super Smash Bros.'' series. In the ''{{s|mariowiki|Mario Kart}}'' series, it also serves as the logo for the {{s|mariowiki|Mushroom Cup}}. | ||
Line 23: | Line 23: | ||
==Effect== | ==Effect== | ||
The Super Mushroom appears on the stage and keeps sliding to the right. In ''Melee'', it will slide left if it spawns on the right half of the stage. When a fighter touches it, it has the following effects: | The Super Mushroom appears on the stage and keeps sliding to the right. In ''Super Smash Bros. Melee'', it will slide left if it spawns on the right half of the stage. When a fighter touches it, it has the following effects: | ||
*Makes the fighter, and their [[hitbox]]es and hurtboxes, bigger. | *Makes the fighter, and their [[hitbox]]es and hurtboxes, bigger. | ||
*Increases the fighter's [[weight]] by a small amount (applies a 1.6× multiplier in ''Melee'', and a 1.42× multiplier in ''Super Smash Bros. 4'' and ''Ultimate''). | *Increases the fighter's [[weight]] by a small amount (applies a 1.6× multiplier in ''Melee'', and a 1.42× multiplier in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate''). | ||
*Applies a reduction multiplier to the fighter's sustained [[knockback]], in addition to the weight change. | *Applies a reduction multiplier to the fighter's sustained [[knockback]], in addition to the weight change. | ||
**The item does not offer any [[armor]], however, so the fighter will still [[flinch]] from attacks that deal any amount of knockback. | **The item does not offer any [[armor]], however, so the fighter will still [[flinch]] from attacks that deal any amount of knockback. | ||
*Increases the base power of direct attacks (1.2× in ''Melee'', 1.56× from ''Brawl'' onwards), subsequently increasing knockback. | *Increases the base power of direct attacks (1.2× in ''Melee'', 1.56× from ''Super Smash Bros. Brawl'' onwards), subsequently increasing knockback. | ||
**Most projectiles still deal their base damage, though they do still gain increased range and hitbox sizes during the item's effect. This also applies to some other unique attacks, such as {{b|Hammer|item}}s. | **Most projectiles still deal their base damage, though they do still gain increased range and hitbox sizes during the item's effect. This also applies to some other unique attacks, such as {{b|Hammer|item}}s. | ||
**The base knockback and knockback growth values are not directly affected. | **The base knockback and knockback growth values are not directly affected. | ||
Line 42: | Line 42: | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
The Super Mushroom does not appear as an item; however, [[Giant Donkey Kong]], the opponent in the sixth stage of the [[1P Game]] mode, | The Super Mushroom does not appear as an item; however, [[Giant Donkey Kong]], the opponent in the sixth stage of the [[1P Game]] mode, has differences from [[Donkey Kong (SSB)|Donkey Kong]] reminiscent of the Super Mushroom, possibly inspiring its appearance in ''Melee''. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:Ssbmitemsmushroom.jpg|thumb|left|A Super Mushroom in ''Melee''.]] | [[File:Ssbmitemsmushroom.jpg|thumb|left|A Super Mushroom in ''Melee''.]] | ||
The Super Mushroom debuts as a transformation item | The Super Mushroom debuts as a transformation item, with the effects described above. | ||
Giant battles appear as a feature in ''Melee's'' [[Special Smash]] where all fighters become metal under the permanent effects of a Super Mushroom, and these effects (except for the fighter's pitch) can stack. Giant battles can also occur in {{SSBM|Classic Mode}}. | Giant battles appear as a feature in ''Melee's'' [[Special Smash]] where all fighters become metal under the permanent effects of a Super Mushroom, and these effects (except for the fighter's pitch) can stack. Giant battles can also occur in {{SSBM|Classic Mode}}. | ||
Line 52: | Line 52: | ||
===Trophy=== | ===Trophy=== | ||
{{Trophy | |||
|name=Super Mushroom | |||
|image=Super Mushroom Trophy Melee.png | |||
|desc=Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off. | |||
|gamelist={{Trophy games|game1=Super Mario Bros.|release1=10/85}} | |||
|game=Melee | |||
}} | |||
{{clrl}} | {{clrl}} | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
[[File:Super mushroom.jpg|thumb|left|Super Mushroom on [[Pokémon Stadium 2]] in ''Brawl'']] | [[File:Super mushroom.jpg|thumb|left|Super Mushroom on [[Pokémon Stadium 2]] in ''Brawl''.]] | ||
The Super Mushroom returns as an item, reprising its behavior from ''Melee''. | The Super Mushroom returns as an item, reprising its behavior from ''Melee''. It is based on its modern design. | ||
