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*{{buff|[[Air dodge]] has a longer duration (frames 4-19 → 4-29) no longer being the worst in the game.}} | *{{buff|[[Air dodge]] has a longer duration (frames 4-19 → 4-29) no longer being the worst in the game.}} | ||
*{{buff|[[Spot dodge]] has less startup lag and a longer duration (frames 3-20 → 2-20). It also has less ending lag (FAF 33 → 26).}} | *{{buff|[[Spot dodge]] has less startup lag and a longer duration (frames 3-20 → 2-20). It also has less ending lag (FAF 33 → 26).}} | ||
*{{nerf|Zelda's [[traction]] is significantly lower (0.1 → 0.054), especially when comparing with the returning veterans, now going from being tied out with other three characters for the highest traction to | *{{nerf|Zelda's [[traction]] is significantly lower (0.1 → 0.054), especially when comparing with the returning veterans, now going from being tied out with other three characters for the highest traction to now being below-average. This makes it harder for her to punish out of shield and provides almost no benefits due to the removal of [[wavedashing]].}} | ||
*{{buff|Zelda has slightly faster air speed (0.95 → 0.987).}} | *{{buff|Zelda has slightly faster air speed (0.95 → 0.987).}} | ||
*{{change|As with the returning veterans, Zelda's [[falling speed]] is slower (1.4 → 1.13). Compared to the returning veterans, however, Zelda falls faster.}} | *{{change|As with the returning veterans, Zelda's [[falling speed]] is slower (1.4 → 1.13). Compared to the returning veterans, however, Zelda falls faster.}} | ||
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*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial deals more damage (13% → 15%) and has its knockback values adjusted (0 (base), 120 (scaling) → 30/110), improving its KO potential to the point where it is now the strongest up aerial in the game. It also has less landing lag (25 frames → 22).}} | **{{buff|Up aerial deals more damage (13% → 15%) and has its knockback values adjusted (0 (base), 120 (scaling) → 30/110), improving its KO potential to the point where it is now the strongest up aerial in the game. It also has less landing lag (25 frames → 22).}} | ||
**{{ | **{{buff|It has a much bigger hitbox (5.47u → 8.2u).}} | ||
**{{nerf|It can no longer auto-cancel out of a short hop due to it having a later auto-cancel window (frame 45 → 56).}} | |||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial has gained a clean sweetspot for 1 frame, which is similar to that of her Lightning Kicks, dealing much more damage (7% → 16%) and knockback (5 (base), 85 (scaling) → 50/90) powerfully meteor smashing foes with a slightly different angle (275° → 270°). However, it cannot land on a grounded opponent.}} | **{{buff|Down aerial has gained a clean sweetspot for 1 frame, which is similar to that of her Lightning Kicks, dealing much more damage (7% → 16%) and knockback (5 (base), 85 (scaling) → 50/90) powerfully meteor smashing foes with a slightly different angle (275° → 270°). However, it cannot land on a grounded opponent.}} | ||
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==Moveset== | ==Moveset== | ||
''For a gallery of Zelda's hitboxes, see [[Zelda (SSBB)/Hitboxes|here]].''<br> | |||
''For a more detailed information regarding Zelda's moveset and attack hitboxes, see [[Zelda (SSBB)/Moveset|this page]].'' | ''For a more detailed information regarding Zelda's moveset and attack hitboxes, see [[Zelda (SSBB)/Moveset|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
