Item throw: Difference between revisions

4,838 bytes added ,  1 month ago
m
→‎Directions and strength: Added Anchor for Z-drop
(The more you know...)
m (→‎Directions and strength: Added Anchor for Z-drop)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Item Throw Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} dash throwing a [[Home-Run Bat]] at {{SSBB|Kirby}} in ''Brawl''.]]
[[File:Item Throw Brawl.gif|thumb|250px|{{SSBB|King Dedede}} dash throwing a [[Home-Run Bat]] at {{SSBB|Kirby}} in ''Brawl''.]]


An '''item throw''' or '''item toss''' is an action where a [[character]] throws the [[item]] they are holding, usually dealing damage in the process. This is performed by pressing a [[grab]] button (or alternatively, pressing both a [[shield]] and attack button), or simply an attack button if holding a standard throwable item. Depending on the [[control stick]]'s tilt angle and timing, items can be tossed in multiple directions with varying strengths.
An '''item throw''' or '''item toss''' is an action where a [[character]] throws the [[item]] they are holding, usually dealing damage in the process. This is performed by pressing a [[grab]] button (or alternatively, pressing both a [[shield]] and attack button), or simply an attack button if holding a standard throwable item. Depending on the [[control stick]]'s tilt angle and timing, items can be tossed in multiple directions with varying strengths.
Line 7: Line 7:
Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to [[dash attack]]s and [[smash attack]]s, characters can also throw items while [[dash]]ing, ending the dash in the process, or [[tap]] the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a '''smash throw''', and is denoted by a short flash alongside the character vocalising.
Items can be tossed in up to four directions — forward, back, up, or down — by tilting the control stick in the appropriate direction and pressing the grab or attack button (depending on the item type). Akin to [[dash attack]]s and [[smash attack]]s, characters can also throw items while [[dash]]ing, ending the dash in the process, or [[tap]] the control stick in one of the four directions when pressing the button to throw the item with more strength. The latter is usually known as a '''smash throw''', and is denoted by a short flash alongside the character vocalising.


If the grab button is simply pressed without a directional input, the fighter lightly tosses the item behind them on the ground, or simply drops it and makes it fall straight down if in the air. This is known as an '''item drop''', or '''Z-drop''' for the aerial version, due to the [[Z button]] being the default grab button on the [[GameCube controller]]. Z-drops are notorious for not possessing any [[ending lag]], making them extremely useful for [[combo]]s with items, and the basis of [[bat dropping]]. While Z-drops can be performed with any throwable item, grounded item drops can only be done with certain items; others are simply thrown forward.
{{Anchor|Z-drop}}If the grab button is simply pressed without a directional input, the fighter lightly tosses the item behind them on the ground, or simply drops it and makes it fall straight down if in the air. This is known as an '''item drop''', or '''Z-drop''' for the aerial version, due to the [[Z button]] being the default grab button on the [[GameCube controller]]. Z-drops are notorious for not possessing any [[ending lag]], making them extremely useful for [[combo]]s with items, and the basis of [[bat dropping]]. While Z-drops can be performed with any throwable item, grounded item drops can only be done with certain items; others are simply thrown forward.