When a fighter collects the Super Mushroom, they will strike a pose after touching the Super Mushroom, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the | When a fighter collects the Super Mushroom, they will strike a pose after touching the Super Mushroom, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the fighter, as well as their own projectiles, will grow proportionately to the fighter's bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the fighter in the course of doing an action. | ||
Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for {{SSBB|Wario}}, [[Wario-Man]], {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}, where their direct attacks will deal 1.8× their normal damage. | Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for {{SSBB|Wario}}, [[Wario-Man]], {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}, where their direct attacks will deal 1.8× their normal damage. | ||
Line 70: | Line 73: | ||
===Trophy=== | ===Trophy=== | ||
{{Trophy | |||
|name=Super Mushroom | |||
|image=Super Mushroom - Brawl Trophy.png | |||
{{Trophy games|console1=NES|game1= | |desc=A mushroom that makes you giant sized. When you're this big, your attack power increases and you're harder to launch. But you become an easy target and may come under serious fire. Unlike other items, it doesn't remain in one place but moves to the right once it appears. Why to the right? Well, because that's what it did in its original appearance in Super Mario Bros. | ||
|gamelist={{Trophy games|console1=NES|game1=Super Mario Bros.|console2=GB|game2={{iw|mariowiki|Super Mario Land 2: 6 Golden Coins}}}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | {{clrl}} | ||
Line 81: | Line 87: | ||
! Game | ! Game | ||
! Effect | ! Effect | ||
! | ! Fighter(s) | ||
|- | |- | ||
| Mushroom | | Mushroom | ||
| {{s|mariowiki|New Super Mario Bros.}} | | {{s|mariowiki|New Super Mario Bros.}} | ||
| {{SortKey|AttackArmLeg+005}}{{TypeIcon|Hand|l=Arm}}{{TypeIcon|Foot|l=Leg}} Attack +5 | | {{SortKey|AttackArmLeg+005}}{{TypeIcon|Hand|l=Arm}}{{TypeIcon|Foot|l=Leg}} Attack +5 | ||
| {{ | | {{StickerHead|Mario|Yoshi|Luigi|Bowser|Peach}} | ||
|} | |} | ||
{{StickerPicBox|Mushroom|New Super Mario Bros.}} | {{StickerPicBox|Mushroom|New Super Mario Bros.}} | ||
Line 114: | Line 120: | ||
The Super Mushroom is one of the items that can appear during a Transformation Smash. | The Super Mushroom is one of the items that can appear during a Transformation Smash. | ||
{{ | {{clr}} | ||
===Trophy=== | ===Trophy=== | ||
{{Trophy | |||
|name=Super Mushroom | |||
|image-3ds=SuperMushroomTrophy3DS.png | |||
|image-wiiu=SuperMushroomTrophyWiiU.png | |||
|desc-ntsc=This mysterious mushroom will cause you to grow several times your normal size. Once you've grown, the power of your attacks and your ability to launch your opponents will increase. However, being so large—and such an easy target—may not be so great in a fight with lots of enemies... | |||
{{Trophy games|console1=NES|game1= | |desc-pal=This mysterious mushroom will just keep sliding until it bounces off a wall. If you touch it, though, you'll grow and grow and grow! You'll get stronger and be harder to launch, but you'll also be a much easier target. Maybe standing out so much during a fight isn't such a good idea... | ||
{{ | |gamelist-ntsc={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=10/1985|console2=DS|game2={{iw|mariowiki|New Super Mario Bros.}}|release2=05/2006}} | ||
|gamelist-pal={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=05/1987|console2=DS|game2=New Super Mario Bros.|release2=06/2006}} | |||
}} | |||
{{clrl}} | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The Super Mushroom returns once again as an item in ''Ultimate''. | The Super Mushroom returns once again as an item in ''Ultimate''. | ||
Unlike in ''Brawl'' and ''Super Smash Bros 4.'', the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to ''Melee''. This also prevents certain attacks and animations from being interrupted when a player touches one. | Unlike in ''Brawl'' and ''Super Smash Bros 4.'', the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to ''Melee''. This also prevents certain attacks and animations from being interrupted when a player touches one. | ||
The Super Mushroom cannot appear in [[The Great Cave Offensive]], [[Golden Plains]], and [[Minecraft World]]. | |||
{{clrl}} | {{clrl}} | ||
===As a [[Mii Costume]]=== | ===As a [[Mii Costume]]=== | ||
[[File:SSBU Super Mushroom Hat.jpg|thumb|left| | [[File:SSBU Super Mushroom Hat.jpg|thumb|left|100px|Super Mushroom Hat in ''Ultimate'']] | ||
