Bowser Jr. (SSB4): Difference between revisions

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|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Clown Jab ({{ja|クラウンジャブ|Kuraun Jabu}}) / Clown Hook ({{ja|クラウンフック|Kuraun Fukku}}) / Clown Hundred Rending Punch ({{ja|クラウン百裂パンチ|Kuraun Hyakuretsu Panchi}}) / Clown Hundred Rending Finish ({{ja|クラウン百裂フィニッシュ|Kuraun Hyakuretsu Finisshu}})
|neutralname=Clown Jab ({{ja|クラウンジャブ|Kuraun Jabu}})<br>Clown Hook ({{ja|クラウンフック|Kuraun Fukku}})<br>Clown Hundred Rending Punch ({{ja|クラウン百裂パンチ|Kuraun Hyakuretsu Panchi}})<br>Clown Hundred Rending Finish ({{ja|クラウン百裂フィニッシュ|Kuraun Hyakuretsu Finisshu}})
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
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|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing.
|ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing.
|utiltname=Push-Up Fork ({{ja|突き上げフォーク|Tsukiage Fōku}})
|utiltname=Push-Up Fork ({{ja|突き上げフォーク|Tsukiage Fōku}}, ''Thrust-Up/Lifting Fork'')
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car.
|utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car.
|dtiltname=Licking ({{ja|なめまわし|Namemawashi}})
|dtiltname=Licking ({{ja|なめまわし|Namemawashi}}, ''Licky-Licking'')
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3)
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3)
|dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. This is possibly based on a cutscene in {{s|mariowiki|Super Mario Sunshine}} were Shadow Mario sticks his tongue out at Mario when he is kidnapping Peach.
|dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. This is possibly based on a cutscene in {{s|mariowiki|Super Mario Sunshine}} were Shadow Mario sticks his tongue out at Mario when he is kidnapping Peach.
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|nairdmg=6% (clean), 5% (mid), 3% (late)
|nairdmg=6% (clean), 5% (mid), 3% (late)
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option.
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option.
|fairname=Iron Ball Swing ({{ja|鉄球ふりまわし|Tekkyū Furimawashi}}
|fairname=Iron Ball Swing ({{ja|鉄球ふりまわし|Tekkyū Furimawashi}}, ''Iron Ball Swing-Around'')
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option.
|fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option.
|bairname=Back Iron Ball ({{ja|裏鉄球|Ura Tekkyū}})
|bairname=Back Iron Ball ({{ja|裏鉄球|Ura Tekkyū}}, ''Reverse Iron Ball'')
|bairdmg=14% (clean tip), 8% (clean base, late)
|bairdmg=14% (clean tip), 8% (clean base, late)
|bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback.
|bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback.
|uairname=Ceiling Crush ({{ja|天井砕き|Tenjō Kudaki}})
|uairname=Ceiling Smash ({{ja|天井砕き|Tenjō Kudaki}})
|uairdmg=10% (clean), 6.5% (late)
|uairdmg=10% (clean), 6.5% (late)
|uairdesc=Swings a {{s|mariowiki|hammer}} above himself. It has little lag and is a useful juggling option.
|uairdesc=Swings a {{s|mariowiki|hammer}} above himself. It has little lag and is a useful juggling option.
|dairname=Piercing Drill ({{ja|突き刺しドリル|Tsukisashi Doriru}})
|dairname=Piercing Drill ({{ja|突き刺しドリル|Tsukisashi Doriru}}, ''Sticking-Through Drill'')
|dairdmg=1.3% (loop), 2% (last), 2% (landing)
|dairdmg=1.3% (loop), 2% (last), 2% (landing)
|dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the {{s|mariowiki|Spin Drill}} from {{s|mariowiki|Super Mario Galaxy}}.
|dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the {{s|mariowiki|Spin Drill}} from {{s|mariowiki|Super Mario Galaxy}}.
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|bthrowdmg=12%
|bthrowdmg=12%
|bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]].
|bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]].
|uthrowname=Fling Away ({{ja|放り投げ|Hori Nage}})
|uthrowname=Fling Away ({{ja|放り投げ|Hōri Nage}})
|uthrowdmg=7%
|uthrowdmg=7%
|uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages.
|uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages.
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