Heavy items, such as [[Barrel]]s and [[Crate]]s, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by [[Donkey Kong]], who is capable of carrying heavy items in midair.
Heavy items, such as [[Barrel]]s and [[Crate]]s, can also be thrown in up to four directions and with a "smash" strength, but cannot be dash thrown, since characters are incapable of dashing while carrying them. They also cannot be Z-dropped, even by [[Donkey Kong]], who is capable of carrying heavy items in midair.
Line 13: Line 13:
===List of droppable items on the ground===
===List of droppable items on the ground===
*All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]])
*All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]])
*All shooting items ([[Banana Gun]], [[Cracker Launcher]], {{b|Drill|item}}, [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]])
*All shooting items ([[Banana Gun]], [[Cracker Launcher]], [[Drill]], [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]])
*[[Bomber]]
*[[Bomber]]
*[[Special Flag]]
*[[Special Flag]]
Line 23: Line 23:
After the item is thrown, its speed is modified by physics, usually causing it to deal slightly more damage as it first accelerates in the thrown direction, then gradually decay in damage until it stops moving. As a result, damage from thrown items is highly volatile and difficult for players to determine precisely. The damage determined by this mechanism is also fully considered for the item's [[knockback]] calculation, giving smash throws a remarkable increase in KO power.
After the item is thrown, its speed is modified by physics, usually causing it to deal slightly more damage as it first accelerates in the thrown direction, then gradually decay in damage until it stops moving. As a result, damage from thrown items is highly volatile and difficult for players to determine precisely. The damage determined by this mechanism is also fully considered for the item's [[knockback]] calculation, giving smash throws a remarkable increase in KO power.


===Formula===
In ''Smash 64'', the damage formula for thrown items is <code>d + speed * 0.1</code>, with '''d''' being the item's base damage. If the item is dropped instead of thrown, the base damage is halved.<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> Later games use a similar formula, though with altered factors due to the difference in speed units.
In ''Smash 64'', the damage formula for thrown items is <code>d + speed * 0.1</code>, with '''d''' being the item's base damage. If the item is dropped instead of thrown, the base damage is halved.<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> Later games use a similar formula, though with altered factors due to the difference in speed units.


From ''Melee'' onward, the formula is <code>d - 0.4 + speed * 3</code>, where '''speed''' is initially equal to a value depending on the kind of item throw used, multiplied by the character's item toss strength. For a grounded item drop, the base damage is halved, except in ''Brawl''.
From ''Melee'' onward, the formula is <code>d - 0.4 + speed * 3</code>, where '''speed''' is initially equal to a value depending on the kind of item throw used, multiplied by the character's item toss strength. For a grounded item drop, the base damage is halved, except in ''Brawl''. In ''Melee'' only, the result of <code>d - 0.4</code> also cannot be lower than 1%. The attributes for each type of item throw are the following:


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!rowspan=2|Item throw type!!colspan=2|Light item!!colspan=2|Heavy item
!rowspan=2|Item throw type!!colspan=3|Light item!!colspan=3|Heavy item
|-
|-
!Normal strength!!Smash strength!!Normal strength!!Smash strength
!Normal strength!!Smash strength!!Throw angle!!Normal strength!!Smash strength!!Throw angle
|-
|-
|Forward/back||2.6||3.64||3.4||4.4
|Forward/back||2.6||3.64||17° (normal)<br>11° (smash)||3.4||4.4||60° (normal)<br>17° (smash)
|-
|-
|Up||3.1||4.1||4.8||6
|Up||3.1||4.1||90°||4.8||6||90°
|-
|-
|Down||3.3 {{GameIcon|ssb4|20px}}<br>2.5 {{GameIcon|ssbu|20px}}||4.62 {{GameIcon|ssb4|20px}}<br>2.5 {{GameIcon|ssbu|20px}}||4.8 {{GameIcon|ssb4|20px}}<br>4.2 {{GameIcon|ssbu|20px}}||6 {{GameIcon|ssb4|20px}}<br>4.2 {{GameIcon|ssbu|20px}}
|Down||3.3||4.62||-90°||4.8||6||-90° (normal)<br>-70° (smash)
|-
|-
|Dash||3.4||colspan=3|N/A
|Dash||3.4||N/A||12°||colspan=3|N/A
|-
|-
|Drop||2.1||colspan=3|N/A
|Drop||2.1||N/A||100°||colspan=3|N/A
|}
|}
Smash item throws can be performed in midair in all games, though they only increase the item's toss strength (and resulting damage) in ''Smash 64'' and ''Ultimate''.