The Super Mushroom Hat returns as a default headgear for the {{SSBU|Mii Fighter}}s. | The Super Mushroom Hat returns as a default headgear for the {{SSBU|Mii Fighter}}s. | ||
{{ | {{clr}} | ||
===Spirit=== | ===Spirit=== | ||
The Super Mushroom also appears as an Advanced-class [[support spirit]]. It can only be [[Shopping|purchased]] | The Super Mushroom also appears as an Advanced-class [[support spirit]]. It can only be [[Shopping|purchased]] from [[Master Spirit|Timmy & Tommy's]]. There are also several other spirits that will give the player the Super Mushroom effect at the start of a match. | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 145: | Line 156: | ||
|} | |} | ||
====Primary spirits==== | ====Primary spirits==== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 156: | Line 166: | ||
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]] | ! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]] | ||
! Ability !! Series | ! Ability !! Series | ||
|- | |||
| 54 || {{SpiritTableName|Petey Piranha|size=64}} || {{SpiritType|Attack}} || ★★★ || 2 || 3319 || 9989 || 1616 || 4862 || 1322 || 1978 || Giant || ''Super Mario'' Series | |||
|- | |- | ||
| 711 || {{SpiritTableName|Medusa (Kid Icarus: Uprising)|size=64}} || {{SpiritType|Attack}} || ★★★★ || 2 || 4984 || 12462 || 2426 || 6066 || 1985 || 4963 || Giant || ''Kid Icarus'' Series | | 711 || {{SpiritTableName|Medusa (Kid Icarus: Uprising)|size=64}} || {{SpiritType|Attack}} || ★★★★ || 2 || 4984 || 12462 || 2426 || 6066 || 1985 || 4963 || Giant || ''Kid Icarus'' Series | ||
Line 165: | Line 177: | ||
| 1,342 || {{SpiritTableName|The Mighty Jinjonator|size=64}} || {{SpiritType|Neutral}} || ★★★ || 2 || 3470 || 10441 || 2227 || 6699 || 844 || 2541 || Giant || ''Banjo-Kazooie'' Series | | 1,342 || {{SpiritTableName|The Mighty Jinjonator|size=64}} || {{SpiritType|Neutral}} || ★★★ || 2 || 3470 || 10441 || 2227 || 6699 || 844 || 2541 || Giant || ''Banjo-Kazooie'' Series | ||
|} | |} | ||
====Support spirits==== | ====Support spirits==== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! No. !! Image !! Name !! Class !! Cost !! Ability !! Series | ! No. !! Image !! Name !! Class !! Cost !! Ability !! Series | ||
|- | |||
| 210 || {{SpiritTableName|Moon|size=64}} || ★★★ || 2 || Giant || ''The Legend of Zelda'' Series | |||
|- | |- | ||
| 1,046 || {{SpiritTableName|Great Zapfish|size=64}} || ★★★ || 2 || Giant || ''Splatoon'' Series | | 1,046 || {{SpiritTableName|Great Zapfish|size=64}} || ★★★ || 2 || Giant || ''Splatoon'' Series | ||
Line 215: | Line 230: | ||
*In ''Melee'', jumping at the moment that the Super Mushroom's effects wear off also causes characters to perform a super jump that is almost as high as two jumps while wearing the [[Bunny Hood]]. | *In ''Melee'', jumping at the moment that the Super Mushroom's effects wear off also causes characters to perform a super jump that is almost as high as two jumps while wearing the [[Bunny Hood]]. | ||
*In ''Brawl'', a glitch occurs when [[Pikachu]] uses [[Quick Attack]] on a Super or Poison Mushroom. It will cause the [[size change super jump]]. | *In ''Brawl'', a glitch occurs when [[Pikachu]] uses [[Quick Attack]] on a Super or Poison Mushroom. It will cause the [[size change super jump]]. | ||
*In ''Brawl'', [[Pikmin Throw]] uniquely | *In ''Brawl'', [[Pikmin Throw]] uniquely won't change pitch upon growing or shrinking. | ||
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes. | *In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes. | ||
*In ''Ultimate'', the sounds of giant puppet fighters in several Spirit Battles may play at their normal pitch instead of slowed down as usual for unknown reasons. This appears to happen frequently when the [[condition]]s "The enemy is giant" and/or "Giant [character]" are not listed on the Spirit Battle preview screen; an example can be seen with the giant puppet fighters appear in the handful of [[List of spirits (Persona series)#Spirit Battles|Spirit Battles]] in {{uv|Persona}}'s [[DLC Spirits (mode)|DLC Spirit Board]]. This is also true for the Spirit Battles involving tiny puppet fighters. | *In ''Ultimate'', the sounds of giant puppet fighters in several Spirit Battles may play at their normal pitch instead of slowed down as usual for unknown reasons. This appears to happen frequently when the [[condition]]s "The enemy is giant" and/or "Giant [character]" are not listed on the Spirit Battle preview screen; an example can be seen with the giant puppet fighters appear in the handful of [[List of spirits (Persona series)#Spirit Battles|Spirit Battles]] in {{uv|Persona}}'s [[DLC Spirits (mode)|DLC Spirit Board]]. This is also true for the Spirit Battles involving tiny puppet fighters. |
edits