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(Mentioned the significance of patch 3.1.0, which for some reason wasn't mentioned here before, only that 4.0.0 partially undid it.) |
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==Update history== | ==Update history== | ||
R.O.B. has received a mix of [[buff]]s and [[nerf]]s via game updates, but has been slightly nerfed overall. The removal of Gyro canceling was significant, as it effectively removed several movement-based options and advanced techniques R.O.B. could perform in previous games. R.O.B. was affected more than most of the other characters during update 3.0.0 with the universal reduction to shield damage for projectiles | R.O.B. has received a mix of [[buff]]s and [[nerf]]s via game updates, but has been slightly nerfed overall. The removal of Gyro canceling was significant, as it effectively removed several movement-based options and advanced techniques R.O.B. could perform in previous games. R.O.B. was affected more than most of the other characters during update 3.0.0 with the universal reduction to shield damage for projectiles. | ||
Update 3.1.0 increased the knockback of the far hit of jab 1, which pulls opponents towards R.O.B., with the intention of making it link into jab 2 better. However, this had the unintended consequence of allowing it to combo into his down tilt, which would then combo into the far hit of jab 1 again, allowing for long looping combos. The knockback buff was partially reverted in the very next patch, version 4.0.0, making the loops harder to perform, though still easier than prior to 3.1.0. | |||
Overall, while faring slightly worse than at launch, R.O.B. remains extremely viable in the competitive scene and is regarded as a high-tier character throughout the game's lifespan. | Overall, while faring slightly worse than at launch, R.O.B. remains extremely viable in the competitive scene and is regarded as a high-tier character throughout the game's lifespan. |