For example, a [[Capsule]]'s base damage is 8% (assuming it doesn't explode), so if it hits as early as possible and is thrown forward by a character with standard toss strength (such as [[Mario]] in ''Melee'' and ''Brawl'', or [[Cloud]] from ''Smash 4'' onward), it deals 15.4% with a normal throw, and 18.52% with a smash throw. With a [[Home-Run Bat]], which has a base damage of 12% when thrown, these damage values become 19.4% and 22.52%, respectively, making it considerably stronger. In the case of a grounded item drop, following the same other conditions, the Home-Run Bat deals 11.9% in ''Melee'', ''Smash 4'', and ''Ultimate'', due to its base damage being halved, and 17.9% in ''Brawl''.  
For example, a [[Capsule]]'s base damage is 8% (assuming it doesn't explode), so if it hits as early as possible and is thrown forward by a character with standard toss strength (such as [[Mario]] in ''Melee'' and ''Brawl'', or [[Cloud]] from ''Smash 4'' onward), it deals 15.4% with a normal throw, and 18.52% with a smash throw. With a [[Home-Run Bat]], which has a base damage of 12% when thrown, these damage values become 19.4% and 22.52%, respectively, making it considerably stronger. In the case of a grounded item drop, following the same other conditions, the Home-Run Bat deals 11.9% in ''Melee'', ''Smash 4'', and ''Ultimate'', due to its base damage being halved, and 17.9% in ''Brawl''.  
Line 51: Line 54:
===Items with unique damage factors===
===Items with unique damage factors===
Certain items use different factors for their throw damage formula, as well as additional multipliers for throw speed, giving them less of an increase relative to their base damage. This is prominently used for items produced by characters, such as [[Peach]]'s [[Vegetable]]s or the different Links' {{b|Bomb|Link}}s, preventing them from being too powerful compared to other [[projectile]]s.
Certain items use different factors for their throw damage formula, as well as additional multipliers for throw speed, giving them less of an increase relative to their base damage. This is prominently used for items produced by characters, such as [[Peach]]'s [[Vegetable]]s or the different Links' {{b|Bomb|Link}}s, preventing them from being too powerful compared to other [[projectile]]s.
Worth noting is that from ''Brawl'' onward, throw speed multipliers possess various quirks. Instead of only applying once to the item throw speed as a whole, they apply twice to the horizontal speed component, and once to the vertical component. Because of this, for up and down throws, they work as usual, but for forward, back, and dash throws, the resulting throw speed follows a more complex formula of <code>sqrt((t * cos(a) * m^2)^2 + (t * sin(a) * m)^2)</code>, where '''t''' is the initial