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*{{change|Ness's grounded jump is no longer psychokinetic.}} | *{{change|Ness's grounded jump is no longer psychokinetic.}} | ||
*{{change|Ness has new voice samples.}} | *{{change|Ness has new voice samples.}} | ||
*{{change|Ness now has a blue hue in his eyes.}} | *{{change|Ness now has a blue hue in his eyes.}} | ||
*{{change|Ness's default costume have been slightly changed (red cap has blue instead of purple, beige and blue striped shirt and blue shorts instead of yellow/purple and purple, blue cap has purple instead of violet, tan and purple striped shirt and purple shorts instead of yellow/violet and violet, and green cap has orange and brown striped shirt and green shorts instead of light green/orange and orange like Mario's team battle costume.)}} | *{{change|Ness's default costume have been slightly changed (red cap has blue instead of purple, beige and blue striped shirt and blue shorts instead of yellow/purple and purple, blue cap has purple instead of violet, tan and purple striped shirt and purple shorts instead of yellow/violet and violet, and green cap has orange and brown striped shirt and green shorts instead of light green/orange and orange like Mario's team battle costume.)}} | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname=Hook ({{ja| | |neutralname=Hook ({{ja|ジャブ|Jabu}}, ''Jab'')<br>Straight ({{ja|ストレート|Sutorēto}})<br>Kick ({{ja|ミドルキック|Midoru Kikku}}, ''Middle Kick'') | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|ftiltdowndmg=10% | |ftiltdowndmg=10% | ||
|ftiltdesc=Does a roundhouse kick forward. Can be angled up or down. | |ftiltdesc=Does a roundhouse kick forward. Can be angled up or down. | ||
|utiltname=Push Up ({{ja| | |utiltname=Push Up ({{ja|トス|Tosu}}, ''Toss'') | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc=Thrusts both his hands upward. Ness's head is intangible during the early part of the animation. Can combo into itself and DJC'd up aerials. | |utiltdesc=Thrusts both his hands upward as he jumps in place. Ness's head is intangible during the early part of the animation. Can combo into itself and DJC'd up aerials. | ||
|dtiltname=Squat Kick ({{ja| | |dtiltname=Squat Kick ({{ja|クラウチングキック|Kurauchingu Kikku}}, ''Crouching Kick'') | ||
|dtiltdmg=3% | |dtiltdmg=3% | ||
|dtiltdesc=Thrusts his leg downward, then pivots his foot to hit the opponent. Can combo into itself by mashing the [[A button]] after the move is executed, and is an infinite against a wall. | |dtiltdesc=Thrusts his leg downward, then pivots his foot to hit the opponent. Can combo into itself by mashing the [[A button]] after the move is executed, and is an infinite against a wall. | ||
|dashname=PK Shove ({{ja| | |dashname=PK Shove ({{ja|PKハンドスタンプ|Pīkei Hando Sutanpu}}, ''PK Hand Stamp'') | ||
|dashdmg=5% (hit 1), 4% (hits 2-3) (≈12.28% total) | |dashdmg=5% (hit 1), 4% (hits 2-3) (≈12.28% total) | ||
|dashdesc=Throws his hands forward, sending three sparks PSI energy in front of himself. Good, disjointed range. 1st hit powerfully semi-spikes opponents, 2nd hit does very weak vertical knockback and the last hit deals powerful vertical knockback. | |dashdesc=Throws his hands forward, sending three sparks PSI energy in front of himself. Good, disjointed range. 1st hit powerfully semi-spikes opponents, 2nd hit does very weak vertical knockback and the last hit deals powerful vertical knockback. | ||
|fsmashname=Home Run Swing ({{ja| | |fsmashname=Home Run Swing ({{ja|バットスイング|Batto Suingu}}, ''Bat Swing'') | ||
|fsmashdmg={{ChargedSmashDmgSSBM|18}} (body), {{ChargedSmashDmgSSBM|20}} (bat base), {{ChargedSmashDmgSSBM|22}} (bat mid), {{ChargedSmashDmgSSBM|24}} (bat tip) | |fsmashdmg={{ChargedSmashDmgSSBM|18}} (body), {{ChargedSmashDmgSSBM|20}} (bat base), {{ChargedSmashDmgSSBM|22}} (bat mid), {{ChargedSmashDmgSSBM|24}} (bat tip) | ||
|fsmashdesc=Swings his bat forward. Has high knockback and damage at the tip of the bat, but has very weak knockback for a smash attack when untipped and has a little bit of start-up lag. There is a hitbox around Ness which can [[reflect]] projectiles, but it is only out for 2 frames, so it's near-impossible to use reliably. | |fsmashdesc=Swings his bat forward. Has high knockback and damage at the tip of the bat, but has very weak knockback for a smash attack when untipped and has a little bit of start-up lag. There is a hitbox around Ness which can [[reflect]] projectiles, but it is only out for 2 frames, so it's near-impossible to use reliably. | ||
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|nairdmg=11% (clean), 8% (late) | |nairdmg=11% (clean), 8% (late) | ||
|nairdesc=Spins around, arms stretched out. Has good knockback and is very fast with high combo potential. Poor range. | |nairdesc=Spins around, arms stretched out. Has good knockback and is very fast with high combo potential. Poor range. | ||
|fairname=Flying PK Shove ({{ja| | |fairname=Flying PK Shove ({{ja|空中PKハンドスタンプ|Kūchū Pīkei Hando Sutanpu}}, ''Midair PK Hand Stamp'') | ||
