2,443
edits
m (→Crowd cheer) |
m (→Moveset) |
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|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Clown Jab ({{ja|クラウンジャブ|Kuraun Jabu}}) | |neutralname=Clown Jab ({{ja|クラウンジャブ|Kuraun Jabu}})<br>Clown Hook ({{ja|クラウンフック|Kuraun Fukku}})<br>Clown Hundred Rending Punch ({{ja|クラウン百裂パンチ|Kuraun Hyakuretsu Panchi}})<br>Clown Hundred Rending Finish ({{ja|クラウン百裂フィニッシュ|Kuraun Hyakuretsu Finisshu}}) | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing. | |ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing. | ||
|utiltname=Push-Up Fork ({{ja|突き上げフォーク|Tsukiage Fōku}}) | |utiltname=Push-Up Fork ({{ja|突き上げフォーク|Tsukiage Fōku}}, ''Thrust-Up/Lifting Fork'') | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car. | |utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car. | ||
|dtiltname=Licking ({{ja|なめまわし|Namemawashi}}) | |dtiltname=Licking ({{ja|なめまわし|Namemawashi}}, ''Licky-Licking'') | ||
|dtiltdmg=1.5% (hits 1-2), 5% (hit 3) | |dtiltdmg=1.5% (hits 1-2), 5% (hit 3) | ||
|dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. This is possibly based on a cutscene in {{s|mariowiki|Super Mario Sunshine}} were Shadow Mario sticks his tongue out at Mario when he is kidnapping Peach. | |dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. This is possibly based on a cutscene in {{s|mariowiki|Super Mario Sunshine}} were Shadow Mario sticks his tongue out at Mario when he is kidnapping Peach. | ||
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|nairdmg=6% (clean), 5% (mid), 3% (late) | |nairdmg=6% (clean), 5% (mid), 3% (late) | ||
|nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option. | |nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option. | ||
|fairname=Iron Ball Swing ({{ja|鉄球ふりまわし|Tekkyū Furimawashi}} | |fairname=Iron Ball Swing ({{ja|鉄球ふりまわし|Tekkyū Furimawashi}}, ''Iron Ball Swing-Around'') | ||
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | |fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | ||
|fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option. | |fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option. | ||
|bairname=Back Iron Ball ({{ja|裏鉄球|Ura Tekkyū}}) | |bairname=Back Iron Ball ({{ja|裏鉄球|Ura Tekkyū}}, ''Reverse Iron Ball'') | ||
|bairdmg=14% (clean tip), 8% (clean base, late) | |bairdmg=14% (clean tip), 8% (clean base, late) | ||
|bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback. | |bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback. | ||
|uairname=Ceiling | |uairname=Ceiling Smash ({{ja|天井砕き|Tenjō Kudaki}}) | ||
|uairdmg=10% (clean), 6.5% (late) | |uairdmg=10% (clean), 6.5% (late) | ||
|uairdesc=Swings a {{s|mariowiki|hammer}} above himself. It has little lag and is a useful juggling option. | |uairdesc=Swings a {{s|mariowiki|hammer}} above himself. It has little lag and is a useful juggling option. | ||
|dairname=Piercing Drill ({{ja|突き刺しドリル|Tsukisashi Doriru}}) | |dairname=Piercing Drill ({{ja|突き刺しドリル|Tsukisashi Doriru}}, ''Sticking-Through Drill'') | ||
|dairdmg=1.3% (loop), 2% (last), 2% (landing) | |dairdmg=1.3% (loop), 2% (last), 2% (landing) | ||
|dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the {{s|mariowiki|Spin Drill}} from {{s|mariowiki|Super Mario Galaxy}}. | |dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. This could be similar to the {{s|mariowiki|Spin Drill}} from {{s|mariowiki|Super Mario Galaxy}}. | ||
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|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]]. | |bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]]. | ||
|uthrowname=Fling Away ({{ja|放り投げ| | |uthrowname=Fling Away ({{ja|放り投げ|Hōri Nage}}) | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages. | |uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages. |
edits