throw speed, '''a''' is the throw angle, and '''m''' is the throw speed multiplier. For example, for a character with a weight of 100, a [[Fire Flower]] deals 9.11% damage with a tilt up throw, and 11.21% with a smash up throw, which correspond with the respective toss strengths (3.1 and 4.1) being multiplied once by 0.7×; however, with a tilt and smash forward throw, it deals 6.5884% and 8.0512% damage (respectively), for a considerably larger decrease. Additionally, in ''Brawl'' and ''Smash 4'', throw speed multipliers do not apply until the second frame after an item is thrown, causing items that use them to deal noticeably more damage at point-blank range, and otherwise lose speed abruptly after the first frame. This is presumably due to a glitch, and was fixed in ''Ultimate''.
Additionally, in ''Smash 4'' and ''Ultimate'', certain items have their horizontal throw speed capped to a certain value, giving stronger item throws less of a damage increase over weaker ones. For example, Bob-ombs have a horizontal speed cap of 3, so a smash forward throw only deals around 1.7% more than a tilt forward throw. In ''Ultimate'', this further extends to all items' [[falling speed]]s, which limit their vertical speed when thrown downward, unlike in previous games, where down throw speeds could surpass it; this causes most items to deal the same damage with their tilt and smash down throw.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Item!!Base damage modifier!!Speed damage multiplier!!Throw speed multiplier
!Item!!Base damage modifier!!Speed damage multiplier!!Throw speed multiplier!!Falling speed
|-
|[[Banana Gun]]||-0.4||2.5||0.85||2.2
|-
|[[Banana Peel]]||1||1.7||0.85||2.2
|-
|'''[[Barrel]]'''||-0.4||3 {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>0.8 {{GameIcon|ssbu|20px}}||0.75 {{GameIcon|ssbm|20px}}<br>0.5 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>0.6 {{GameIcon|ssbu|20px}}||2.5
|-
|[[Beastball]]||-0.8||0.8||1||2.2
|-
|'''[[Blast Box]]'''||-0.4||3||0.6||2.2
|-
|[[Bombchu]]||-0.4||1||0.8||2.5
|-
|-
|[[Banana Gun]]||-0.4||2.5||0.85
|'''[[Crate]]'''||-0.4||3 {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.6 {{GameIcon|ssbu|20px}}||0.65 {{GameIcon|ssbm|20px}}<br>0.7 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}{{GameIcon|ssbu|20px}}||2.2
|-
|-
|[[Banana Peel]]||1||1.7||0.85
|[[Cucco]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>2 {{GameIcon|ssbu|20px}}||1||2.2
|-
|-
|'''[[Barrel]]'''||-0.4||0.8||0.5 {{GameIcon|ssb4|20px}}<br>0.6 {{GameIcon|ssbu|20px}}
|[[Deku Nut]]||-0.8||3||1||2.2
|-
|-
|[[Beastball]]||-0.8||0.8||1
|[[Fan]]||-0.4||3 {{GameIcon|ssbm|20px}}<br>1.5 {{GameIcon|ssbb|20px}}||0.85||2.3
|-
|-
|'''[[Blast Box]]'''||-0.4||3||0.6
|[[Fairy Bottle]]||-0.4||3||0.8||2.2
|-
|-