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|nairdmg=2% (hits 1-4), 5% (hit 5) | |nairdmg=2% (hits 1-4), 5% (hit 5) | ||
|nairdesc=Zelda spins in place, slowly trailing sparkles from her hands. Has short range but is useful for catching opponents in combo's. | |nairdesc=Zelda spins in place, slowly trailing sparkles from her hands. Has short range but is useful for catching opponents in combo's. | ||
|fairname=[[Lightning Kick|Lightning Kick (Front)]] ({{ja|稲妻キック(前)|Inazuma Kikku (Mae)}}) | |fairname=[[Lightning Kick|Lightning Kick (Front)]] ({{ja|稲妻キック(前)|Inazuma Kikku (Mae)}}, ''Lightning Flash Kick (Front)'') | ||
|fairdmg=20% (clean foot), 4% (clean leg, late) | |fairdmg=20% (clean foot), 4% (clean leg, late) | ||
|fairdesc=Zelda quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move and just the tip of her boot. Otherwise, the opponent is hit with low damage and knockback. | |fairdesc=Zelda quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move and just the tip of her boot. Otherwise, the opponent is hit with low damage and knockback. | ||
|bairname=[[Lightning Kick|Lightning Kick (Back)]] ({{ja|稲妻キック(後)|Inazuma Kikku (Ato)}}) | |bairname=[[Lightning Kick|Lightning Kick (Back)]] ({{ja|稲妻キック(後)|Inazuma Kikku (Ato)}}, ''Lightning Flash Kick (Back/Rear)'') | ||
|bairdmg=20% (clean foot), 4% (clean leg, late) | |bairdmg=20% (clean foot), 4% (clean leg, late) | ||
|bairdesc=Identical to Zelda's forward aerial, except the opposite direction and faster, dealing slightly higher knockback than the forward Lightning Kick. | |bairdesc=Identical to Zelda's forward aerial, except the opposite direction and faster, dealing slightly higher knockback than the forward Lightning Kick. | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 3 | |||
|rellag = 1-29 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (German) | ||
| | !Cheer (Korean) | ||
|- | |||
! scope="row"|Cheer | |||
|[[File:Zelda Cheer English SSBB.ogg|center]]||[[File:Zelda Cheer Japanese SSBB.ogg|center]]||[[File:Zelda Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Zelda Cheer Korean SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Zel - da! || Zel - da! || Zel - da! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (Italian) | |||
!Cheer (Spanish) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Zelda Cheer French SSBB.ogg|center]]||[[File:Zelda Cheer Italian SSBB.ogg|center]]||[[File:Zelda Cheer Spanish SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Zel - da ! || Zeeeeel - da! || Zeel - da! || Zel - da! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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While Zelda performs poorly in ''Brawl'' singles, she performs slightly better in doubles, where a teammate can alleviate some of her significant flaws and allow Zelda to utilize her strengths better. Riot, for example, routinely placed well in doubles events in his region, compared to his worse and more scarce results in singles. | While Zelda performs poorly in ''Brawl'' singles, she performs slightly better in doubles, where a teammate can alleviate some of her significant flaws and allow Zelda to utilize her strengths better. Riot, for example, routinely placed well in doubles events in his region, compared to his worse and more scarce results in singles. | ||
==In Solo Modes== | |||
==={{SSBB|Classic Mode}}=== | |||
In Classic Mode, Zelda/{{SSBB|Sheik}} can appear as an opponent or ally in Stage 1 along with {{SSBB|Link}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]] (with the latter available if it has been unlocked). Zelda/Sheik can also appear as an opponent in Stage 11, but only if she hasn't appeared in Stage 1. | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Zelda/{{SSBB|Sheik}} is fought in Stage 6 alongside {{SSBB|Link}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]]. | |||
