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[[File:Item Throw Brawl.gif|thumb | [[File:Item Throw Brawl.gif|thumb|250px|{{SSBB|King Dedede}} dash throwing a [[Home-Run Bat]] at {{SSBB|Kirby}} in ''Brawl''.]] | ||
An '''item throw''' or '''item toss''' is an action where a [[character]] throws the [[item]] they are holding, usually dealing damage in the process. This is performed by pressing a [[grab]] button (or alternatively, pressing both a [[shield]] and attack button), or simply an attack button if holding a standard throwable item. Depending on the [[control stick]]'s tilt angle and timing, items can be tossed in multiple directions with varying strengths. | An '''item throw''' or '''item toss''' is an action where a [[character]] throws the [[item]] they are holding, usually dealing damage in the process. This is performed by pressing a [[grab]] button (or alternatively, pressing both a [[shield]] and attack button), or simply an attack button if holding a standard throwable item. Depending on the [[control stick]]'s tilt angle and timing, items can be tossed in multiple directions with varying strengths. | ||
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Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to [[dash attack]]s and [[smash attack]]s, characters can also throw items while [[dash]]ing, ending the dash in the process, or [[tap]] the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a '''smash throw''', and is denoted by a short flash alongside the character vocalising. | Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to [[dash attack]]s and [[smash attack]]s, characters can also throw items while [[dash]]ing, ending the dash in the process, or [[tap]] the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a '''smash throw''', and is denoted by a short flash alongside the character vocalising. | ||
If the grab button is simply pressed without a directional input, the fighter lightly tosses the item behind them on the ground, or simply drops it and makes it fall straight down if in the air. This is known as an '''item drop''', or '''Z-drop''' for the aerial version, due to the [[Z button]] being the default grab button on the [[GameCube controller]]. Z-drops are notorious for not possessing any [[ending lag]], making them extremely useful for [[combo]]s with items, and the basis of [[bat dropping]]. While Z-drops can be performed with any throwable item, grounded item drops can only be done with certain items; others are simply thrown forward. | {{Anchor|Z-drop}}If the grab button is simply pressed without a directional input, the fighter lightly tosses the item behind them on the ground, or simply drops it and makes it fall straight down if in the air. This is known as an '''item drop''', or '''Z-drop''' for the aerial version, due to the [[Z button]] being the default grab button on the [[GameCube controller]]. Z-drops are notorious for not possessing any [[ending lag]], making them extremely useful for [[combo]]s with items, and the basis of [[bat dropping]]. While Z-drops can be performed with any throwable item, grounded item drops can only be done with certain items; others are simply thrown forward. | ||
Heavy items, such as [[Barrel]]s and [[Crate]]s, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by [[Donkey Kong]], who is capable of carrying heavy items in midair. | Heavy items, such as [[Barrel]]s and [[Crate]]s, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by [[Donkey Kong]], who is capable of carrying heavy items in midair. | ||
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===List of droppable items on the ground=== | ===List of droppable items on the ground=== | ||
*All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]]) | *All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]]) | ||
*All shooting items ([[Banana Gun]], [[Cracker Launcher]], | *All shooting items ([[Banana Gun]], [[Cracker Launcher]], [[Drill]], [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]]) | ||
*[[Bomber]] | *[[Bomber]] | ||
*[[Special Flag]] | *[[Special Flag]] | ||
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====Items that deal fixed damage==== | ====Items that deal fixed damage==== | ||
A few items ignore the item throw damage formula altogether, and always use their base damage regardless of their throw speed or the item throw type: | A few items ignore the item throw damage formula altogether, and always use their base damage regardless of their throw speed or the item throw type: | ||
* | *{{b|Boomerang|item}} (deals more damage in steady increments each time it is caught and rethrown) | ||
*[[Green Shell]] in ''Smash 4'' and ''Ultimate'' (deals different damage when thrown and when sliding on the ground) | *[[Green Shell]] in ''Smash 4'' and ''Ultimate'' (deals different damage when thrown and when sliding on the ground) | ||
*[[Pyukumuku]] | *[[Pyukumuku]] |
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