|[[Bombchu]]||-0.4||1||0.8
|[[Fire Flower]]||-0.4||3||0.7||0.6
|-
|-
|'''[[Crate]]'''||-0.4||1.6||0.7
|[[Freezie]]||-0.4||3 {{GameIcon|ssbm|20px}}<br>2 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}{{GameIcon|ssbu|20px}}||1||2
|-
|-
|[[Cucco]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>2 {{GameIcon|ssbu|20px}}||1
|[[Gust Bellows]]||-0.4||3||0.7||2.2
|-
|-
|[[Deku Nut]]||-0.8||3||1
|[[Hocotate Bomb]]||-0.4||1||0.7||2.2
|-
|-
|{{b|Drill|item}}||-0.4||3||1.1 {{GameIcon|ssb4|20px}}<br>1 {{GameIcon|ssbu|20px}}
|[[Home-Run Contest]] [[Home-Run Bat|Bat]]||-0.4||2||1||3
|-
|-
|[[Fairy Bottle]]||-0.4||3||0.8
|[[Hothead]]||-0.4||3||0.9||2.2
|-
|-
|[[Fire Flower]]||-0.4||3||0.7
|[[Lip's Stick]]||-0.4||3 {{GameIcon|ssbm|20px}}<br>1.5 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}{{GameIcon|ssbu|20px}}||1||2.4
|-
|-
|[[Freezie]]||-0.4||2||1
|[[Mr. Saturn]]||-0.4||3 {{GameIcon|ssbm|20px}}<br>1.5 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}{{GameIcon|ssbu|20px}}||0.82||1.8
|-
|-
|[[Gust Bellows]]||-0.4||3||0.7
|'''[[Party Ball]]'''||-0.4||3||0.8||1.8
|-
|-
|[[Hocotate Bomb]]||-0.4||1||0.7
|[[POW Block]]||-0.4||1||1||3.5
|-
|-
|[[Home-Run Contest]] [[Home-Run Bat|Bat]]||-0.4||2||1
|[[Rage Blaster]]||-0.4||2.5||1||2.3
|-
|-
|[[Hothead]]||-0.4||3||0.9
|[[Red Shell]]||-0.4||3||0.8||2.2
|-
|-
|[[Lip's Stick]]||-0.4||1.5||1
|'''[[Rolling Crate]]'''||-0.4||3 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>2.4 {{GameIcon|ssbu|20px}}||0.7 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>0.76 {{GameIcon|ssbu|20px}}||1.9 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>2.8 {{GameIcon|ssbu|20px}}
|-
|-
|[[Mr. Saturn]]||-0.4||1.5||0.82
|[[Smoke Ball]]||-0.4||3||0.9||2.5
|-
|-
|'''[[Party Ball]]'''||-0.4||3||0.8
|[[Steel Diver]]||-0.4||3||1.1||2.2
|-
|-
|[[POW Block]]||-0.4||1||1
|[[X Bomb]]||-0.4||1||0.9||2.5
|-
|-
|[[Rage Blaster]]||-0.4||2.5||1
|[[Banjo]] and [[Kazooie]]'s [[Rear Egg]]||-0.4||0.8||1||2.2
|-
|-
|'''[[Rolling Crate]]'''||-0.4||2.4||0.7 {{GameIcon|ssb4|20px}}<br>0.76 {{GameIcon|ssbu|20px}}
|[[Diddy Kong]]'s [[Peanut]]||-0.4||1.2 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.5 {{GameIcon|ssbu|20px}}||1||2
|-
|-
|[[Smoke Ball]]||-0.4||3||0.9
|[[King K. Rool]]'s [[Crownerang]]||-0.4||1.5||1||1
|-
|-
|[[Steel Diver]]||-0.4||3||0.7 {{GameIcon|ssb4|20px}}<br>1.1 {{GameIcon|ssbu|20px}}
|[[Link]]'s [[Bow and Arrows|Arrow]] {{GameIcon|ssbu|20px}}||-0.4||0.8||1||2.3
|-
|-
|[[X Bomb]]||-0.4||1||0.9
|Link's {{b|Bomb|Link}}||-0.4||3 {{GameIcon|ssbm|20px}}<br>2 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}||0.5 {{GameIcon|ssbm|20px}}<br>0.72 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}||2.3
|-
|-
|[[Diddy Kong]]'s [[Peanut]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>1.5 {{GameIcon|ssbu|20px}}||0.7 {{GameIcon|ssb4|20px}}<br>1 {{GameIcon|ssbu|20px}}