===[[Event Match]]es=== | |||
====Solo Events==== | |||
*'''[[Event 2: Landmaster Ignition]]''': As {{SSBB|Fox}} with a [[Smash Ball]], the player must survive against {{SSBB|Meta Knight}} and {{SSBB|Sheik}}. Fox must rely on his [[Landmaster]] as his opponents take less knockback from his regular attacks. Sheik may transform into Zelda on harder difficulties. | |||
*'''[[Event 17: Super Waterfall Climb]]''': As Zelda, the player must survive on [[Rumble Falls]] until the background changes into a waterfall. Two pairs of {{SSBB|Ice Climbers}} with unlimited stock will try to hinder the player's progress. | |||
*'''[[Event 22: Monkeys Unite]]''': {{SSBB|Diddy Kong}} allied with a giant {{SSBB|Donkey Kong}} must defeat {{SSBB|Sheik}} and {{SSBB|Lucario}}. Sheik may transform into Zelda on harder difficulties. | |||
*'''[[Event 25: The Aura Is With Me]]''': As {{SSBB|Lucario}} at 182% damage, the player must defeat both {{SSBB|Sheik}} and {{SSBB|Ness}}. Sheik may transform into Zelda on harder difficulties. | |||
*'''[[Event 31: The Ultimate Bodyguard]]''': {{SSBB|Marth}} must defend Zelda and defeat two {{SSBB|Ganondorf}}s on [[Castle Siege]]. Zelda remains in her crouching position until the third background change, where she'll transform into {{SSBB|Sheik}} and assist Marth. | |||
*'''[[Event 33: Advent of the Evil King]]''': As Ganondorf, the player must defeat {{SSBB|Link}}, Zelda, and {{SSBB|Pit}} on [[Temple]]. | |||
*'''[[Event 34: All-Star Battle Melee]]''': Zelda is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''. | |||
====Co-Op Events==== | |||
*'''[[Co-Op Event 6: Unwanted Suitors]]''': As Zelda and {{SSBB|Zero Suit Samus}}, both players must defeat an invisible {{SSBB|Captain Falcon}} and an invisible {{SSBB|Luigi}} on [[Port Town Aero Dive]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}. | |||
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]=== | |||
<center> | |||
<gallery> | |||
ZeldaSheik Classic Mode Congratulations Screen Brawl.png|Classic Mode | |||
Zelda Sheik Congratulations Screen All-Star Brawl.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
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===Exclusive Stickers=== | ===Exclusive Stickers=== | ||
The following stickers can either only be used by Zelda or by a | The following stickers can either only be used by Zelda and Sheik or by a select few including her: | ||
*Acro: [Magic] | *Acro: [Magic] Attack +15 | ||
*Ashley: [Magic] | *Ashley: [Magic] Attack +22 | ||
*Boomerang: [Weapon] | *Boomerang: [Weapon] Attack +4 | ||
*Bow: [Magic] | *Bow: [Magic] Attack +8 | ||
*Colin: [Specials: Direct] | *Colin: [Specials: Direct] Attack +4 | ||
*Daphnes Nohansen Hyrule: [Electric] | *Daphnes Nohansen Hyrule: [Electric] Attack +31 | ||
*Dark Samus: [Electric] | *Dark Samus: [Electric] Attack +31 | ||
*Darknut: [Slash] attack +13 | *Darknut: [Slash] attack +13 | ||
*Epona & Link: [Arm, Leg] | *Epona & Link: [Arm, Leg] Attack +9 | ||
*Fierce Deity Link: [Slash] | *Fierce Deity Link: [Slash] Attack +21 | ||
*Girl [Animal Crossing]: [Magic] | *Girl [Animal Crossing]: [Magic] Attack +21 | ||
*Girl [Magical Vacation]: [Magic] | *Girl [Magical Vacation]: [Magic] Attack +19 | ||
*Happy Mask Salesman: [Leg] | *Happy Mask Salesman: [Leg] Attack +9 | ||
*Hylian Shield: [Slash] resistance +10 | *Hylian Shield: [Slash] resistance +10 | ||