|fairdmg=3% (hits 1-4), 5% (hit 5) (≈15.74% total) | |fairdmg=3% (hits 1-4), 5% (hit 5) (≈15.74% total) | ||
|fairdesc=Throws both his hands forward, sending multiple sparks PSI energy in front of himself. Is a fast, multi-hitting move, with good range and high knockback on the last hit KOing under 130% off-stage. Generally used as a [[spacing]] move and can chain into itself several times at low to high percents. | |fairdesc=Throws both his hands forward, sending multiple sparks PSI energy in front of himself. Is a fast, multi-hitting move, with good range and high knockback on the last hit KOing under 130% off-stage. Generally used as a [[spacing]] move and can chain into itself several times at low to high percents. | ||
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|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Headbutts upward. Has amazing juggling potential when DJC'd and a good KO move with very low lag, but poor range. Unlike in ''Smash 64'', Ness's head is no longer intangible. | |uairdesc=Headbutts upward. Has amazing juggling potential when DJC'd and a good KO move with very low lag, but poor range. Unlike in ''Smash 64'', Ness's head is no longer intangible. | ||
|dairname=Meteor Kick ({{ja| | |dairname=Meteor Kick ({{ja|ニードルキック|Nīdoru Kikku}}, ''Needle Kick'') | ||
|dairdmg=12% | |dairdmg=12% | ||
|dairdesc=Pulls his legs to his body before stomping downwards. Is a [[meteor smash]], and has a decent amount of start-up lag. Great range, extremely high knockback at 0% (most powerful meteor smash at 0% in ''Melee''), but it also has very low knockback scaling, being unable to KO grounded opponents at even 200%, and is relatively easy to meteor cancel. It also has no IASA frames (being interrupted on the same frame as Mario's forward aerial, but Mario's seem slower compared to Ness's). | |dairdesc=Pulls his legs to his body before stomping downwards. Is a [[meteor smash]], and has a decent amount of start-up lag. Great range, extremely high knockback at 0% (most powerful meteor smash at 0% in ''Melee''), but it also has very low knockback scaling, being unable to KO grounded opponents at even 200%, and is relatively easy to meteor cancel. It also has no IASA frames (being interrupted on the same frame as Mario's forward aerial, but Mario's seem slower compared to Ness's). | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname=Captive Headbutt ({{ja| | |pummelname=Captive Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}, ''Grab Headbutt'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts the opponent. | |pummeldesc=Headbutts the opponent. | ||
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|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Psychically spins the opponent above his head and throws them upwards. Can chaingrab {{SSBM|Fox}}, {{SSBM|Falco}} and {{SSBM|Captain Falcon}} at low % and has a decent amount of followups. Good knockback. | |uthrowdesc=Psychically spins the opponent above his head and throws them upwards. Can chaingrab {{SSBM|Fox}}, {{SSBM|Falco}} and {{SSBM|Captain Falcon}} at low % and has a decent amount of followups. Good knockback. | ||
|dthrowname=PK Inferno ({{ja| | |dthrowname=PK Inferno ({{ja|ラピッドPKファイヤー|Rapiddo Pīkei Faiyā}}, ''Rapid PK Fire'') | ||
|dthrowdmg=1% (hits 1-5), 4% (throw) | |dthrowdmg=1% (hits 1-5), 4% (throw) | ||
|dthrowdesc=Slams the opponent to the ground and | |dthrowdesc=Slams the opponent to the ground and burns them as he floats above for a bit. Low knockback but allows a decent amount of followups, including being able to lead into an up aerial to KO. The fire hitboxes are fairly small (so small in fact that they flat out whiff against {{SSBM|Mr. Game & Watch}}). | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | }} | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (All versions) | ||
| | |- | ||
| | ! scope="row"|Cheer | ||
|[[File:Ness Cheer SSBM.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ness -- Ness -- Ness! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*'''[[Event 36: Space Travelers]]''': As Ness, the player must defeat {{SSBM|Samus}}, Kirby, {{SSBM|Fox}}, Captain Falcon, and {{SSBM|Falco}}. The player battles the first three characters on [[Fourside]] and battles the last two on {{SSBM|Battlefield}}. | *'''[[Event 36: Space Travelers]]''': As Ness, the player must defeat {{SSBM|Samus}}, Kirby, {{SSBM|Fox}}, Captain Falcon, and {{SSBM|Falco}}. The player battles the first three characters on [[Fourside]] and battles the last two on {{SSBM|Battlefield}}. | ||
=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Ness as a character, there are two trophies about him as a fighter, unlocked by completing | In addition to the normal trophy about Ness as a character unlocked by completing {{SSBM|Classic Mode}} as Ness on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Ness on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Ness: | ||
{{Trophy/Fighter | {{Trophy/Fighter |
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