|Link's [[Remote Bomb]] {{GameIcon|ssbu|20px}}||0||0||0.72||2.3
|-
|-
|[[King K. Rool]]'s [[Crownerang]]||-0.4||1.5||1
|[[Peach]] and [[Daisy]]'s [[Vegetable]]s||-0.4 {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>-0.5 {{GameIcon|ssbu|20px}}||3 (default) {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.5 (Light) {{GameIcon|ssb4|20px}}<br>2.4 (Heavy) {{GameIcon|ssb4|20px}}<br>2.5 {{GameIcon|ssbu|20px}}||0.6 {{GameIcon|ssbm|20px}}<br>0.77 (default) {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>0.567 (Light) {{GameIcon|ssb4|20px}}<br>0.7 (Heavy) {{GameIcon|ssb4|20px}}<br>0.805 {{GameIcon|ssbu|20px}}||1.4 (default) {{GameIcon|ssbm|20px}}{{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.3 (Light) {{GameIcon|ssb4|20px}}<br>3.5 (Heavy) {{GameIcon|ssb4|20px}}<br>2.8 {{GameIcon|ssbu|20px}}
|-
|-
|[[Link]]'s [[Bow and Arrows|Arrow]] {{GameIcon|ssbu|20px}}||-0.4||0.8||1
|[[R.O.B.]]'s [[Gyro]]||-0.4||2 {{GameIcon|ssbb|20px}}{{GameIcon|ssb4|20px}}<br>1.18 {{GameIcon|ssbu|20px}}||1||1.8
|-
|-
|Link's {{b|Bomb|Link}} {{GameIcon|ssb4|20px}}||-0.4||2||1
|[[Robin]]'s tomes and [[Levin Sword]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>2.2 {{GameIcon|ssbu|20px}}||1||2.2
|-
|-
|Link's [[Remote Bomb]] {{GameIcon|ssbu|20px}}||0||0||0.72
|[[Sheik]]'s [[Burst Grenade]]||-0.4||1||1||2.2
|-
|-
|[[Peach]] and [[Daisy]]'s [[Vegetable]]s||-0.4 {{GameIcon|ssb4|20px}}<br>-0.5 {{GameIcon|ssbu|20px}}||3 (default) {{GameIcon|ssb4|20px}}<br>1.5 (Light) {{GameIcon|ssb4|20px}}<br>2.4 (Heavy) {{GameIcon|ssb4|20px}}<br>2.5 {{GameIcon|ssbu|20px}}||1 {{GameIcon|ssb4|20px}}<br>0.805 {{GameIcon|ssbu|20px}}
|[[Simon]] and [[Richter]]'s [[Holy Water]]||0||0.5||0.81||2.2
|-
|-
|[[R.O.B.]]'s [[Gyro]]||-0.4||2 {{GameIcon|ssb4|20px}}<br>1.18 {{GameIcon|ssbu|20px}}||0.7 {{GameIcon|ssb4|20px}}<br>1 {{GameIcon|ssbu|20px}}
|[[Snake]]'s '''[[Cardboard Box]]'''||-0.4||1||0.6||1.5
|-
|-
|[[Robin]]'s tomes and [[Levin Sword]]||-0.4||3 {{GameIcon|ssb4|20px}}<br>2.2 {{GameIcon|ssbu|20px}}||1
|[[Snake]]'s [[Hand Grenade]]||-0.4||1||1||2
|-
|-
|[[Sheik]]'s [[Burst Grenade]]||-0.4||1||1
|[[Toon Link]]'s Bomb||-0.4 {{GameIcon|ssb4|20px}}<br>0 {{GameIcon|ssbu|20px}}||2 {{GameIcon|ssb4|20px}}<br>1 {{GameIcon|ssbu|20px}}||0.7||2.3
|-
|-
|[[Simon]] and [[Richter]]'s [[Holy Water]]||0||0.5||0.81
|[[Wario]]'s '''[[Wario Bike|Bike]]'''||-0.4||3||0.6||3
|-
|-
|[[Snake]]'s [[Cardboard Box]]||-0.4||1||0.6
|[[Young Link]]'s Bomb||-0.4 {{GameIcon|ssbm|20px}}<br>0 {{GameIcon|ssbu|20px}}||3 {{GameIcon|ssbm|20px}}<br>0.2 {{GameIcon|ssbu|20px}}||0.5 {{GameIcon|ssbm|20px}}<br>0.72 {{GameIcon|ssbu|20px}}||2.3
|-
|-
|[[Snake]]'s [[Hand Grenade]]||-0.4||1||1
|[[Mario Bros.]] enemies||-0.4||1.5||1.1||2.2
|}
 