*Kamek: [Magic] | *Kamek: [Magic] Attack +11 | ||
*Kyorusuke: [Magic] | *Kyorusuke: [Magic] Attack +8 | ||
*Lantern: [Flame] | *Lantern: [Flame] Resistance +7 | ||
*Legend of Outset: [Arm] | *Legend of Outset: [Arm] Attack +26 | ||
*Linebeck: [Throwing] | *Linebeck: [Throwing] Attack +20 | ||
*Link [Link to the Past]: [Electric] | *Link [Link to the Past]: [Electric] Resistance +31 | ||
*Link [Twilight Princess]: [Slash] | *Link [Twilight Princess]: [Slash] Resistance +27 | ||
*Link [Wind Waker]: [Flame] | *Link [Wind Waker]: [Flame] Attack +31 | ||
*Link with Goron Mask: [Slash] | *Link with Goron Mask: [Slash] Attack +17 | ||
*Link's Grandma: [Arm, Leg] | *Link's Grandma: [Arm, Leg] Attack +2 | ||
*Lon Lon Milk: Launch | *Lon Lon Milk: Launch Power +18 | ||
*Midna & Wolf Link: [Leg] | *Midna & Wolf Link: [Leg] Attack +26 | ||
*Moblin: [Slash] | *Moblin: [Slash] Attack +15 | ||
*Moon Fairy Seren: [Magic] | *Moon Fairy Seren: [Magic] Attack +16 | ||
*Myrrh: [Magic] | *Myrrh: [Magic] Attack +15 | ||
*Naomi Hunter: [Leg] | *Naomi Hunter: [Leg] Attack +5 | ||
*Octorok: [Leg] | *Octorok: [Leg] Attack +4 | ||
*Peach & Daisy: [Leg] | *Peach & Daisy: [Leg] Attack +27 | ||
*Piece of Heart: Heart Container | *Piece of Heart: Heart Container Effect +50 | ||
*Pinkle: [Magic] | *Pinkle: [Magic] Attack +15 | ||
*Salvatore: [Electric] | *Salvatore: [Electric] Attack +9 | ||
*Shahra: [Leg] | *Shahra: [Leg] Attack +7 | ||
*Sheik: [Body, Spin] | *Sheik: [Body, Spin] Attack +17 | ||
*The Great Fairy: [Magic] | *The Great Fairy: [Magic] Attack +21 | ||
*Tingle [Wind Waker]: [Flame] | *Tingle [Wind Waker]: [Flame] Resistance +24 | ||
*Toadette: [Magic] | *Toadette: [Magic] Attack +7 | ||
*Young Zelda [Minish Cap]: [Battering] | *Young Zelda [Minish Cap]: [Battering] Resistance +16 | ||
*Zelda [Link to the Past]: [Magic] | *Zelda [Link to the Past]: [Magic] Attack +27 | ||
*Zelda [Ocarina of Time]: [Flame] | *Zelda [Ocarina of Time]: [Flame] Resistance +18 | ||
===Using stickers=== | ===Using stickers=== | ||
Almost all of Zelda's moves are magic attacks. A magic sticker covers all of her moves except for down tilt, down smash, Din's Fire, sourspotted forward, back and down aerial and all ledge and floor attacks. A leg sticker covers all of those moves, except for Din's Fire and her slow ledge attack, the latter being an arm attack. Din's Fire is boosted by explosive stickers, and along with up aerial and the second hit of Farore's Wind, flame stickers. Her forward tilt, Nayru's Love and Farore's Wind's first hit are boosted by slash stickers. Lastly, Zelda also benefits from electric stickers, as these will cover her neutral attack, up tilt, dash attack, up smash, forward smash, neutral aerial, Lightning Kicks, down aerial and down throw. | Almost all of Zelda's moves are magic attacks. A magic sticker covers all of her moves except for down tilt, down smash, Din's Fire, sourspotted forward, back and down aerial and all ledge and floor attacks. A leg sticker covers all of those moves, except for Din's Fire and her slow ledge attack, the latter being an arm attack. Din's Fire is boosted by explosive stickers, and along with up aerial and the second hit of Farore's Wind, flame stickers. Her forward tilt, Nayru's Love and Farore's Wind's first hit are boosted by slash stickers. Lastly, Zelda also benefits from electric stickers, as these will cover her neutral attack, up tilt, dash attack, up smash, forward smash, neutral aerial, Lightning Kicks, down aerial and down throw. | ||
==[[Trophies]]== | ==[[Trophies]]== |
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