====Items with horizontal speed caps (''Smash 4'' and ''Ultimate'')====
{|class="wikitable sortable" style="text-align:center"
!Items!!Horizontal speed cap
|-
|-
|[[Toon Link]]'s Bomb||-0.4 {{GameIcon|ssb4|20px}}<br>0 {{GameIcon|ssbu|20px}}||1||1 {{GameIcon|ssb4|20px}}<br>0.7 {{GameIcon|ssbu|20px}}
|Barrel, Beehive, Bob-omb, Bomber, Bombchu, Cucco, Deku Nut,<br> Freezie, Hocotate Bomb, Party Ball, POW Block, X Bomb||3
|-
|-
|[[Wario]]'s [[Wario Bike|Bike]]||-0.4||3||0.6
|Capsule, Link's Remote Bomb||4
|-
|-
|[[Young Link]]'s Bomb||0||0.2||0.72
|Crate||2.4
|-
|-
|[[Mario Bros.]] enemies||-0.4||1.5||1.1
|Rolling Crate||4.2
|-
|Unira||5
|}
|}


Additionally, there are a few items that ignore the damage formula altogether, and always use their base damage regardless of their throw speed:
====Items that deal fixed damage====
*[[Boomerang]] (deals more damage in steady increments each time it is caught and rethrown)
A few items ignore the item throw damage formula altogether, and always use their base damage regardless of their throw speed or the item throw type:
*[[Green Shell]] (deals different damage when thrown and when sliding on the ground)
*{{b|Boomerang|item}} (deals more damage in steady increments each time it is caught and rethrown)
*[[Green Shell]] in ''Smash 4'' and ''Ultimate'' (deals different damage when thrown and when sliding on the ground)
*[[Pyukumuku]]
*[[Pyukumuku]]
*[[Smart Bomb]]
*[[Smart Bomb]]
*[[Spiny Shell]]
*[[Spiny Shell]]
*[[Bowser Jr.]]'s [[Mechakoopa]]
*[[Bowser Jr.]]'s [[Mechakoopa]]
*In ''Melee'', [[Link]] and [[Young Link]]'s {{b|Bomb|Link}}s use the formula for their first hit on impact, but not the explosion's subsequent hits. In ''Brawl'' and ''Smash 4'', Link and Toon Link's Bombs ignore the formula for a direct hit, but not if they explode on impact with a surface.
*[[Mega Man]]'s [[Metal Blade]]
*[[Mega Man]]'s [[Metal Blade]]
*[[Pac-Man]]'s [[Bonus Fruit]]
*[[Pac-Man]]'s [[Bonus Fruit]]
*[[Villager]]'s wood chip from [[Timber]]
*[[Villager]]'s wood chip from [[Timber]]
*[[Birdo]]'s eggs
*Fruit in [[Tortimer Island]]
*Fruit in [[Tortimer Island]]
Additionally, a few characters deal less damage with their item throws than their speed would otherwise indicate. In ''Melee'' only, items thrown by {{SSBM|Mr. Game & Watch}} and {{SSBM|Pichu}} have their base damage reduced by 0.9×, whereas in ''Melee'', ''Smash 4'', and ''Ultimate'', items thrown by [[Jigglypuff]] have their base damage reduced by 0.95×. It is unknown why Jigglypuff is the only character to have reduced damage for item throws in later games.


===Character item toss strengths===
===Character item toss strengths===
Line 158: Line 185:


In ''Smash 4'' and ''Ultimate'', item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>, which gives heavier characters stronger item throws. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to 135 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, [[Zelda]] in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation.
In ''Smash 4'' and ''Ultimate'', item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>, which gives heavier characters stronger item throws. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to 135 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, [[Zelda]] in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation.
Additionally, a few characters deal less damage with their item throws than their speed would otherwise indicate. In ''Melee'' only, items thrown by {{SSBM|Mr. Game & Watch}} and {{SSBM|Pichu}} have their base damage reduced by 0.9×, whereas in ''Melee'', ''Smash 4'', and ''Ultimate'', items thrown by [[Jigglypuff]] have their base damage reduced by 0.95×. It is unknown why Jigglypuff is the only character to have reduced damage for item throws in later games.


==Frame data==
==Frame data==
Line 335: Line 364:
==References==
==References==
<references/>
<references/>
==External links==
*[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=1715350006 A spreadsheet with all items' attributes in ''Ultimate'']


[[Category:Items]]
[[Category:Items]]
[[Category:Game controls]]
[[Category:Game controls]]
1,328

edits